X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=16e2402b59b24282119846a88322f7819b16ea7a;hb=4749563ed0cc35bde6bdd13eecdfc6e361d5320b;hp=84cd64a62d4f31bef4e5c086e72c5a4301b9b26e;hpb=254fbb6855f64f25317a5226aa1bc5f47274251d;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 84cd64a..16e2402 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -15,8 +15,8 @@ * * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build * animations, effects, and interactions for the platform. Most of the icky - * code guts are embedded in the GLucose library extension. If you're an - * artist, you shouldn't need to worry about any of that. + * code guts are embedded in the HeronLX library, or files prefixed with + * an underscore. If you're an artist, you shouldn't need to worry about that. * * Below, you will find definitions of the Patterns, Effects, and Interactions. * If you're an artist, create a new tab in the Processing environment with @@ -24,26 +24,98 @@ */ LXPattern[] patterns(GLucose glucose) { - return new LXPattern[] { - new ShiftingPlane(glucose), - new AskewPlanes(glucose), + return new LXPattern[] { + + new SineSphere(glucose), + //new CubeCurl(glucose), + + // Slee + // new Cathedrals(glucose), new Swarm(glucose), + new MidiMusic(glucose), + new Pulley(glucose), + + new ViolinWave(glucose), + new BouncyBalls(glucose), new SpaceTime(glucose), - new HelixPattern(glucose).setEligible(false), - new Pong(glucose), - new Noise(glucose), + new ShiftingPlane(glucose), + new AskewPlanes(glucose), new Blinders(glucose), new CrossSections(glucose), new Psychedelia(glucose), + + new MultipleCubes(glucose), + + new Traktor(glucose).setEligible(false), + new BassPod(glucose).setEligible(false), new CubeEQ(glucose).setEligible(false), new PianoKeyPattern(glucose).setEligible(false), + + // AntonK + new AKPong(glucose), + + // DanH + new Noise(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), + + // JR + new Gimbal(glucose), + + // Alex G + + // Tim + new TimMetronome(glucose), + new TimPlanes(glucose), + new TimPinwheels(glucose), + new TimRaindrops(glucose), + new TimCubes(glucose), + // new TimTrace(glucose), + new TimSpheres(glucose), + + // Jackie + new JackieSquares(glucose), + new JackieLines(glucose), + new JackieDots(glucose), + + // L8on + new L8onAutomata(glucose), + new L8onLife(glucose), + new L8onStripLife(glucose), + + // Vincent + new VSTowers(glucose), + + // Toby new GlitchPlasma(glucose), new FireEffect(glucose).setEligible(false), new StripBounce(glucose), new SoundRain(glucose).setEligible(false), new SoundSpikes(glucose).setEligible(false), new FaceSync(glucose), + + // Jack + new Swim(glucose), + new Balance(glucose), + + // Ben + // new Sandbox(glucose), + new TowerParams(glucose), + new DriveableCrossSections(glucose), + new GranimTestPattern2(glucose), + + // Shaheen + // new HelixPattern(glucose).setEligible(false), + // Sam + new JazzRainbow(glucose), + + // Arjun + new TelevisionStatic(glucose), + new AbstractPainting(glucose), + new Spirality(glucose), + // Basic test patterns for reference, not art new TestCubePattern(glucose), new TestTowerPattern(glucose), @@ -60,16 +132,31 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), - new SwipeTransition(glucose), + new AddTransition(lx), + new MultiplyTransition(lx), + new OverlayTransition(lx), + new DodgeTransition(lx), + new SwipeTransition(lx), new FadeTransition(lx), +// new SubtractTransition(glucose), // similar to multiply - dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh +// new SoftLightTransition(glucose), // same as overlay -dh }; } -LXEffect[] effects(GLucose glucose) { - return new LXEffect[] { - new FlashEffect(lx), - new BoomEffect(glucose), - new DesaturationEffect(lx), - }; +// Handles to globally triggerable effects +class Effects { + FlashEffect flash = new FlashEffect(lx); + BoomEffect boom = new BoomEffect(lx); + BlurEffect blur = new BlurEffect(lx); + QuantizeEffect quantize = new QuantizeEffect(lx); + ColorFuckerEffect colorFucker = new ColorFuckerEffect(lx); + + Effects() { + blur.enable(); + quantize.enable(); + colorFucker.enable(); + } }