*/
export const KillBehaviors = Object.freeze({
/**
- * If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still running, then the worker **wont** be deleted.
+ * If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still executing or queued, then the worker **wont** be deleted.
*/
SOFT: 'SOFT',
/**
- * If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still running, then the worker will be deleted.
+ * If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still executing or queued, then the worker will be deleted.
*/
HARD: 'HARD'
} as const)
* @param value - Any value.
* @returns `true` if `value` was strictly equals to `killBehavior`, otherwise `false`.
*/
-export function isKillBehavior<KB extends KillBehavior> (
+export const isKillBehavior = <KB extends KillBehavior>(
killBehavior: KB,
value: unknown
-): value is KB {
+): value is KB => {
return value === killBehavior
}
/**
* `killBehavior` dictates if your async unit (worker/process) will be deleted in case that a task is active on it.
*
- * - SOFT: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still running, then the worker **won't** be deleted.
- * - HARD: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still running, then the worker will be deleted.
+ * - SOFT: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still executing or queued, then the worker **won't** be deleted.
+ * - HARD: If `currentTime - lastActiveTime` is greater than `maxInactiveTime` but a task is still executing or queued, then the worker will be deleted.
*
* This option only apply to the newly created workers.
*