X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=5fb58504c1b4a7266425a854bccf87df82478aa9;hb=9f73bc0efdb533b8b1251ade13598a3a4e89ae77;hp=ec68668b854b8f1aa5525e38553ef01ad6cdb84e;hpb=d626bc9b0197a1b5fd51a86f33f666a2a46579a2;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index ec68668..5fb5850 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,15 +22,21 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ - -// TODO(mcslee): get rid of this global, make engine support two decks -LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { + new SineSphere(glucose), + //new CubeCurl(glucose), + // Slee - new Swarm(glucose), + // new Cathedrals(glucose), + new Swarm(glucose), + new MidiMusic(glucose), + new Pulley(glucose), + + new ViolinWave(glucose), + new BouncyBalls(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), new AskewPlanes(glucose), @@ -45,14 +51,32 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - gplay = new Play(glucose), // XXX do this properly - new Pong(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), // Alex G - new SineSphere(glucose), + + // Tim + new TimMetronome(glucose), + new TimPlanes(glucose), + new TimPinwheels(glucose), + new TimRaindrops(glucose), + new TimCubes(glucose), + // new TimTrace(glucose), + new TimSpheres(glucose), + + - // Shaheen - new HelixPattern(glucose).setEligible(false), + // Jackie + new JackieSquares(glucose), + new JackieLines(glucose), + new JackieDots(glucose), + + + + // Vincent + new VSTowers(glucose), // Toby new GlitchPlasma(glucose), @@ -66,20 +90,16 @@ LXPattern[] patterns(GLucose glucose) { new Swim(glucose), new Balance(glucose), - // Tim - new TimPlanes(glucose), - new TimPinwheels(glucose), - new TimRaindrops(glucose), - new TimCubes(glucose), - // new TimTrace(glucose), - new TimSpheres(glucose), - + // Ben // new Sandbox(glucose), new TowerParams(glucose), new DriveableCrossSections(glucose), new GranimTestPattern2(glucose), + // Shaheen + //new HelixPattern(glucose).setEligible(false), + //JR new Gimbal(glucose), @@ -110,17 +130,31 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new AddTransition(glucose), + new MultiplyTransition(glucose), + new OverlayTransition(glucose), + new DodgeTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), +// new SubtractTransition(glucose), // similar to multiply - dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh +// new SoftLightTransition(glucose), // same as overlay -dh }; } -LXEffect[] effects(GLucose glucose) { - return new LXEffect[] { - new FlashEffect(lx), - new BoomEffect(glucose), - new DualBlender(glucose), - // new DesaturationEffect(lx), - new ColorFuckerEffect(glucose), - }; +// Handles to globally triggerable effects +class Effects { + FlashEffect flash = new FlashEffect(lx); + BoomEffect boom = new BoomEffect(glucose); + BlurEffect blur = new BlurEffect(glucose); + QuantizeEffect quantize = new QuantizeEffect(glucose); + ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose); + + Effects() { + blur.enable(); + quantize.enable(); + colorFucker.enable(); + } } +