X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=893152f31148221424950f696c5cad306abb4f04;hb=6b163a98976a5f2adf9da1b7bd3297e39d6dd7bf;hp=76d0390d28f3a3fc453350ee76f6d933d28a9460;hpb=51227786d68ba9b8e89d463acc1bc36db8f478c7;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 76d0390..893152f 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,15 +22,19 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ - -// TODO(mcslee): get rid of this global, make engine support two decks -LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - + + new SineSphere(glucose), + new CubeCurl(glucose), + // Slee + // new MidiMusic(glucose), + new Pulley(glucose), new Swarm(glucose), + new ViolinWave(glucose), + new BouncyBalls(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), new AskewPlanes(glucose), @@ -45,12 +49,12 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - gplay = new Play(glucose), // XXX do this properly - new Pong(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), // Alex G - new SineSphere(glucose), - + // Shaheen new HelixPattern(glucose).setEligible(false), @@ -99,6 +103,7 @@ LXPattern[] patterns(GLucose glucose) { new TestBassMapping(glucose), new TestFloorMapping(glucose), new TestSpeakerMapping(glucose), + new TestPerformancePattern(glucose), // new TestHuePattern(glucose), // new TestXPattern(glucose), // new TestYPattern(glucose), @@ -110,17 +115,29 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new AddTransition(glucose), + new MultiplyTransition(glucose), + new OverlayTransition(glucose), + new DodgeTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), +// new SubtractTransition(glucose), // similar to multiply - dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh +// new SoftLightTransition(glucose), // same as overlay -dh }; } +// Handles to globally triggerable effects +BoomEffect EFF_boom; +FlashEffect EFF_flash; + LXEffect[] effects(GLucose glucose) { return new LXEffect[] { - new FlashEffect(lx), - new BoomEffect(glucose), - // new DesaturationEffect(lx), - // new ColorFuckerEffect(glucose), - new DualBlender(glucose), + EFF_flash = new FlashEffect(lx), + EFF_boom = new BoomEffect(glucose), + new BlurEffect(glucose), + new DesaturationEffect(lx), + new ColorFuckerEffect(glucose), }; }