X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=MarkSlee.pde;h=62a474d84ec0d0ef261a43b9e5b8bfa203479eb6;hb=8f4e6c99775f2724edf3cec488860eb68b06491c;hp=59798c5eb88a3fc7e4d609e1b716144657f6f824;hpb=67847b063620910be4ee68874f007a732446461c;p=SugarCubes.git diff --git a/MarkSlee.pde b/MarkSlee.pde index 59798c5..62a474d 100644 --- a/MarkSlee.pde +++ b/MarkSlee.pde @@ -45,7 +45,7 @@ class Cathedrals extends SCPattern { float sf = 100. / (70 - 69.9*sat.getValuef()); - for (Point p : model.points) { + for (LXPoint p : model.points) { float d = MAX_FLOAT; if (p.y > model.cy) { arm = tarm; @@ -109,7 +109,7 @@ class MidiMusic extends SCPattern { return; } float posf = position.getValuef(); - for (Point p : model.points) { + for (LXPoint p : model.points) { colors[p.index] = blendColor(colors[p.index], lx.hsb( (lx.getBaseHuef() + .2*abs(p.x - model.cx) + .2*abs(p.y - model.cy)) % 360, 100, @@ -151,7 +151,7 @@ class MidiMusic extends SCPattern { return; } float yVal = yPos.getValuef(); - for (Point p : model.points) { + for (LXPoint p : model.points) { float falloff = 6 - 5*lightSize.getValuef(); float b = max(0, bVal - falloff*dist(p.x, p.y, xPos, yVal)); if (b > 0) { @@ -252,7 +252,7 @@ class MidiMusic extends SCPattern { float maxBright = sparkleBright * (1 - sparkle.getValuef()); for (Strip s : model.strips) { int i = 0; - for (Point p : s.points) { + for (LXPoint p : s.points) { int wavi = (int) constrain(p.x / model.xMax * wval.length, 0, wval.length-1); float wavb = max(0, wave.getValuef()*100. - 8.*abs(p.y - wval[wavi])); colors[p.index] = lx.hsb( @@ -366,7 +366,7 @@ class Pulley extends SCPattern { fPos = .2 + 4 * (.2 - fPos); } float falloff = 100. / (3 + sz.getValuef() * 36 + fPos * beatAmount.getValuef()*48); - for (Point p : model.points) { + for (LXPoint p : model.points) { int gi = (int) constrain((p.x - model.xMin) * NUM_DIVISIONS / (model.xMax - model.xMin), 0, NUM_DIVISIONS-1); colors[p.index] = lx.hsb( (lx.getBaseHuef() + abs(p.x - model.cx)*.8 + p.y*.4) % 360, @@ -438,7 +438,7 @@ class ViolinWave extends SCPattern { } float pFalloff = (30 - 27*pSize.getValuef()); - for (Point p : model.points) { + for (LXPoint p : model.points) { float b = 100 - pFalloff * (abs(p.x - x.getValuef()) + abs(p.y - y.getValuef())); if (b > 0) { colors[p.index] = blendColor(colors[p.index], lx.hsb( @@ -489,7 +489,7 @@ class ViolinWave extends SCPattern { float rng = (78 - 64 * range.getValuef()) / (model.yMax - model.cy); float val = max(2, dbValue.getValuef()); - for (Point p : model.points) { + for (LXPoint p : model.points) { int ci = (int) lerp(0, centers.length-1, (p.x - model.xMin) / (model.xMax - model.xMin)); float rFactor = 1.0 - 0.9 * abs(p.x - model.cx) / (model.xMax - model.cx); colors[p.index] = lx.hsb( @@ -545,7 +545,7 @@ class BouncyBalls extends SCPattern { float xv = xPos.getValuef(); float yv = yPos.getValuef(); - for (Point p : model.points) { + for (LXPoint p : model.points) { float d = sqrt((p.x-xv)*(p.x-xv) + (p.y-yv)*(p.y-yv) + .1*(p.z-zPos)*(p.z-zPos)); float b = constrain(130 - falloff*d, 0, 100); if (b > 0) { @@ -630,7 +630,7 @@ class SpaceTime extends SCPattern { int s = 0; for (Strip strip : model.strips) { int i = 0; - for (Point p : strip.points) { + for (LXPoint p : strip.points) { colors[p.index] = lx.hsb( (lx.getBaseHuef() + 360 - p.x*.2 + p.y * .3) % 360, constrain(.4 * min(abs(s - sVal1), abs(s - sVal2)), 20, 100), @@ -648,9 +648,9 @@ class Swarm extends SCPattern { SawLFO offset = new SawLFO(0, 1, 1000); SinLFO rate = new SinLFO(350, 1200, 63000); SinLFO falloff = new SinLFO(15, 50, 17000); - SinLFO fX = new SinLFO(0, model.xMax, 19000); - SinLFO fY = new SinLFO(0, model.yMax, 11000); - SinLFO hOffX = new SinLFO(0, model.xMax, 13000); + SinLFO fX = new SinLFO(model.xMin, model.xMax, 19000); + SinLFO fY = new SinLFO(model.yMin, model.yMax, 11000); + SinLFO hOffX = new SinLFO(model.xMin, model.xMax, 13000); public Swarm(GLucose glucose) { super(glucose); @@ -677,17 +677,18 @@ class Swarm extends SCPattern { void run(double deltaMs) { float s = 0; - for (Strip strip : model.strips ) { + for (Strip strip : model.strips) { int i = 0; - for (Point p : strip.points) { + for (LXPoint p : strip.points) { float fV = max(-1, 1 - dist(p.x/2., p.y, fX.getValuef()/2., fY.getValuef()) / 64.); colors[p.index] = lx.hsb( (lx.getBaseHuef() + 0.3 * abs(p.x - hOffX.getValuef())) % 360, constrain(80 + 40 * fV, 0, 100), - constrain(100 - (30 - fV * falloff.getValuef()) * modDist(i + (s*63)%61, offset.getValuef() * strip.metrics.numPoints, strip.metrics.numPoints), 0, 100) + constrain(100 - + (30 - fV * falloff.getValuef()) * modDist(i + (s*63)%61, offset.getValuef() * strip.metrics.numPoints, strip.metrics.numPoints), 0, 100) ); ++i; - } + } ++s; } } @@ -706,7 +707,7 @@ class SwipeTransition extends SCTransition { void computeBlend(int[] c1, int[] c2, double progress) { float bleedf = 10 + bleed.getValuef() * 200.; float xPos = (float) (-bleedf + progress * (model.xMax + bleedf)); - for (Point p : model.points) { + for (LXPoint p : model.points) { float d = (p.x - xPos) / bleedf; if (d < 0) { colors[p.index] = c2[p.index]; @@ -829,7 +830,7 @@ class BassPod extends SCPattern { float satBase = bassLevel*480*clr.getValuef(); - for (Point p : model.points) { + for (LXPoint p : model.points) { int avgIndex = (int) constrain(1 + abs(p.x-model.cx)/(model.cx)*(eq.numBands-5), 0, eq.numBands-5); float value = 0; for (int i = avgIndex; i < avgIndex + 5; ++i) { @@ -880,7 +881,7 @@ class CubeEQ extends SCPattern { float edgeConst = 2 + 30*edge.getValuef(); float clrConst = 1.1 + clr.getValuef(); - for (Point p : model.points) { + for (LXPoint p : model.points) { float avgIndex = constrain(2 + p.x / model.xMax * (eq.numBands-4), 0, eq.numBands-4); int avgFloor = (int) avgIndex; @@ -935,7 +936,7 @@ class BoomEffect extends SCEffect { float falloffv = falloffv(); float satv = sat.getValuef() * 100; float huev = lx.getBaseHuef(); - for (Point p : model.points) { + for (LXPoint p : model.points) { colors[p.index] = blendColor( colors[p.index], lx.hsb(huev, satv, constrain(brightv - falloffv*abs(boom.getValuef() - dist(p.x, 2*p.y, 3*p.z, model.xMax/2, model.yMax, model.zMax*1.5)), 0, 100)), @@ -1111,7 +1112,7 @@ class CrossSections extends SCPattern { float ywv = 100. / (10 + 40*yw.getValuef()); float zwv = 100. / (10 + 40*zw.getValuef()); - for (Point p : model.points) { + for (LXPoint p : model.points) { color c = 0; c = blendColor(c, lx.hsb( (lx.getBaseHuef() + p.x/10 + p.y/3) % 360, @@ -1158,7 +1159,7 @@ class Blinders extends SCPattern { for (Strip strip : model.strips) { int i = 0; float mv = m[si % m.length].getValuef(); - for (Point p : strip.points) { + for (LXPoint p : strip.points) { colors[p.index] = lx.hsb( (hv + p.z + p.y*hs.getValuef()) % 360, min(100, abs(p.x - s.getValuef())/2.), @@ -1194,7 +1195,7 @@ class Psychedelia extends SCPattern { float mv = m.getValuef(); int i = 0; for (Strip strip : model.strips) { - for (Point p : strip.points) { + for (LXPoint p : strip.points) { colors[p.index] = lx.hsb( (huev + i*constrain(cv, 0, 2) + p.z/2. + p.x/4.) % 360, min(100, abs(p.y-sv)), @@ -1256,7 +1257,7 @@ class AskewPlanes extends SCPattern { planes[1].run(deltaMs); planes[2].run(deltaMs); - for (Point p : model.points) { + for (LXPoint p : model.points) { float d = MAX_FLOAT; for (Plane plane : planes) { if (plane.denom != 0) { @@ -1294,7 +1295,7 @@ class ShiftingPlane extends SCPattern { float cv = c.getValuef(); float dv = d.getValuef(); float denom = sqrt(av*av + bv*bv + cv*cv); - for (Point p : model.points) { + for (LXPoint p : model.points) { float d = abs(av*(p.x-model.cx) + bv*(p.y-model.cy) + cv*(p.z-model.cz) + dv) / denom; colors[p.index] = lx.hsb( (hv + abs(p.x-model.cx)*.6 + abs(p.y-model.cy)*.9 + abs(p.z - model.cz)) % 360, @@ -1361,7 +1362,7 @@ class Traktor extends SCPattern { bass[index] = rawBass * rawBass * rawBass * rawBass; treble[index] = rawTreble * rawTreble; - for (Point p : model.points) { + for (LXPoint p : model.points) { int i = (int) constrain((model.xMax - p.x) / model.xMax * FRAME_WIDTH, 0, FRAME_WIDTH-1); int pos = (index + FRAME_WIDTH - i) % FRAME_WIDTH; @@ -1411,7 +1412,7 @@ class ColorFuckerEffect extends SCEffect { float bMod = level.getValuef(); float sMod = 1 - desat.getValuef(); float hMod = hueShift.getValuef(); - float fSharp = 1/(1.0001-sharp.getValuef()); + float fSharp = sharp.getValuef(); float fSoft = soft.getValuef(); boolean mon = mono.getValuef() > 0.5; boolean ivt = invert.getValuef() > 0.5; @@ -1425,7 +1426,12 @@ class ColorFuckerEffect extends SCEffect { hsb[2] = 1 - hsb[2]; } if (fSharp > 0) { - hsb[2] = hsb[2] < .5 ? pow(hsb[2],fSharp) : 1-pow(1-hsb[2],fSharp); + fSharp = 1/(1-fSharp); + if (hsb[2] < .5) { + hsb[2] = pow(hsb[2],fSharp); + } else { + hsb[2] = 1-pow(1-hsb[2],fSharp); + } } if (fSoft > 0) { if (hsb[2] > 0.5) { @@ -1515,3 +1521,4 @@ class BlurEffect extends SCEffect { } } +