X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;ds=sidebyside;f=SugarCubes.pde;h=6b1a6c6f07dd7577f312c06e71e98dcafdcc25b2;hb=ed149627fb9ee9b77ff6204c8973a267c3c2eead;hp=c80a4da38fd826b5ff3616cf98f742e93691d060;hpb=467c8c60aa86396ccc96690cdaf90f41ad8f60e5;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index c80a4da..6b1a6c6 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,10 +22,13 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ + +// TODO(mcslee): get rid of this global, make engine support two decks +LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - + // Slee new Swarm(glucose), new SpaceTime(glucose), @@ -40,9 +43,10 @@ LXPattern[] patterns(GLucose glucose) { new CubeEQ(glucose).setEligible(false), new PianoKeyPattern(glucose).setEligible(false), - // Dan - new Pong(glucose), + // DanH new Noise(glucose), + gplay = new Play(glucose), // XXX do this properly + new Pong(glucose), // Alex G new SineSphere(glucose), @@ -71,11 +75,14 @@ LXPattern[] patterns(GLucose glucose) { new TimSpheres(glucose), // Ben - //new Sandbox(glucose), + // new Sandbox(glucose), new TowerParams(glucose), new DriveableCrossSections(glucose), new GranimTestPattern2(glucose), - + + //JR + new Gimbal(glucose), + // Sam new JazzRainbow(glucose), @@ -83,7 +90,7 @@ LXPattern[] patterns(GLucose glucose) { new TelevisionStatic(glucose), new AbstractPainting(glucose), new Spirality(glucose), - + // Basic test patterns for reference, not art new TestCubePattern(glucose), new TestTowerPattern(glucose), @@ -103,6 +110,7 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new MaskTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), }; @@ -112,8 +120,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - new DesaturationEffect(lx), + new DualBlender(glucose), + // new DesaturationEffect(lx), new ColorFuckerEffect(glucose), }; } -