X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=DanHorwitz.pde;h=3744086f2a9a5ab84e5eaeb1f0cc620f75cd72bd;hb=c9e7c4564f51ca617bdadd37d70b0992d86cfc51;hp=3b7e1d6ef37074bc5f59e537052e8c51b1021c5c;hpb=e28f168cec8ae5a8c25cae159af94f5b0aa7b342;p=SugarCubes.git diff --git a/DanHorwitz.pde b/DanHorwitz.pde index 3b7e1d6..3744086 100755 --- a/DanHorwitz.pde +++ b/DanHorwitz.pde @@ -14,10 +14,10 @@ public class Pong extends DPat { addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy); addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz); pSize = addParam ("Size" , 0.4 ); - pChoose = addPick ("Animiation" , 0 , 3 ); + pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} ); } - void StartRun(int deltaMs) { cRad = xdMax*pSize.Val()/6; } + void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; } color CalcPoint(xyz p) { xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef()); switch(pChoose.Cur()) { @@ -30,9 +30,14 @@ public class Pong extends DPat { } //---------------------------------------------------------------------------------------------------------------------------------- public class NDat { - float xz, yz, zz, hue, sat, speed, angle, den; - float xoff,yoff,zoff; - NDat (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { + float xz, yz, zz, hue, sat, speed, angle, den; + float xoff,yoff,zoff; + float sinAngle, cosAngle; + boolean isActive; + NDat () { isActive=false; } + boolean Active() { return isActive; } + void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { + isActive = true; hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); } @@ -40,64 +45,79 @@ public class NDat { public class Noise extends DPat { - int CurAnim = -1, numAnims = 6; - float zTime = random(10000), zTheta=0; - float rtime = 0, ttime = 0, transAdd=0; + int CurAnim, iSymm; int XSym=1,YSym=2,RadSym=3; - int iSymm; - ArrayList noises = new ArrayList(); + float zTime = random(10000), zTheta=0, zSin, zCos; + float rtime = 0, ttime = 0, transAdd=0; _DhP pSpeed , pDensity, pRotZ; Pick pChoose, pSymm; + int _ND = 4; + NDat N[] = new NDat[_ND]; Noise(GLucose glucose) { super(glucose); - pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55); - pDensity= addParam("Dens" , .5); - pSymm = addPick("Symmetry", 0, 4); pChoose = addPick("Animation", 1, 6); + pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55); + pDensity= addParam("Dens" , .5); + pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} ); + pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} ); + for (int i=0; i<_ND; i++) N[i] = new NDat(); } - void StartRun(int deltaMs) { + void StartRun(double deltaMs) { zTime += deltaMs*(pSpeed.Val()-.5)*.002 ; zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ; rtime += deltaMs; iSymm = pSymm.Cur(); transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000); + zSin = sin(zTheta); + zCos = cos(zTheta); if (pChoose.Cur() != CurAnim) { - noises.clear(); CurAnim = pChoose.Cur(); ttime = rtime; + CurAnim = pChoose.Cur(); ttime = rtime; + pRotZ .reset(); zTheta = 0; + pDensity .reset(); pSpeed .reset(); + for (int i=0; i<_ND; i++) { N[i].isActive = false; } + switch(CurAnim) { // hue sat xz yz zz den mph angle - case 0: noises.add(new NDat(0 ,0 ,75 ,75 ,150,45 ,3 ,0 )); pSharp.Set(1 ); break; // drip - case 1: noises.add(new NDat(0 ,0 ,100,100,200,45 ,3 ,180)); pSharp.Set(0 ); break; // clouds - case 2: noises.add(new NDat(0 ,0 ,2 ,400,2 ,20 ,3 ,0 )); pSharp.Set(.5); break; // rain - case 3: noises.add(new NDat(40 ,1 ,100,100,200,10 ,1 ,180)); - noises.add(new NDat(0 ,1 ,100,100,200,10 ,5 ,180)); pSharp.Set(0 ); break; // fire 1 - case 4: noises.add(new NDat(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180)); - noises.add(new NDat(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 )); - noises.add(new NDat(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 )); - noises.add(new NDat(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90)); pSharp.Set(.5); break; // machine - case 5: noises.add(new NDat(0 ,1 ,400,100,2 ,15 ,3 ,90 )); - noises.add(new NDat(20 ,1 ,400,100,2 ,15 ,2.5,0 )); - noises.add(new NDat(40 ,1 ,100,100,2 ,15 ,2 ,180)); - noises.add(new NDat(60 ,1 ,100,100,2 ,15 ,1.5,270)); pSharp.Set(.5); break; // spark + case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.Set(1 ); break; // drip + case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.Set(0 ); break; // clouds + case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.Set(.5); break; // rain + case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); + N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.Set(0 ); break; // fire 1 + case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180); + N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ); + N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ); + N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.Set(.5); break; // machine + case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 ); + N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 ); + N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180); + N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.Set(.5); break; // spark } - } + DG.UpdateLights(); + } + + for (int i=0; i<_ND; i++) if (N[i].Active()) { + N[i].sinAngle = sin(radians(N[i].angle)); + N[i].cosAngle = cos(radians(N[i].angle)); + } } color CalcPoint(xyz P) { color c = 0; - xyz v = P.RotateZ(xyzMid,zTheta); - if (iSymm == XSym && v.x > xdMax/2) v.x = xdMax-v.x; - if (iSymm == YSym && v.y > ydMax/2) v.y = ydMax-v.y; - - for (int i=0;i xdMax/2) P.x = xdMax-P.x; + if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y; + + for (int i=0;i<_ND; i++) if (N[i].Active()) { + NDat n = N[i]; + float zx = zTime * n.speed * n.sinAngle, + zy = zTime * n.speed * n.cosAngle; - float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(v,xyzMid)/n.xz) - : noise(v.x/n.xz+zx+n.xoff,v.y/n.yz+zy+n.yoff,v.z/n.zz+n.zoff)) + float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz) + : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff)) *1.8; b += n.den/100 -.4 + pDensity.Val() -1; @@ -113,21 +133,25 @@ public class Play extends DPat int nBeats = 0; _DhP pAmp, pRad; _DhP pRotX, pRotY, pRotZ; - xyz Theta = new xyz(); + xyz Theta = new xyz(); + xyz TSin = new xyz(); + xyz TCos = new xyz(); + Pick pTimePattern, pTempoMult, pShape, pForm; int RandCube; Play(GLucose glucose) { super(glucose); - pAmp = addParam("Amp" , .2); pRotX = addParam("RotX", .5); pRotY = addParam("RotY", .5); pRotZ = addParam("RotZ", .5); - pRad = addParam("Rad" , .1 ); - pTimePattern= addPick ("TimePattern", 0 , 5 ); - pTempoMult = addPick ("TimeMult" , 0 , 6 ); - pShape = addPick ("Shape" , 0 , 16 ); - pForm = addPick ("Form" , 0 , 3 ); + pAmp = addParam("Amp" , .2); + pRad = addParam("Rad" , .1 ); + pTempoMult = addPick ("TMult" , 0 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); + pTimePattern= addPick ("TPat" , 0 , 5 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel" } ); + pShape = addPick ("Shape" , 0 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", + "Wings", "W2", "Sphere", "Cone", "Noise" } ); + pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } ); } float t,a; @@ -135,16 +159,16 @@ public class Play extends DPat float LastBeat=3, LastMeasure=3; int CurRandTempo = 1; - void StartRun(int deltaMs) { + void StartRun(double deltaMs) { t = lx.tempo.rampf(); a = pAmp.Val(); - Theta.x = pRotX.ZeroOrOne() ? 0 :(pRotX.Val()-.5)*10; - Theta.y = pRotY.ZeroOrOne() ? 0 :(pRotY.Val()-.5)*10; - Theta.z = pRotZ.ZeroOrOne() ? 0 :(pRotZ.Val()-.5)*10; + Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2); + TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z)); + TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z)); if (t0) P = P.RotateZ(xyzHalf, Theta.x); - if (Theta.y>0) P = P.RotateZ(xyzHalf, Theta.y); - if (Theta.z>0) P = P.RotateZ(xyzHalf, Theta.z); + xyz V = new xyz(); + xyz P = Px.setNorm(); + if (Theta.x != 0) P.RotateX(xyzHalf, TSin.x, TCos.x); + if (Theta.y != 0) P.RotateY(xyzHalf, TSin.y, TCos.y); + if (Theta.z != 0) P.RotateZ(xyzHalf, TSin.z, TCos.z); float mp = min(P.x, P.z); float yt = map(t,0,1,.5-a/2,.5+a/2); switch (pShape.Cur()) { - case 0: V = new xyz(P.x, yt , P.z); break; // bouncing line - case 1: V = new xyz(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap - case 2: V = new xyz(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape - case 3: V = new xyz(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) : - map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape - - case 4: V = new xyz(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) : - map(P.x,cMidNorm.x,1, yt,.5)) + - .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) : - map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape + case 0: V.set(P.x, yt , P.z); break; // bouncing line + case 1: V.set(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap + case 2: V.set(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape + case 3: V.set(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) : + map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape + + case 4: V.set(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) : + map(P.x,cMidNorm.x,1, yt,.5)) + + .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) : + map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape - case 5: V = new xyz(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings - case 6: V = new xyz(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings + case 5: V.set(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings + case 6: V.set(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings - case 7: V = new xyz(cMid.x,cMid.y,cMid.z); + case 7: V.set(cMid.x,cMid.y,cMid.z); return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere - case 8: V = new xyz(cMid.x,cMid.y,cMid.z); + case 8: V.set(cMid.x,cMid.y,cMid.z); return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200, - 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); // + 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); // }