X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=6b1a6c6f07dd7577f312c06e71e98dcafdcc25b2;hb=ed149627fb9ee9b77ff6204c8973a267c3c2eead;hp=4a941436e6b280c45416a44556d90bdeb330683b;hpb=a7c8d80aea0abed745934ffcc723b7a7f542d6d0;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 4a94143..6b1a6c6 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,18 +22,15 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ + +// TODO(mcslee): get rid of this global, make engine support two decks LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - - - // DMK - // Slee new Swarm(glucose), - //new ScreenScrape(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), new AskewPlanes(glucose), @@ -48,7 +45,7 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - gplay=new Play(glucose), // XXX do this properly + gplay = new Play(glucose), // XXX do this properly new Pong(glucose), // Alex G @@ -78,12 +75,14 @@ LXPattern[] patterns(GLucose glucose) { new TimSpheres(glucose), // Ben - //new Sandbox(glucose), + // new Sandbox(glucose), new TowerParams(glucose), new DriveableCrossSections(glucose), new GranimTestPattern2(glucose), - //JR + + //JR new Gimbal(glucose), + // Sam new JazzRainbow(glucose), @@ -91,7 +90,6 @@ LXPattern[] patterns(GLucose glucose) { new TelevisionStatic(glucose), new AbstractPainting(glucose), new Spirality(glucose), - // Basic test patterns for reference, not art new TestCubePattern(glucose), @@ -112,6 +110,7 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new MaskTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), }; @@ -121,8 +120,8 @@ LXEffect[] effects(GLucose glucose) { return new LXEffect[] { new FlashEffect(lx), new BoomEffect(glucose), - //new DesaturationEffect(lx), - //new ColorFuckerEffect(glucose), new DualBlender(glucose), + // new DesaturationEffect(lx), + new ColorFuckerEffect(glucose), }; }