X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=6318339df09a42b134ff47510950155233699551;hb=1c44211b1a15965afee7056a2f1d43a1306df61b;hp=76d0390d28f3a3fc453350ee76f6d933d28a9460;hpb=51227786d68ba9b8e89d463acc1bc36db8f478c7;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 76d0390..6318339 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,15 +22,19 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ - -// TODO(mcslee): get rid of this global, make engine support two decks -LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - + + new SineSphere(glucose), + new CubeCurl(glucose), // Slee + new Cathedrals(glucose), + new MidiMusic(glucose), + new Pulley(glucose), new Swarm(glucose), + new ViolinWave(glucose), + new BouncyBalls(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), new AskewPlanes(glucose), @@ -45,11 +49,12 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - gplay = new Play(glucose), // XXX do this properly - new Pong(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), // Alex G - new SineSphere(glucose), + // Shaheen new HelixPattern(glucose).setEligible(false), @@ -99,6 +104,7 @@ LXPattern[] patterns(GLucose glucose) { new TestBassMapping(glucose), new TestFloorMapping(glucose), new TestSpeakerMapping(glucose), + new TestPerformancePattern(glucose), // new TestHuePattern(glucose), // new TestXPattern(glucose), // new TestYPattern(glucose), @@ -110,17 +116,31 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new AddTransition(glucose), + new MultiplyTransition(glucose), + new OverlayTransition(glucose), + new DodgeTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), +// new SubtractTransition(glucose), // similar to multiply - dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh +// new SoftLightTransition(glucose), // same as overlay -dh }; } -LXEffect[] effects(GLucose glucose) { - return new LXEffect[] { - new FlashEffect(lx), - new BoomEffect(glucose), - // new DesaturationEffect(lx), - // new ColorFuckerEffect(glucose), - new DualBlender(glucose), - }; +// Handles to globally triggerable effects +class Effects { + FlashEffect flash = new FlashEffect(lx); + BoomEffect boom = new BoomEffect(glucose); + BlurEffect blur = new BlurEffect(glucose); + QuantizeEffect quantize = new QuantizeEffect(glucose); + ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose); + + Effects() { + blur.enable(); + quantize.enable(); + colorFucker.enable(); + } } +