X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=4a941436e6b280c45416a44556d90bdeb330683b;hb=c2f643bd6cf077c1b8bb0a6566a57228937160e6;hp=3f6cc8f4e47494ad81954d9065c4fcc5c84985f8;hpb=b11ff42b4235ebf514245ac177cb4809067c988b;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 3f6cc8f..4a94143 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -1,7 +1,7 @@ /** * +-+-+-+-+-+ +-+-+-+-+-+ * / /| |\ \ - * / / + <+ \ \ + * / / + + \ \ * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+ * | | + / \ + | | * + THE + / / \ \ + CUBES + @@ -22,25 +22,89 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ +LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - new ShiftingPlane(glucose), - new AskewPlanes(glucose), + + + + // DMK + + // Slee new Swarm(glucose), + //new ScreenScrape(glucose), new SpaceTime(glucose), + new ShiftingPlane(glucose), + new AskewPlanes(glucose), new Blinders(glucose), new CrossSections(glucose), new Psychedelia(glucose), - new CubeEQ(glucose), - new PianoKeyPattern(glucose), - // Basic test patterns for reference, not art -// new TestHuePattern(glucose), -// new TestXPattern(glucose), -// new TestYPattern(glucose), -// new TestZPattern(glucose), -// new TestProjectionPattern(glucose), + new Traktor(glucose).setEligible(false), + new BassPod(glucose).setEligible(false), + new CubeEQ(glucose).setEligible(false), + new PianoKeyPattern(glucose).setEligible(false), + + // DanH + new Noise(glucose), + gplay=new Play(glucose), // XXX do this properly + new Pong(glucose), + + // Alex G + new SineSphere(glucose), + + // Shaheen + new HelixPattern(glucose).setEligible(false), + + // Toby + new GlitchPlasma(glucose), + new FireEffect(glucose).setEligible(false), + new StripBounce(glucose), + new SoundRain(glucose).setEligible(false), + new SoundSpikes(glucose).setEligible(false), + new FaceSync(glucose), + + // Jack + new Swim(glucose), + new Balance(glucose), + + // Tim + new TimPlanes(glucose), + new TimPinwheels(glucose), + new TimRaindrops(glucose), + new TimCubes(glucose), + // new TimTrace(glucose), + new TimSpheres(glucose), + + // Ben + //new Sandbox(glucose), + new TowerParams(glucose), + new DriveableCrossSections(glucose), + new GranimTestPattern2(glucose), + //JR + new Gimbal(glucose), + // Sam + new JazzRainbow(glucose), + + // Arjun + new TelevisionStatic(glucose), + new AbstractPainting(glucose), + new Spirality(glucose), + + + // Basic test patterns for reference, not art + new TestCubePattern(glucose), + new TestTowerPattern(glucose), + new TestProjectionPattern(glucose), + new TestStripPattern(glucose), + new TestBassMapping(glucose), + new TestFloorMapping(glucose), + new TestSpeakerMapping(glucose), + // new TestHuePattern(glucose), + // new TestXPattern(glucose), + // new TestYPattern(glucose), + // new TestZPattern(glucose), }; } @@ -57,7 +121,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - new DesaturationEffect(lx), + //new DesaturationEffect(lx), + //new ColorFuckerEffect(glucose), + new DualBlender(glucose), }; } -