X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=SugarCubes.pde;h=cf54800cf0e44508eead6c77ee7872f287d8872c;hb=df18145ff0149470136d51d6eab334800e7be9a9;hp=7f8be7b14a9837d7f5fb5bb5453030b94f804110;hpb=f3a1ffdfb114dfb66c79ac1116efa63c248ba6b6;p=SugarCubes.git diff --git a/SugarCubes.pde b/SugarCubes.pde index 7f8be7b..cf54800 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -22,18 +22,20 @@ * If you're an artist, create a new tab in the Processing environment with * your name. Implement your classes there, and add them to the list below. */ -LXPattern gplay; LXPattern[] patterns(GLucose glucose) { return new LXPattern[] { - - new Gimbal(glucose), - - // DMK - + + new SineSphere(glucose), + new CubeCurl(glucose), + // Slee + new Cathedrals(glucose), + new MidiMusic(glucose), + new Pulley(glucose), new Swarm(glucose), - //new ScreenScrape(glucose), + new ViolinWave(glucose), + new BouncyBalls(glucose), new SpaceTime(glucose), new ShiftingPlane(glucose), new AskewPlanes(glucose), @@ -48,11 +50,12 @@ LXPattern[] patterns(GLucose glucose) { // DanH new Noise(glucose), - gplay=new Play(glucose), // XXX do this properly - new Pong(glucose), + new Play (glucose), + new Pong (glucose), + new Worms(glucose), // Alex G - new SineSphere(glucose), + // Shaheen new HelixPattern(glucose).setEligible(false), @@ -78,11 +81,14 @@ LXPattern[] patterns(GLucose glucose) { new TimSpheres(glucose), // Ben - //new Sandbox(glucose), + // new Sandbox(glucose), new TowerParams(glucose), new DriveableCrossSections(glucose), new GranimTestPattern2(glucose), - + + //JR + new Gimbal(glucose), + // Sam new JazzRainbow(glucose), @@ -90,7 +96,7 @@ LXPattern[] patterns(GLucose glucose) { new TelevisionStatic(glucose), new AbstractPainting(glucose), new Spirality(glucose), - + // Basic test patterns for reference, not art new TestCubePattern(glucose), new TestTowerPattern(glucose), @@ -110,17 +116,31 @@ LXPattern[] patterns(GLucose glucose) { LXTransition[] transitions(GLucose glucose) { return new LXTransition[] { new DissolveTransition(lx), + new AddTransition(glucose), + new MultiplyTransition(glucose), + new OverlayTransition(glucose), + new DodgeTransition(glucose), new SwipeTransition(glucose), new FadeTransition(lx), +// new SubtractTransition(glucose), // similar to multiply - dh +// new BurnTransition(glucose), // similar to multiply - dh +// new ScreenTransition(glucose), // same as add -dh +// new SoftLightTransition(glucose), // same as overlay -dh }; } -LXEffect[] effects(GLucose glucose) { - return new LXEffect[] { - new FlashEffect(lx), - new BoomEffect(glucose), - //new DesaturationEffect(lx), - //new ColorFuckerEffect(glucose), - new DualBlender(glucose), - }; +// Handles to globally triggerable effects +class Effects { + FlashEffect flash = new FlashEffect(lx); + BoomEffect boom = new BoomEffect(glucose); + BlurEffect blur = new BlurEffect(glucose); + QuantizeEffect quantize = new QuantizeEffect(glucose); + ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose); + + Effects() { + blur.enable(); + quantize.enable(); + colorFucker.enable(); + } } +