X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=TimBavaro.pde;h=5ed805ba7265d565d5c90b5bed05220a7eba0af1;hb=6a4882ddc3c9219b599940168d7d83aa931cacd9;hp=1dd062e8259181d937d75125cbc8f7bee2b96f60;hpb=bd33a0f155de19be679b13e02737b7a44956ed03;p=SugarCubes.git diff --git a/TimBavaro.pde b/TimBavaro.pde index 1dd062e..5ed805b 100644 --- a/TimBavaro.pde +++ b/TimBavaro.pde @@ -41,7 +41,7 @@ class TimSpheres extends SCPattern { spheres[1].radius = 50; } - public void run(int deltaMs) { + public void run(double deltaMs) { // Access the core master hue via this method call float hv = hueParameter.getValuef(); float lfoValue = lfo.getValuef(); @@ -53,16 +53,16 @@ class TimSpheres extends SCPattern { spheres[0].radius = 100 * hueParameter.getValuef(); spheres[1].radius = 100 * hueParameter.getValuef(); - for (Point p : model.points) { + for (LXPoint p : model.points) { float value = 0; - color c = color(0, 0, 0); + color c = lx.hsb(0, 0, 0); for (Sphere s : spheres) { float d = sqrt(pow(p.x - s.x, 2) + pow(p.y - s.y, 2) + pow(p.z - s.z, 2)); float r = (s.radius); // * (sinLfoValue + 0.5)); value = max(0, 1 - max(0, d - r) / 10); - c = blendColor(c, color(((s.hue + lfoValue) % 1) * 360, 100, min(1, value) * 100), ADD); + c = blendColor(c, lx.hsb(((s.hue + lfoValue) % 1) * 360, 100, min(1, value) * 100), ADD); } colors[p.index] = c; @@ -124,8 +124,8 @@ class Vector3 { return distanceTo(v.x, v.y, v.z); } - float distanceTo(Point p) { - return distanceTo(p.fx, p.fy, p.fz); + float distanceTo(LXPoint p) { + return distanceTo(p.x, p.y, p.z); } void add(Vector3 other, float multiplier) { @@ -224,8 +224,8 @@ class TimRaindrops extends SCPattern { } // returns TRUE when this should die - boolean age(int ms) { - p.add(v, ms / 1000.0); + boolean age(double ms) { + p.add(v, (float) (ms / 1000.0)); return this.p.y < (0 - this.radius); } } @@ -239,26 +239,26 @@ class TimRaindrops extends SCPattern { raindrops = new LinkedList(); } - public void run(int deltaMs) { + public void run(double deltaMs) { leftoverMs += deltaMs; while (leftoverMs > msPerRaindrop) { leftoverMs -= msPerRaindrop; raindrops.add(new Raindrop()); } - for (Point p : model.points) { + for (LXPoint p : model.points) { color c = blendColor( - color(210, 20, (float)Math.max(0, 1 - Math.pow((model.yMax - p.fy) / 10, 2)) * 50), - color(220, 60, (float)Math.max(0, 1 - Math.pow((p.fy - model.yMin) / 10, 2)) * 100), + lx.hsb(210, 20, (float)Math.max(0, 1 - Math.pow((model.yMax - p.y) / 10, 2)) * 50), + lx.hsb(220, 60, (float)Math.max(0, 1 - Math.pow((p.y - model.yMin) / 10, 2)) * 100), ADD); for (Raindrop raindrop : raindrops) { - if (p.fx >= (raindrop.p.x - raindrop.radius) && p.fx <= (raindrop.p.x + raindrop.radius) && - p.fy >= (raindrop.p.y - raindrop.radius) && p.fy <= (raindrop.p.y + raindrop.radius)) { + if (p.x >= (raindrop.p.x - raindrop.radius) && p.x <= (raindrop.p.x + raindrop.radius) && + p.y >= (raindrop.p.y - raindrop.radius) && p.y <= (raindrop.p.y + raindrop.radius)) { float d = raindrop.p.distanceTo(p) / raindrop.radius; // float value = (float)Math.max(0, 1 - Math.pow(Math.min(0, d - raindrop.radius) / 5, 2)); if (d < 1) { - c = blendColor(c, color(raindrop.hue, 80, (float)Math.pow(1 - d, 0.01) * 100), ADD); + c = blendColor(c, lx.hsb(raindrop.hue, 80, (float)Math.pow(1 - d, 0.01) * 100), ADD); } } } @@ -300,16 +300,16 @@ class TimCubes extends SCPattern { } // returns TRUE if this should die - boolean age(int ms) { + boolean age(double ms) { if (!hasPeaked) { - value = value + (ms / 1000.0f * ((attackParameter.getValuef() + 0.01) * 5)); + value = value + (float) (ms / 1000.0f * ((attackParameter.getValuef() + 0.01) * 5)); if (value >= 1.0) { value = 1.0; hasPeaked = true; } return false; } else { - value = value - (ms / 1000.0f * ((decayParameter.getValuef() + 0.01) * 10)); + value = value - (float) (ms / 1000.0f * ((decayParameter.getValuef() + 0.01) * 10)); return value <= 0; } } @@ -329,7 +329,7 @@ class TimCubes extends SCPattern { flashes = new LinkedList(); } - public void run(int deltaMs) { + public void run(double deltaMs) { leftoverMs += deltaMs; float msPerFlash = 1000 / ((rateParameter.getValuef() + .01) * 100); while (leftoverMs > msPerFlash) { @@ -337,14 +337,14 @@ class TimCubes extends SCPattern { flashes.add(new CubeFlash()); } - for (Point p : model.points) { + for (LXPoint p : model.points) { colors[p.index] = 0; } for (CubeFlash flash : flashes) { float hue = (hueParameter.getValuef() + (hueVarianceParameter.getValuef() * flash.hue)) % 1.0; - color c = color(hue * 360, saturationParameter.getValuef() * 100, (flash.value) * 100); - for (Point p : flash.c.points) { + color c = lx.hsb(hue * 360, saturationParameter.getValuef() * 100, (flash.value) * 100); + for (LXPoint p : flash.c.points) { colors[p.index] = c; } } @@ -416,7 +416,7 @@ class TimPlanes extends SCPattern { float prevRamp = 0; float[] wobbleSpeeds = { 1.0/8, 1.0/4, 1.0/2, 1.0 }; - public void run(int deltaMs) { + public void run(double deltaMs) { float ramp = (float)lx.tempo.ramp(); if (ramp < prevRamp) { beat = (beat + 1) % 32; @@ -456,7 +456,7 @@ class TimPlanes extends SCPattern { Vector3 normalizedPoint = new Vector3(); - for (Point p : model.points) { + for (LXPoint p : model.points) { if (random(1.0) < derez) { continue; } @@ -464,19 +464,19 @@ class TimPlanes extends SCPattern { color c = 0; for (Plane plane : planes) { - normalizedPoint.x = p.fx - plane.center.x; - normalizedPoint.y = p.fy - plane.center.y; - normalizedPoint.z = p.fz - plane.center.z; + normalizedPoint.x = p.x - plane.center.x; + normalizedPoint.y = p.y - plane.center.y; + normalizedPoint.z = p.z - plane.center.z; float v = plane.rotation.rotatedY(normalizedPoint); float d = abs(v); final color planeColor; if (d <= thickness) { - planeColor = color(plane.hue, saturation, 100); + planeColor = lx.hsb(plane.hue, saturation, 100); } else if (d <= thickness * 2) { float value = 1 - ((d - thickness) / thickness); - planeColor = color(plane.hue, saturation, value * 100); + planeColor = lx.hsb(plane.hue, saturation, value * 100); } else { planeColor = 0; } @@ -609,7 +609,7 @@ class TimPinwheels extends SCPattern { private float prevRamp = 0; - public void run(int deltaMs) { + public void run(double deltaMs) { float ramp = lx.tempo.rampf(); float numBeats = (1 + ramp - prevRamp) % 1; prevRamp = ramp; @@ -620,7 +620,7 @@ class TimPinwheels extends SCPattern { // 1 -> 180 float hueSpread = (hueSpreadParameter.getValuef() - 0.5) * 360; - float fadeAmount = (deltaMs / 1000.0) * pow(sharpnessParameter.getValuef() * 10, 1); + float fadeAmount = (float) (deltaMs / 1000.0) * pow(sharpnessParameter.getValuef() * 10, 1); for (Pinwheel pw : pinwheels) { pw.age(numBeats); @@ -631,25 +631,25 @@ class TimPinwheels extends SCPattern { float zSlope = (zSlopeParameter.getValuef() - 0.5) * 2; int i = -1; - for (Point p : model.points) { + for (LXPoint p : model.points) { ++i; int value = 0; for (Pinwheel pw : pinwheels) { - value += (pw.isOnBlade(p.fx, p.fy - p.fz * zSlope) ? 1 : 0); + value += (pw.isOnBlade(p.x, p.y - p.z * zSlope) ? 1 : 0); } if (value == 1) { values[i] = 1; -// colors[p.index] = color(120, 0, 100); +// colors[p.index] = lx.hsb(120, 0, 100); } else { values[i] = max(0, values[i] - fadeAmount); //color c = colors[p.index]; - //colors[p.index] = color(max(0, hue(c) - 10), min(100, saturation(c) + 10), brightness(c) - 5 ); + //colors[p.index] = lx.hsb(max(0, lx.h(c) - 10), min(100, lx.s(c) + 10), lx.b(c) - 5 ); } if (random(1.0) >= derez) { float v = values[i]; - colors[p.index] = color((360 + hue + pow(v, 2) * hueSpread) % 360, 30 + pow(1 - v, 0.25) * 60, v * 100); + colors[p.index] = lx.hsb((360 + hue + pow(v, 2) * hueSpread) % 360, 30 + pow(1 - v, 0.25) * 60, v * 100); } } } @@ -663,25 +663,25 @@ class TimPinwheels extends SCPattern { * it but there may be useful code here. */ class TimTrace extends SCPattern { - private Map> pointToNeighbors; - private Map pointToStrip; + private Map> pointToNeighbors; + private Map pointToStrip; // private final Map> stripToNearbyStrips; int extraMs; class MovingPoint { - Point currentPoint; + LXPoint currentPoint; float hue; private Strip currentStrip; private int currentStripIndex; private int direction; // +1 or -1 - MovingPoint(Point p) { + MovingPoint(LXPoint p) { this.setPointOnNewStrip(p); hue = random(360); } - private void setPointOnNewStrip(Point p) { + private void setPointOnNewStrip(LXPoint p) { this.currentPoint = p; this.currentStrip = pointToStrip.get(p); for (int i = 0; i < this.currentStrip.points.size(); ++i) { @@ -703,9 +703,9 @@ class TimTrace extends SCPattern { } void step() { - List neighborsOnOtherStrips = pointToNeighbors.get(this.currentPoint); + List neighborsOnOtherStrips = pointToNeighbors.get(this.currentPoint); - Point nextPointOnCurrentStrip = null; + LXPoint nextPointOnCurrentStrip = null; this.currentStripIndex += this.direction; if (this.currentStripIndex >= 0 && this.currentStripIndex < this.currentStrip.points.size()) { nextPointOnCurrentStrip = this.currentStrip.points.get(this.currentStripIndex); @@ -745,8 +745,8 @@ class TimTrace extends SCPattern { Map stripToCenter = new HashMap(); for (Strip s : model.strips) { Vector3 v = new Vector3(); - for (Point p : s.points) { - v.add(p.fx, p.fy, p.fz); + for (LXPoint p : s.points) { + v.add(p.x, p.y, p.z); } v.divide(s.points.size()); stripToCenter.put(s, v); @@ -770,24 +770,24 @@ class TimTrace extends SCPattern { return stripToNeighbors; } - private Map> buildPointToNeighborsMap() { - Map> m = new HashMap(); + private Map> buildPointToNeighborsMap() { + Map> m = new HashMap(); Map> stripToNearbyStrips = this.buildStripToNearbyStripsMap(); for (Strip s : model.strips) { List nearbyStrips = stripToNearbyStrips.get(s); - for (Point p : s.points) { - Vector3 v = new Vector3(p.fx, p.fy, p.fz); + for (LXPoint p : s.points) { + Vector3 v = new Vector3(p.x, p.y, p.z); - List neighbors = new ArrayList(); + List neighbors = new ArrayList(); for (Strip nearbyStrip : nearbyStrips) { - Point closestPoint = null; + LXPoint closestPoint = null; float closestPointDistance = 100000; - for (Point nsp : nearbyStrip.points) { - float distance = v.distanceTo(nsp.fx, nsp.fy, nsp.fz); + for (LXPoint nsp : nearbyStrip.points) { + float distance = v.distanceTo(nsp.x, nsp.y, nsp.z); if (closestPoint == null || distance < closestPointDistance) { closestPoint = nsp; closestPointDistance = distance; @@ -806,25 +806,25 @@ class TimTrace extends SCPattern { return m; } - private Map buildPointToStripMap() { - Map m = new HashMap(); + private Map buildPointToStripMap() { + Map m = new HashMap(); for (Strip s : model.strips) { - for (Point p : s.points) { + for (LXPoint p : s.points) { m.put(p, s); } } return m; } - public void run(int deltaMs) { - for (Point p : model.points) { + public void run(double deltaMs) { + for (LXPoint p : model.points) { color c = colors[p.index]; - colors[p.index] = color(hue(c), saturation(c), brightness(c) - 3); + colors[p.index] = lx.hsb(lx.h(c), lx.s(c), lx.b(c) - 3); } for (MovingPoint mp : movingPoints) { mp.step(); - colors[mp.currentPoint.index] = blendColor(colors[mp.currentPoint.index], color(mp.hue, 10, 100), ADD); + colors[mp.currentPoint.index] = blendColor(colors[mp.currentPoint.index], lx.hsb(mp.hue, 10, 100), ADD); } } }