X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=2156bad83a925de5a7dbdcba9c6123e7585970ad;hb=cc8b3f8210cea5377cc7e28116626e7bc4defa7a;hp=6b1a6c6f07dd7577f312c06e71e98dcafdcc25b2;hpb=ed149627fb9ee9b77ff6204c8973a267c3c2eead;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 6b1a6c6..2156bad 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -23,13 +23,11 @@ * your name. Implement your classes there, and add them to the list below. */ -// TODO(mcslee): get rid of this global, make engine support two decks -LXPattern gplay; - LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { // Slee + new Flitters(glucose), new Swarm(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), @@ -45,7 +43,7 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - gplay = new Play(glucose), // XXX do this properly + new Play(glucose), new Pong(glucose), // Alex G @@ -110,7 +108,14 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), - new MaskTransition(glucose), + new MultiplyTransition(glucose), + new ScreenTransition(glucose), + new BurnTransition(glucose), + new DodgeTransition(glucose), + new OverlayTransition(glucose), + new AddTransition(glucose), + new SubtractTransition(glucose), + new SoftLightTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), }; @@ -120,8 +125,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - new DualBlender(glucose), - // new DesaturationEffect(lx), + new BlurEffect(glucose), + new DesaturationEffect(lx), new ColorFuckerEffect(glucose), }; }