WRR: Fix worker choice initial runtime value on each round
[poolifier.git] / src / pools / selection-strategies / weighted-round-robin-worker-choice-strategy.ts
index 752ae93317ae436dfaab13a55bee86930c0e130a..4b1e5382af333d2edb59eb5ae41d1c5132f6ccb3 100644 (file)
@@ -30,10 +30,6 @@ export class WeightedRoundRobinWorkerChoiceStrategy<
     runTime: true
   }
 
-  /**
-   * Worker index where the previous task was submitted.
-   */
-  private previousWorkerIndex: number = 0
   /**
    * Worker index where the current task will be submitted.
    */
@@ -41,7 +37,7 @@ export class WeightedRoundRobinWorkerChoiceStrategy<
   /**
    * Default worker weight.
    */
-  private defaultWorkerWeight: number
+  private readonly defaultWorkerWeight: number
   /**
    * Per worker virtual task runtime map.
    */
@@ -63,7 +59,6 @@ export class WeightedRoundRobinWorkerChoiceStrategy<
 
   /** @inheritDoc */
   public reset (): boolean {
-    this.previousWorkerIndex = 0
     this.currentWorkerIndex = 0
     this.workersTaskRunTime.clear()
     this.initWorkersTaskRunTime()
@@ -72,40 +67,37 @@ export class WeightedRoundRobinWorkerChoiceStrategy<
 
   /** @inheritDoc */
   public choose (): Worker {
-    const currentWorker = this.pool.workers[this.currentWorkerIndex]
+    const chosenWorker = this.pool.workers[this.currentWorkerIndex]
     if (
       this.isDynamicPool === true &&
-      this.workersTaskRunTime.has(currentWorker) === false
+      this.workersTaskRunTime.has(chosenWorker) === false
     ) {
-      this.initWorkerTaskRunTime(currentWorker)
+      this.initWorkerTaskRunTime(chosenWorker)
     }
-    const workerVirtualTaskRunTime =
-      this.getWorkerVirtualTaskRunTime(currentWorker) ?? 0
+    const workerTaskRunTime =
+      this.workersTaskRunTime.get(chosenWorker)?.runTime ?? 0
     const workerTaskWeight =
-      this.workersTaskRunTime.get(currentWorker)?.weight ??
+      this.workersTaskRunTime.get(chosenWorker)?.weight ??
       this.defaultWorkerWeight
-    if (this.currentWorkerIndex === this.previousWorkerIndex) {
-      const workerTaskRunTime =
-        (this.workersTaskRunTime.get(currentWorker)?.runTime ?? 0) +
-        workerVirtualTaskRunTime
+    if (workerTaskRunTime < workerTaskWeight) {
       this.setWorkerTaskRunTime(
-        currentWorker,
+        chosenWorker,
         workerTaskWeight,
-        workerTaskRunTime
+        workerTaskRunTime +
+          (this.getWorkerVirtualTaskRunTime(chosenWorker) ?? 0)
       )
     } else {
-      this.setWorkerTaskRunTime(currentWorker, workerTaskWeight, 0)
-    }
-    if (workerVirtualTaskRunTime < workerTaskWeight) {
-      this.previousWorkerIndex = this.currentWorkerIndex
-    } else {
-      this.previousWorkerIndex = this.currentWorkerIndex
       this.currentWorkerIndex =
-        this.pool.workers.length - 1 === this.currentWorkerIndex
+        this.currentWorkerIndex === this.pool.workers.length - 1
           ? 0
           : this.currentWorkerIndex + 1
+      this.setWorkerTaskRunTime(
+        this.pool.workers[this.currentWorkerIndex],
+        workerTaskWeight,
+        0
+      )
     }
-    return this.pool.workers[this.currentWorkerIndex]
+    return chosenWorker
   }
 
   private initWorkersTaskRunTime (): void {
@@ -137,9 +129,9 @@ export class WeightedRoundRobinWorkerChoiceStrategy<
     let cpusCycleTimeWeight = 0
     for (const cpu of cpus()) {
       // CPU estimated cycle time
-      const numberOfDigit = cpu.speed.toString().length - 1
-      const cpuCycleTime = 1 / (cpu.speed / Math.pow(10, numberOfDigit))
-      cpusCycleTimeWeight += cpuCycleTime * Math.pow(10, numberOfDigit)
+      const numberOfDigits = cpu.speed.toString().length - 1
+      const cpuCycleTime = 1 / (cpu.speed / Math.pow(10, numberOfDigits))
+      cpusCycleTimeWeight += cpuCycleTime * Math.pow(10, numberOfDigits)
     }
     return Math.round(cpusCycleTimeWeight / cpus().length)
   }