X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=4a941436e6b280c45416a44556d90bdeb330683b;hb=c2f643bd6cf077c1b8bb0a6566a57228937160e6;hp=b7a5be6ad39a1be0d49838c547f4ab8ede12a3ab;hpb=0b1785e38f0b453bfa576225c6f0364b966c5b8b;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index b7a5be6..4a94143 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,15 +22,21 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ +LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { + + + // DMK + // Slee - new ShiftingPlane(glucose), - new AskewPlanes(glucose), new Swarm(glucose), + //new ScreenScrape(glucose), new SpaceTime(glucose), + new ShiftingPlane(glucose), + new AskewPlanes(glucose), new Blinders(glucose), new CrossSections(glucose), new Psychedelia(glucose), @@ -40,9 +46,10 @@ LXPattern[] patterns(GLucose glucose) { new CubeEQ(glucose).setEligible(false), new PianoKeyPattern(glucose).setEligible(false), - // Dan - new Pong(glucose), + // DanH new Noise(glucose), + gplay=new Play(glucose), // XXX do this properly + new Pong(glucose), // Alex G new SineSphere(glucose), @@ -71,17 +78,29 @@ LXPattern[] patterns(GLucose glucose) { new TimSpheres(glucose), // Ben + //new Sandbox(glucose), + new TowerParams(glucose), new DriveableCrossSections(glucose), new GranimTestPattern2(glucose), - + //JR + new Gimbal(glucose), // Sam new JazzRainbow(glucose), + // Arjun + new TelevisionStatic(glucose), + new AbstractPainting(glucose), + new Spirality(glucose), + + // Basic test patterns for reference, not art new TestCubePattern(glucose), new TestTowerPattern(glucose), new TestProjectionPattern(glucose), new TestStripPattern(glucose), + new TestBassMapping(glucose), + new TestFloorMapping(glucose), + new TestSpeakerMapping(glucose), // new TestHuePattern(glucose), // new TestXPattern(glucose), // new TestYPattern(glucose), @@ -102,7 +121,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - new DesaturationEffect(lx), + //new DesaturationEffect(lx), + //new ColorFuckerEffect(glucose), + new DualBlender(glucose), }; } -