X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=472285283397867711152f1d6d1a4946dfea190e;hb=a316cb972d8a6dfee92c0df62da529d2a6560390;hp=1af65b01e93997966fa974f1e649e4556ab24e49;hpb=f771cfe59e9703aad5acb80682e01fbb35ef8cd2;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 1af65b0..4722852 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,28 +22,80 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ +LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - new ShiftingPlane(glucose), - new AskewPlanes(glucose), + + new Gimbal(glucose), + + // DMK + + // Slee new Swarm(glucose), + //new ScreenScrape(glucose), new SpaceTime(glucose), + new ShiftingPlane(glucose), + new AskewPlanes(glucose), new Blinders(glucose), new CrossSections(glucose), new Psychedelia(glucose), - new CubeEQ(glucose), - new PianoKeyPattern(glucose), - new WarmPlasma(glucose), - new FireTest(glucose), + + new Traktor(glucose).setEligible(false), + new BassPod(glucose).setEligible(false), + new CubeEQ(glucose).setEligible(false), + new PianoKeyPattern(glucose).setEligible(false), + + // DanH + new Noise(glucose), + gplay=new Play(glucose), // XXX do this properly + new Pong(glucose), + + // Alex G + new SineSphere(glucose), + + // Shaheen + new HelixPattern(glucose).setEligible(false), + + // Toby + new GlitchPlasma(glucose), + new FireEffect(glucose).setEligible(false), + new StripBounce(glucose), + new SoundRain(glucose).setEligible(false), + new SoundSpikes(glucose).setEligible(false), + new FaceSync(glucose), + + // Jack + new Swim(glucose), + new Balance(glucose), + + // Tim + new TimPlanes(glucose), + new TimPinwheels(glucose), + new TimRaindrops(glucose), + new TimCubes(glucose), + // new TimTrace(glucose), + new TimSpheres(glucose), + + // Ben + new DriveableCrossSections(glucose), + new GranimTestPattern2(glucose), + + // Sam + new JazzRainbow(glucose), // Basic test patterns for reference, not art new TestCubePattern(glucose), - new TestHuePattern(glucose), + new TestTowerPattern(glucose), new TestProjectionPattern(glucose), -// new TestXPattern(glucose), -// new TestYPattern(glucose), -// new TestZPattern(glucose), + new TestStripPattern(glucose), + new TestBassMapping(glucose), + new TestFloorMapping(glucose), + new TestSpeakerMapping(glucose), + // new TestHuePattern(glucose), + // new TestXPattern(glucose), + // new TestYPattern(glucose), + // new TestZPattern(glucose), }; } @@ -60,7 +112,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - new DesaturationEffect(lx), + //new DesaturationEffect(lx), + //new ColorFuckerEffect(glucose), + new DualBlender(glucose), }; } -