X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=5fe3c7bb5f412a83a63e07129e44a0ec35dcca09;hb=b9b7b3d47ba1edbb5595d749cf0d0a77a3ff7c5b;hp=8428367fd1e209e9bf78489f8fb8b24a9f55ca63;hpb=49815cc001318d4cd59874b41cc874a259900f14;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 8428367..5fe3c7b 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -15,8 +15,8 @@ * * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build * animations, effects, and interactions for the platform. Most of the icky - * code guts are embedded in the GLucose library extension. If you're an - * artist, you shouldn't need to worry about any of that. + * code guts are embedded in the HeronLX library, or files prefixed with + * an underscore. If you're an artist, you shouldn't need to worry about that. * * Below, you will find definitions of the Patterns, Effects, and Interactions. * If you're an artist, create a new tab in the Processing environment with @@ -24,31 +24,139 @@ */ LXPattern[] patterns(GLucose glucose) { - return new LXPattern[] { - new SpaceTime(glucose), + return new LXPattern[] { + + new SineSphere(glucose), + //new CubeCurl(glucose), + + // Slee + // new Cathedrals(glucose), new Swarm(glucose), - new CubeEQ(glucose), + new MidiMusic(glucose), + new Pulley(glucose), + + new ViolinWave(glucose), + new BouncyBalls(glucose), + new SpaceTime(glucose), + new ShiftingPlane(glucose), + new AskewPlanes(glucose), + new Blinders(glucose), + new CrossSections(glucose), + new Psychedelia(glucose), + + new MultipleCubes(glucose), - // Basic test patterns for reference, not art -// new TestHuePattern(glucose), -// new TestXPattern(glucose), -// new TestYPattern(glucose), -// new TestZPattern(glucose), + new Traktor(glucose).setEligible(false), + new BassPod(glucose).setEligible(false), + new CubeEQ(glucose).setEligible(false), + new PianoKeyPattern(glucose).setEligible(false), + + // AntonK + new AKPong(glucose), + + // DanH + new Noise(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), + + // JR + new Gimbal(glucose), + + // Alex G + + // Tim + new TimMetronome(glucose), + new TimPlanes(glucose), + new TimPinwheels(glucose), + new TimRaindrops(glucose), + new TimCubes(glucose), + // new TimTrace(glucose), + new TimSpheres(glucose), + + // Jackie + new JackieSquares(glucose), + new JackieLines(glucose), + new JackieDots(glucose), + + // L8on + new L8onAutomata(glucose), + new L8onLife(glucose), + new L8onStripLife(glucose), + + // Vincent + new VSTowers(glucose), + + // Toby + new GlitchPlasma(glucose), + new FireEffect(glucose).setEligible(false), + new StripBounce(glucose), + new SoundRain(glucose).setEligible(false), + new SoundSpikes(glucose).setEligible(false), + new FaceSync(glucose), + + // Jack + new Swim(glucose), + new Balance(glucose), + + // Ben + // new Sandbox(glucose), + new TowerParams(glucose), + new DriveableCrossSections(glucose), + new GranimTestPattern2(glucose), + + // Shaheen + // new HelixPattern(glucose).setEligible(false), + + // Sam + new JazzRainbow(glucose), + + // Arjun + new TelevisionStatic(glucose), + new AbstractPainting(glucose), + new Spirality(glucose), + + // Basic test patterns for reference, not art + new TestCubePattern(glucose), + new TestTowerPattern(glucose), + new TestProjectionPattern(glucose), + new TestStripPattern(glucose), + // new TestHuePattern(glucose), + // new TestXPattern(glucose), + // new TestYPattern(glucose), + // new TestZPattern(glucose), + }; } LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { - new DissolveTransition(lx).setDuration(3000), + new DissolveTransition(lx), + new AddTransition(glucose), + new MultiplyTransition(glucose), + new OverlayTransition(glucose), + new DodgeTransition(glucose), new SwipeTransition(glucose), - new FadeTransition(lx).setDuration(2000), + new FadeTransition(lx), +// new SubtractTransition(glucose), // similar to multiply - dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh +// new SoftLightTransition(glucose), // same as overlay -dh }; } -LXEffect[] effects(GLucose glucose) { - return new LXEffect[] { - new FlashEffect(lx), - new DesaturationEffect(lx), - }; +// Handles to globally triggerable effects +class Effects { + FlashEffect flash = new FlashEffect(lx); + BoomEffect boom = new BoomEffect(glucose); + BlurEffect blur = new BlurEffect(glucose); + QuantizeEffect quantize = new QuantizeEffect(glucose); + ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose); + + Effects() { + blur.enable(); + quantize.enable(); + colorFucker.enable(); + } }