X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=16e2402b59b24282119846a88322f7819b16ea7a;hb=4749563ed0cc35bde6bdd13eecdfc6e361d5320b;hp=5fb58504c1b4a7266425a854bccf87df82478aa9;hpb=56bb9dac67fff9f78e078d099cf51c6de3d6ae46;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 5fb5850..16e2402 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -15,8 +15,8 @@ * * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build * animations, effects, and interactions for the platform. Most of the icky - * code guts are embedded in the GLucose library extension. If you're an - * artist, you shouldn't need to worry about any of that. + * code guts are embedded in the HeronLX library, or files prefixed with + * an underscore. If you're an artist, you shouldn't need to worry about that. * * Below, you will find definitions of the Patterns, Effects, and Interactions. * If you're an artist, create a new tab in the Processing environment with @@ -24,14 +24,14 @@ */ LXPattern[] patterns(GLucose glucose) { - return new LXPattern[] { - + return new LXPattern[] { + new SineSphere(glucose), - //new CubeCurl(glucose), + //new CubeCurl(glucose), // Slee // new Cathedrals(glucose), - new Swarm(glucose), + new Swarm(glucose), new MidiMusic(glucose), new Pulley(glucose), @@ -43,21 +43,29 @@ LXPattern[] patterns(GLucose glucose) { new Blinders(glucose), new CrossSections(glucose), new Psychedelia(glucose), + + new MultipleCubes(glucose), new Traktor(glucose).setEligible(false), new BassPod(glucose).setEligible(false), new CubeEQ(glucose).setEligible(false), new PianoKeyPattern(glucose).setEligible(false), + // AntonK + new AKPong(glucose), + // DanH new Noise(glucose), new Play (glucose), new Pong (glucose), new Worms(glucose), + // JR + new Gimbal(glucose), + // Alex G - // Tim + // Tim new TimMetronome(glucose), new TimPlanes(glucose), new TimPinwheels(glucose), @@ -65,15 +73,16 @@ LXPattern[] patterns(GLucose glucose) { new TimCubes(glucose), // new TimTrace(glucose), new TimSpheres(glucose), - - // Jackie new JackieSquares(glucose), new JackieLines(glucose), new JackieDots(glucose), - + // L8on + new L8onAutomata(glucose), + new L8onLife(glucose), + new L8onStripLife(glucose), // Vincent new VSTowers(glucose), @@ -89,7 +98,6 @@ LXPattern[] patterns(GLucose glucose) { // Jack new Swim(glucose), new Balance(glucose), - // Ben // new Sandbox(glucose), @@ -98,10 +106,7 @@ LXPattern[] patterns(GLucose glucose) { new GranimTestPattern2(glucose), // Shaheen - //new HelixPattern(glucose).setEligible(false), - - //JR - new Gimbal(glucose), + // new HelixPattern(glucose).setEligible(false), // Sam new JazzRainbow(glucose), @@ -116,9 +121,6 @@ LXPattern[] patterns(GLucose glucose) { new TestTowerPattern(glucose), new TestProjectionPattern(glucose), new TestStripPattern(glucose), - new TestBassMapping(glucose), - new TestFloorMapping(glucose), - new TestSpeakerMapping(glucose), // new TestHuePattern(glucose), // new TestXPattern(glucose), // new TestYPattern(glucose), @@ -130,15 +132,15 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), - new AddTransition(glucose), - new MultiplyTransition(glucose), - new OverlayTransition(glucose), - new DodgeTransition(glucose), - new SwipeTransition(glucose), + new AddTransition(lx), + new MultiplyTransition(lx), + new OverlayTransition(lx), + new DodgeTransition(lx), + new SwipeTransition(lx), new FadeTransition(lx), // new SubtractTransition(glucose), // similar to multiply - dh -// new BurnTransition(glucose), // similar to multiply - dh -// new ScreenTransition(glucose), // same as add -dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh // new SoftLightTransition(glucose), // same as overlay -dh }; } @@ -146,10 +148,10 @@ LXTransition[] transitions(GLucose glucose) { // Handles to globally triggerable effects class Effects { FlashEffect flash = new FlashEffect(lx); - BoomEffect boom = new BoomEffect(glucose); - BlurEffect blur = new BlurEffect(glucose); - QuantizeEffect quantize = new QuantizeEffect(glucose); - ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose); + BoomEffect boom = new BoomEffect(lx); + BlurEffect blur = new BlurEffect(lx); + QuantizeEffect quantize = new QuantizeEffect(lx); + ColorFuckerEffect colorFucker = new ColorFuckerEffect(lx); Effects() { blur.enable();