--- /dev/null
+// Copyright (C) 2006 Erik Dahlberg
+//
+// This file is part of LSystem3d.
+//
+// LSystem3D is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// LSystem3D is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with LSystem3D; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+
+
+
+#ifndef RENDERINGSURFACE_H
+#define RENDERINGSURFACE_H
+
+#include "fx.h"
+#include "fx3d.h"
+
+#include "lindenmayersystem.h"
+
+
+
+/**
+ * The OpenGL rendering surface
+ */
+class RenderingSurface : public FXMainWindow
+{
+ // macro to set up class declaration
+ FXDECLARE(RenderingSurface)
+
+public:
+
+ // message ID's
+ enum
+ {
+ ID_CANVAS = FXMainWindow::ID_LAST,
+ ID_LAST
+ };
+
+ /**
+ * Constructor
+ * @param application the FOX application object
+ * @param lsystem the Lindenmayer-system
+ */
+ RenderingSurface(FXApp *application, LindenmayerSystem *lsystem);
+
+ /**
+ * Create and initialize the window
+ */
+ void create();
+
+ /**
+ * Initialize OpenGL
+ */
+ void initOpenGL();
+
+ /**
+ * Force an update of the rendering surface
+ */
+ void draw();
+
+ /**
+ * Called by the system when the left mouse button is pressed
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onLeftMouseDown(FXObject *sender, FXSelector selector, void *data);
+
+ /**
+ * Called by the system when the left mouse button is released
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onLeftMouseUp(FXObject *sender, FXSelector selector, void *data);
+
+ /**
+ * Called by the system when the middle mouse button is pressed
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onMiddleMouseDown(FXObject *sender, FXSelector selector, void *data);
+
+ /**
+ * Called by the system when the middle mouse button is released
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onMiddleMouseUp(FXObject *sender, FXSelector selector, void *data);
+
+ /**
+ * Called by the system when the right mouse button is pressed
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onRightMouseDown(FXObject *sender, FXSelector selector, void *data);
+
+ /**
+ * Called by the system when the right mouse button is released
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onRightMouseUp(FXObject *sender, FXSelector selector, void *data);
+
+ /**
+ * Called by the system when the mouse is moved
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onMouseMove(FXObject *sender, FXSelector selector, void *data);
+
+ /**
+ * Called by the system when the rendering surface needs a repaint
+ * @param sender the sender object
+ * @param selector message type and id
+ * @param data event related data
+ * @return
+ */
+ long onRepaint(FXObject *sender, FXSelector selector, void *data);
+
+protected:
+
+ /**
+ * Constructor
+ */
+ RenderingSurface() {}
+
+private:
+
+ FXGLVisual *_visual; // Pixel format info
+ FXGLCanvas *_canvas; // OpenGL-capable drawing area
+
+ LindenmayerSystem *_lsystem; // The Lindenmayer System
+
+ // Model position
+ double _modelX,
+ _modelY,
+ _modelZ;
+
+ // Model rotation
+ double _modelRotationY;
+
+ // Mouse button status
+ bool _leftMouseDown,
+ _middleMouseDown,
+ _rightMouseDown;
+};
+
+
+
+#endif