X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=DanHorwitz.pde;h=cdec36b6b1d160b44e8e3aeeda1a1d1c62a76621;hb=dde759833df1c0190d9d3a982a90c0a4f8d76a26;hp=96101809f59680b0bf91b23f0d156db0f04ddc2f;hpb=4404e6b81ef8713c47d8cc1e519be83bbbe5a87b;p=SugarCubes.git diff --git a/DanHorwitz.pde b/DanHorwitz.pde old mode 100755 new mode 100644 index 9610180..cdec36b --- a/DanHorwitz.pde +++ b/DanHorwitz.pde @@ -1,290 +1,552 @@ -//---------------------------------------------------------------------------------------------------------------------------------- -public class Pong extends DPat { - SinLFO x,y,z,dx,dy,dz; - float cRad; DParam pSize; - Pick pChoose; - xyz v = new xyz(), vMir = new xyz(); - - Pong(GLucose glucose) { - super(glucose); - cRad = mMax.x/10; - addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger(); - addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger(); - addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger(); - addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx); - addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy); - addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz); - pSize = addParam ("Size" , 0.4 ); - pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} ); - } - - void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; } - color CalcPoint(xyz p) { - v.set(x.getValuef(), y.getValuef(), z.getValuef()); - switch(pChoose.Cur()) { - case 0: vMir.set(mMax); vMir.subtract(p); - return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls - case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball - case 2: vMir.set(mMax.x/2,0,mMax.z/2); - return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot - } - return color(0,0,0); - } -} -//---------------------------------------------------------------------------------------------------------------------------------- -public class NDat { - float xz, yz, zz, hue, sat, speed, angle, den; - float xoff,yoff,zoff; - float sinAngle, cosAngle; - boolean isActive; - NDat () { isActive=false; } - boolean Active() { return isActive; } - void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { - isActive = true; - hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; - xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); - } -} - -public class Noise extends DPat -{ - int CurAnim, iSymm; - int XSym=1,YSym=2,RadSym=3; - float zTime = random(10000), zTheta=0, zSin, zCos; - float rtime = 0, ttime = 0, transAdd=0; - DParam pSpeed , pDensity, pRotZ; - Pick pChoose, pSymm; - int _ND = 4; - NDat N[] = new NDat[_ND]; - - Noise(GLucose glucose) { - super(glucose); - pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55); - pDensity= addParam("Dens" , .5); - pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} ); - pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} ); - for (int i=0; i<_ND; i++) N[i] = new NDat(); - } - - void StartRun(double deltaMs) { - zTime += deltaMs*(pSpeed.Val()-.5)*.002 ; - zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ; - rtime += deltaMs; - iSymm = pSymm.Cur(); - transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000); - zSin = sin(zTheta); - zCos = cos(zTheta); - - if (pChoose.Cur() != CurAnim) { - CurAnim = pChoose.Cur(); ttime = rtime; - pRotZ .reset(); zTheta = 0; - pDensity .reset(); pSpeed .reset(); - for (int i=0; i<_ND; i++) { N[i].isActive = false; } - - switch(CurAnim) { - // hue sat xz yz zz den mph angle - case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip - case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds - case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain - case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); - N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1 - case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180); - N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ); - N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ); - N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine - case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 ); - N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 ); - N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180); - N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark - } - - DG.UpdateLights(); - } - - for (int i=0; i<_ND; i++) if (N[i].Active()) { - N[i].sinAngle = sin(radians(N[i].angle)); - N[i].cosAngle = cos(radians(N[i].angle)); - } - } - - color CalcPoint(xyz P) { - color c = 0; - P.RotateZ(mCtr, zSin, zCos); - - if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x; - if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y; - - for (int i=0;i<_ND; i++) if (N[i].Active()) { - NDat n = N[i]; - float zx = zTime * n.speed * n.sinAngle, - zy = zTime * n.speed * n.cosAngle; - - float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz) - : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff)) - *1.8; - - b += n.den/100 -.4 + pDensity.Val() -1; - b += transAdd; - c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD); - } - return c; - } -} -//---------------------------------------------------------------------------------------------------------------------------------- -public class Play extends DPat -{ - public class rAngle { - float prvA, dstA, c; - float prvR, dstR, r; - float _cos, _sin, x, y; - float fixAngle (float a, float b) { return a abs(a+2*PI-b) ? a : a+2*PI) : - (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; } - float getX(float r) { return mCtr.x + _cos*r; } - float getY(float r) { return mCtr.y + _sin*r; } - void move() { c = interp(t,prvA,dstA); - r = interp(t,prvR,dstR); - _cos = cos(c); _sin = sin(c); - x = getX(r); y = getY(r); } - void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA); - prvR = dstR; dstR = random(mCtr.y); } - } - int nBeats = 0; - DParam pAmp, pRad; - DParam pRotX, pRotY, pRotZ; - - float t,amp; - rAngle a1 = new rAngle(), a2 = new rAngle(), - a3 = new rAngle(), a4 = new rAngle(); - xyz cPrev = new xyz(), cRand = new xyz(), - cMid = new xyz(), V = new xyz(), - Theta = new xyz(), TSin = new xyz(), - TCos = new xyz(), cMidNorm = new xyz(), - Pn = new xyz(); - float LastBeat=3, LastMeasure=3; - int CurRandTempo = 1, CurRandTPat = 1; - - - Pick pTimePattern, pTempoMult, pShape, pForm; - int RandCube; - - Play(GLucose glucose) { - super(glucose); - pRotX = addParam("RotX", .5); - pRotY = addParam("RotY", .5); - pRotZ = addParam("RotZ", .5); - pAmp = addParam("Amp" , .2); - pRad = addParam("Rad" , .1 ); - pTempoMult = addPick ("TMult" , 0 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); - pTimePattern= addPick ("TPat" , 6 , 8 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} ); pShape = addPick ("Shape" , 8 , 12 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", "Wings", "W2", "Clock", - "RSphere", "Sphere", "Cone", "Noise" } ); - pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade"} ); - } - - void StartRun(double deltaMs) { - t = lx.tempo.rampf(); - amp = pAmp.Val(); - - Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2); - TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z)); - TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z)); - - if (t 6 ? 2+int(random(5)) : int(random(7)); } - } LastMeasure = t; - - int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo; - int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ; - - switch (nTempo) { - case 0: t = t; break; - case 1: t = (t*2. )%1.; break; - case 2: t = (t*4. )%1.; break; - case 3: t = (t*8. )%1.; break; - case 4: t = (t*16.)%1.; break; - } - - if (t .5?1:0)); // cone - - case 11: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200, - 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise - - default: return color(0,0,0); - } - - switch (pForm.Cur()) { - case 0: return color(0,0,c1c(1 - V.distance(Pn)/rad > .5?1:0)); - case 1: return color(0,0,c1c(Pn.y < V.y ?1:0)); - case 2: return color(0,0,c1c(1 - V.distance(Pn)/rad)); - - default: return color(0,0,c1c(Pn.y < V.y ?1:0)); - } - } -} -//---------------------------------------------------------------------------------------------------------------------------------- +//---------------------------------------------------------------------------------------------------------------------------------- +public class Pong extends DPat { + SinLFO x,y,z,dx,dy,dz; + float cRad; BasicParameter pSize; + Pick pChoose; + PVector v = new PVector(), vMir = new PVector(); + + Pong(LX lx) { + super(lx); + cRad = mMax.x/10; + addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger(); + addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger(); + addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger(); + addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx); + addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy); + addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz); + pSize = addParam ("Size" , 0.4 ); + pChoose = addPick ("Animiation" , 2, 2, new String[] {"Pong", "Ball", "Cone"} ); + } + + void StartRun(double deltaMs) { cRad = mMax.x*val(pSize)/6; } + color CalcPoint(PVector p) { + v.set(x.getValuef(), y.getValuef(), z.getValuef()); + v.z=0;p.z=0;// ignore z dimension + switch(pChoose.Cur()) { + case 0: vMir.set(mMax); vMir.sub(p); + return lx.hsb(lxh(),100,c1c(1 - min(v.dist(p), v.dist(vMir))*.5/cRad)); // balls + case 1: return lx.hsb(lxh(),100,c1c(1 - v.dist(p)*.5/cRad)); // ball + case 2: vMir.set(mMax.x/2,0,mMax.z/2); + return lx.hsb(lxh(),100,c1c(1 - calcCone(p,v,vMir) * max(.02,.45-val(pSize)))); // spot + } + return lx.hsb(0,0,0); + } +} +//---------------------------------------------------------------------------------------------------------------------------------- +public class NDat { + float xz, yz, zz, hue, speed, angle, den; + float xoff,yoff,zoff; + float sinAngle, cosAngle; + boolean isActive; + NDat () { isActive=false; } + boolean Active() { return isActive; } + void set (float _hue, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { + isActive = true; + hue=_hue; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; + xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); + } +} + +public class Noise extends DPat +{ + int CurAnim, iSymm; + int XSym=1,YSym=2,RadSym=3; + float zTime , zTheta=0, zSin, zCos, rtime, ttime; + BasicParameter pSpeed , pDensity, pSharp; + Pick pChoose, pSymm; + int _ND = 4; + NDat N[] = new NDat[_ND]; + + Noise(LX lx) { + super(lx); + pSpeed = addParam("Fast" , .55); + pDensity = addParam("Dens" , .5); + pSharp = addParam("Shrp" , 0); + pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} ); + pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} ); + for (int i=0; i<_ND; i++) N[i] = new NDat(); + } + + void onActive() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; } + + void StartRun(double deltaMs) { + zTime += deltaMs*(val(pSpeed)-.5)*.002 ; + zTheta += deltaMs*(spin()-.5)*.01 ; + rtime += deltaMs; + iSymm = pSymm.Cur(); + zSin = sin(zTheta); + zCos = cos(zTheta); + + if (pChoose.Cur() != CurAnim) { + CurAnim = pChoose.Cur(); ttime = rtime; + pSpin .reset(); zTheta = 0; + pDensity .reset(); pSpeed .reset(); + for (int i=0; i<_ND; i++) { N[i].isActive = false; } + + switch(CurAnim) { + // hue xz yz zz den mph angle + case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.setValue(1 ); break; // drip + case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.setValue(0 ); break; // clouds + case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.setValue(.5); break; // rain + case 3: N[0].set(40 ,100,100,200,10 ,1 ,180); + N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.setValue(0 ); break; // fire 1 + case 4: N[0].set(0 ,40 ,40 ,40 ,15 ,2.5,180); + N[1].set(20 ,40 ,40 ,40 ,15 ,4 ,0 ); + N[2].set(40 ,40 ,40 ,40 ,15 ,2 ,90 ); + N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.setValue(.5); break; // machine + case 5: N[0].set(0 ,400,100,2 ,15 ,3 ,90 ); + N[1].set(20 ,400,100,2 ,15 ,2.5,0 ); + N[2].set(40 ,100,100,2 ,15 ,2 ,180); + N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.setValue(.5); break; // spark + } + } + + for (int i=0; i<_ND; i++) if (N[i].Active()) { + N[i].sinAngle = sin(radians(N[i].angle)); + N[i].cosAngle = cos(radians(N[i].angle)); + } + } + + color CalcPoint(PVector p) { + color c = 0; + rotateZ(p, mCtr, zSin, zCos); + + if (CurAnim == 6 || CurAnim == 7) { + setNorm(p); + return lx.hsb(lxh(),100, 100 * ( + constrain(1-50*(1-val(pDensity))*abs(p.y-sin(zTime*10 + p.x*(300))*.5 - .5),0,1) + + (CurAnim == 7 ? constrain(1-50*(1-val(pDensity))*abs(p.x-sin(zTime*10 + p.y*(300))*.5 - .5),0,1) : 0)) + ); + } + + if (iSymm == XSym && p.x > mMax.x/2) p.x = mMax.x-p.x; + if (iSymm == YSym && p.y > mMax.y/2) p.y = mMax.y-p.y; + + for (int i=0;i<_ND; i++) if (N[i].Active()) { + NDat n = N[i]; + float zx = zTime * n.speed * n.sinAngle, + zy = zTime * n.speed * n.cosAngle; + + float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-p.dist(mCtr)/n.xz) + : noise(p.x/n.xz+zx+n.xoff,p.y/n.yz+zy+n.yoff,p.z/n.zz+n.zoff)) + *1.8; + + b += n.den/100 -.4 + val(pDensity) -1; + c = blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD); + } + return c; + } +} +//---------------------------------------------------------------------------------------------------------------------------------- +public class Play extends DPat +{ + public class rAngle { + float prvA, dstA, c; + float prvR, dstR, r; + float _cos, _sin, x, y; + float fixAngle (float a, float b) { return a abs(a+2*PI-b) ? a : a+2*PI) : + (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; } + float getX(float r) { return mCtr.x + _cos*r; } + float getY(float r) { return mCtr.y + _sin*r; } + void move() { c = interp(t,prvA,dstA); + r = interp(t,prvR,dstR); + _cos = cos(c); _sin = sin(c); + x = getX(r); y = getY(r); } + void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA); + prvR = dstR; dstR = random(mCtr.y); } + } + + BasicParameter pAmp, pRadius, pBounce; + Pick pTimePattern, pTempoMult, pShape; + + ArrayList waves = new ArrayList(10); + + int nBeats = 0; + float t,amp,rad,bnc,zTheta=0; + + rAngle a1 = new rAngle(), a2 = new rAngle(), + a3 = new rAngle(), a4 = new rAngle(); + PVector cPrev = new PVector(), cRand = new PVector(), + cMid = new PVector(), V = new PVector(), + theta = new PVector(), tSin = new PVector(), + tCos = new PVector(), cMidNorm = new PVector(), + Pn = new PVector(); + float LastBeat=3, LastMeasure=3; + int curRandTempo = 1, curRandTPat = 1; + + Play(LX lx) { + super(lx); + pRadius = addParam("Rad" , .1 ); + pBounce = addParam("Bnc" , .2 ); + pAmp = addParam("Amp" , .2 ); + pTempoMult = addPick ("TMult" , 5 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); + pTimePattern= addPick ("TPat" , 7 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} ); + pShape = addPick ("Shape" , 7 , 15 , new String[] {"Line", "Tap", "V", "RandV", + "Pyramid", "Wings", "W2", "Clock", + "Triangle", "Quad", "Sphere", "Cone", + "Noise", "Wave", "?", "?"} ); + } + + public class rWave { + float v0, a0, x0, t,damp,a; + boolean bDone=false; + final float len=8; + rWave(float _x0, float _a0, float _v0, float _damp) { x0=_x0*len; a0=_a0; v0=_v0; t=0; damp = _damp; } + void move(double deltaMs) { + t += deltaMs*.001; + if (t>4) bDone=true; + } + float val(float _x) { + _x*=len; + float dist = t*v0 - abs(_x-x0); + if (dist<0) { a=1; return 0; } + a = a0*exp(-dist*damp) * exp(-abs(_x-x0)/(.2*len)); // * max(0,1-t/dur) + return -a*sin(dist); + } + } + + void onReset() { zTheta=0; super.onReset(); } + void onActive() { + zTheta=0; + while (lx.tempo.bpm() > 40) lx.tempo.setBpm(lx.tempo.bpm()/2); + } + + int KeyPressed = -1; + boolean noteOn(Note note) { + int row = note.getPitch(), col = note.getChannel(); + if (row == 57) {KeyPressed = col; return true; } + return super.noteOn(note); + } + + void StartRun(double deltaMs) { + t = lx.tempo.rampf(); + amp = pAmp .getValuef(); + rad = pRadius .getValuef(); + bnc = pBounce .getValuef(); + zTheta += deltaMs*(val(pSpin)-.5)*.01; + + theta .set(val(pRotX)*PI*2, val(pRotY)*PI*2, val(pRotZ)*PI*2 + zTheta); + tSin .set(sin(theta.x), sin(theta.y), sin(theta.z)); + tCos .set(cos(theta.x), cos(theta.y), cos(theta.z)); + + if (t 6 ? 2+int(random(5)) : int(random(7)); } + } LastMeasure = t; + + int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = curRandTempo; + int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = curRandTPat ; + + switch (nTempo) { + case 0: t = t; break; + case 1: t = (t*2. )%1.; break; + case 2: t = (t*4. )%1.; break; + case 3: t = (t*8. )%1.; break; + case 4: t = (t*16.)%1.; break; + } + + int i=0; while (i< waves.size()) { + rWave w = waves.get(i); + w.move(deltaMs); if (w.bDone) waves.remove(i); else i++; + } + + if ((t-1) { + waves.add(new rWave( + KeyPressed>-1 ? map(KeyPressed,0,7,0,1) : random(1), // location + bnc*10, // bounciness + 7, // velocity + 2*(1-amp))); // dampiness + KeyPressed=-1; + if (waves.size() > 5) waves.remove(0); + } + + if (t .5?1:0)); // cone + + case 12: return lx.hsb(lxh() + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200, + 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise + + case 13: + case 14: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x); // wave + V.set(Pn.x, .7+y, Pn.z); + break; + + default: return lx.hsb(0,0,0); + } + + return lx.hsb(lxh(), 100, c1c(1 - V.dist(Pn)/rad)); + } +} +//---------------------------------------------------------------------------------------------------------------------------------- +boolean dDebug = false; +class dCursor { + dVertex vCur, vNext, vDest; + float destSpeed; + int posStop, pos,posNext; // 0 - 65535 + color clr; + + dCursor() {} + + boolean isDone () { return pos==posStop; } + boolean atDest () { return vCur.s==vDest.s || + xyDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 || + xyDist(vCur.getPoint(0), vDest.getPoint(15))< 12;} + void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; pickNext(); } + void setCur (dPixel _p) { setCur(_p.v, _p.pos); } + void setNext (dVertex _v, int _p, int _s) { vNext = _v; posNext = _p<<12; posStop = _s<<12; } + void setDest (dVertex _v, float _speed) { vDest = _v; destSpeed = _speed; } + void onDone () { setCur(vNext, posNext); pickNext(); } + + float minDist; + int nTurns; + boolean bRandEval; + + void evaluate(dVertex v, int p, int s) { + if (v == null) return; ++nTurns; + if (bRandEval) { + if (random(nTurns) < 1) setNext(v,p,s); return; } + else { + float d = xyDist(v.getPoint(15), vDest.getPoint(0)); + if (d < minDist) { minDist=d; setNext(v,p,s); } + if (d == minDist && random(2)<1) { minDist=d; setNext(v,p,s); } + } + } + + void evalTurn(dTurn t) { + if (t == null || t.pos0<<12 <= pos) return; + evaluate(t.v , t.pos1, t.pos0); + evaluate(t.v.opp, 16-t.pos1, t.pos0); + } + + void pickNext() { + bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0; + evaluate(vCur.c0, 0, 16); evaluate(vCur.c1, 0, 16); + evaluate(vCur.c2, 0, 16); evaluate(vCur.c3, 0, 16); + evalTurn(vCur.t0); evalTurn(vCur.t1); + evalTurn(vCur.t2); evalTurn(vCur.t3); + } + + LXPoint p1, p2; int i2; + + int draw(int nAmount, SCPattern pat) { + int nFrom = (pos ) >> 12; + int nMv = min(nAmount, posStop-pos); + int nTo = min(15,(pos+nMv) >> 12); + dVertex v = vCur; + + if (dDebug) { p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : pointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }} + for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.ci + v.dir*i ] = clr; } + if (v.same != null) for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.same.ci + v.same.dir*i] = clr; } + + if (dDebug) { p2 = v.getPoint(nTo); i2 = nTo; } + + pos += nMv; return nAmount - nMv; + } +} + +//---------------------------------------------------------------------------------------------------------------------------------- +class Worms extends SCPattern { + float StripsPerSec = 10; + float TrailTime = 3000; + int numCursors = 50; + ArrayList cur = new ArrayList(30); + + private GraphicEQ eq = null; + + private BasicParameter pBeat = new BasicParameter("BEAT", 0); + private BasicParameter pSpeed = new BasicParameter("FAST", .2); + private BasicParameter pBlur = new BasicParameter("BLUR", .3); + private BasicParameter pWorms = new BasicParameter("WRMS", .3); + private BasicParameter pConfusion = new BasicParameter("CONF", .1); + private BasicParameter pEQ = new BasicParameter("EQ" , 0); + private BasicParameter pSpawn = new BasicParameter("DIR" , 0); + private BasicParameter pColor = new BasicParameter("CLR" , .1); + + float zMidLat = 82.; + float nConfusion; + private final Click moveChase = new Click(1000); + + PVector middle; + int AnimNum() { return floor(pSpawn.getValuef()*(4-.01)); } + float randX() { return random(model.xMax-model.xMin)+model.xMin; } + float randY() { return random(model.yMax-model.yMin)+model.yMin; } + PVector randEdge() { + return random(2) < 1 ? new PVector(random(2)<1 ? model.xMin:model.xMax, randY(), zMidLat) : + new PVector(randX(), random(2)<1 ? model.yMin:model.yMax, zMidLat) ; + } + + Worms(LX lx) { + super(lx); + addModulator(moveChase).start(); + addParameter(pBeat); addParameter(pSpeed); + addParameter(pBlur); addParameter(pWorms); + addParameter(pEQ); addParameter(pConfusion); + addParameter(pSpawn); addParameter(pColor); + + middle = new PVector(1.5*model.cx, 1.5*model.cy, 71); + if (lattice == null) lattice = new dLattice(); + for (int i=0; i 100) return; + if (moveChase.click()) setNewDest(); + + float fBass=0, fTreble=0; + if (pEQ.getValuef()>0) { // EQ + eq.run(deltaMs); + fBass = eq.getAverageLevel(0, 4); + fTreble = eq.getAverageLevel(eq.numBands-7, 7); + } + + if (pBlur.getValuef() < 1) { // trails + for (int i=0,s=model.points.size(); i0) colors[i] = lx.hsb(lx.h(c), lx.s(c), constrain((float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)),0,100)); + } + } + + int nWorms = floor(pWorms.getValuef() * numCursors * + map(pEQ.getValuef(),0,1,1,constrain(2*fTreble,0,1))); + + for (int i=0; i 0) { + nLeft = c.draw(nLeft,this); if (!c.isDone()) continue; + c.onDone(); if (c.atDest()) reset(c); + } + } + } + + + public void onActive() { if (eq == null) { + eq = new GraphicEQ(lx, 16); eq.slope.setValue(0.6); + eq.level.setValue(0.65); eq.range.setValue(0.35); + eq.release.setValue(0.4); + }} +} +//----------------------------------------------------------------------------------------------------------------------------------