X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=472285283397867711152f1d6d1a4946dfea190e;hb=2f1840a64de3f7d3ca1a51693db9c049a8924d1d;hp=1aac8c94e9cbd3e06261e824b867fdf5052342b7;hpb=fd8a39b0d3b2fa2a54b649e5107ff7d82944c9fa;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 1aac8c9..4722852 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,30 +22,76 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ +LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - new HelixPattern(glucose), - new ShiftingPlane(glucose), - new AskewPlanes(glucose), + + new Gimbal(glucose), + + // DMK + + // Slee new Swarm(glucose), + //new ScreenScrape(glucose), new SpaceTime(glucose), - new Pong(glucose), - new Noise(glucose), + new ShiftingPlane(glucose), + new AskewPlanes(glucose), new Blinders(glucose), new CrossSections(glucose), new Psychedelia(glucose), - new CubeEQ(glucose), - new PianoKeyPattern(glucose), + + new Traktor(glucose).setEligible(false), + new BassPod(glucose).setEligible(false), + new CubeEQ(glucose).setEligible(false), + new PianoKeyPattern(glucose).setEligible(false), + + // DanH + new Noise(glucose), + gplay=new Play(glucose), // XXX do this properly + new Pong(glucose), + + // Alex G + new SineSphere(glucose), + + // Shaheen + new HelixPattern(glucose).setEligible(false), + + // Toby new GlitchPlasma(glucose), - new FireEffect(glucose), + new FireEffect(glucose).setEligible(false), new StripBounce(glucose), - new SoundCubes(glucose), + new SoundRain(glucose).setEligible(false), + new SoundSpikes(glucose).setEligible(false), + new FaceSync(glucose), + + // Jack + new Swim(glucose), + new Balance(glucose), + + // Tim + new TimPlanes(glucose), + new TimPinwheels(glucose), + new TimRaindrops(glucose), + new TimCubes(glucose), + // new TimTrace(glucose), + new TimSpheres(glucose), + + // Ben + new DriveableCrossSections(glucose), + new GranimTestPattern2(glucose), + + // Sam + new JazzRainbow(glucose), // Basic test patterns for reference, not art new TestCubePattern(glucose), new TestTowerPattern(glucose), new TestProjectionPattern(glucose), + new TestStripPattern(glucose), + new TestBassMapping(glucose), + new TestFloorMapping(glucose), + new TestSpeakerMapping(glucose), // new TestHuePattern(glucose), // new TestXPattern(glucose), // new TestYPattern(glucose), @@ -66,7 +112,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - new DesaturationEffect(lx), + //new DesaturationEffect(lx), + //new ColorFuckerEffect(glucose), + new DualBlender(glucose), }; } -