X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=2156bad83a925de5a7dbdcba9c6123e7585970ad;hb=cc8b3f8210cea5377cc7e28116626e7bc4defa7a;hp=4a941436e6b280c45416a44556d90bdeb330683b;hpb=a7c8d80aea0abed745934ffcc723b7a7f542d6d0;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 4a94143..2156bad 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,18 +22,13 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ -LXPattern gplay; - + LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - - - // DMK - // Slee + new Flitters(glucose), new Swarm(glucose), - //new ScreenScrape(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), new AskewPlanes(glucose), @@ -48,7 +43,7 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - gplay=new Play(glucose), // XXX do this properly + new Play(glucose), new Pong(glucose), // Alex G @@ -78,12 +73,14 @@ LXPattern[] patterns(GLucose glucose) { new TimSpheres(glucose), // Ben - //new Sandbox(glucose), + // new Sandbox(glucose), new TowerParams(glucose), new DriveableCrossSections(glucose), new GranimTestPattern2(glucose), - //JR + + //JR new Gimbal(glucose), + // Sam new JazzRainbow(glucose), @@ -91,7 +88,6 @@ LXPattern[] patterns(GLucose glucose) { new TelevisionStatic(glucose), new AbstractPainting(glucose), new Spirality(glucose), - // Basic test patterns for reference, not art new TestCubePattern(glucose), @@ -112,6 +108,14 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new MultiplyTransition(glucose), + new ScreenTransition(glucose), + new BurnTransition(glucose), + new DodgeTransition(glucose), + new OverlayTransition(glucose), + new AddTransition(glucose), + new SubtractTransition(glucose), + new SoftLightTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), }; @@ -121,8 +125,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - //new DesaturationEffect(lx), - //new ColorFuckerEffect(glucose), - new DualBlender(glucose), + new BlurEffect(glucose), + new DesaturationEffect(lx), + new ColorFuckerEffect(glucose), }; }