X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=c4d5aa78d2c15526e5b7867fa2f20a90e216c949;hb=b30f14fdacdcccafe123e00f20a4d6df46e6995c;hp=21bd8ac3d648823c76b0752b235a28968b70d165;hpb=fe30b2268bba1105dee4d48eeb9191103fc0e3fb;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 21bd8ac..c4d5aa7 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,12 +22,15 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ - + LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - + + // Slee new Swarm(glucose), + new ViolinWave(glucose), + new BouncyBalls(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), new AskewPlanes(glucose), @@ -42,11 +45,13 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - new Play(glucose), - new Pong(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), // Alex G new SineSphere(glucose), + new CubeCurl(glucose), // Shaheen new HelixPattern(glucose).setEligible(false), @@ -107,23 +112,28 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new AddTransition(glucose), new MultiplyTransition(glucose), - new ScreenTransition(glucose), - new BurnTransition(glucose), - new DodgeTransition(glucose), new OverlayTransition(glucose), - new AddTransition(glucose), - new SubtractTransition(glucose), - new SoftLightTransition(glucose), + new DodgeTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), +// new SubtractTransition(glucose), // similar to multiply - dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh +// new SoftLightTransition(glucose), // same as overlay -dh }; } +// Handles to globally triggerable effects +BoomEffect EFF_boom; +FlashEffect EFF_flash; + LXEffect[] effects(GLucose glucose) { return new LXEffect[] { - new FlashEffect(lx), - new BoomEffect(glucose), + EFF_flash = new FlashEffect(lx), + EFF_boom = new BoomEffect(glucose), + new BlurEffect(glucose), new DesaturationEffect(lx), new ColorFuckerEffect(glucose), };