X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=_Mappings.pde;h=1c62ed129a7e4089df1ed2b180cc0c65e66c90df;hb=ae80d37a7fc19c8bce45067cdcf4e041808f9339;hp=47e4d2e41f07c413efe2fd1b01f947f45f05abec;hpb=b0071f510add65f1d6318492a00adc692a97bc41;p=SugarCubes.git diff --git a/_Mappings.pde b/_Mappings.pde index 47e4d2e..1c62ed1 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -8,151 +8,352 @@ * * EXPERTS ONLY!! EXPERTS ONLY!! * - * This class implements the mapping functions needed to lay out the physical + * This file implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ -class SCMapping implements GLucose.Mapping { - public Cube[] buildCubeArray() { - // TODO(mcslee): find a cleaner way of representing this data, probably - // serialized in some more neutral form. also figure out what's going on - // with the indexing starting at 1 and some indices missing. - Cube[] cubes = new Cube[79]; + +class TowerMapping { + public final float x, y, z; + public final float[][] cubePositions; + + TowerMapping(float x, float y, float z, float[][] cubePositions) { + this.x = x; + this.y = y; + this.z = z; + this.cubePositions = cubePositions; + } +} + +public Model buildModel() { + // The model is represented as an array of towers. The cubes in the tower + // are represenented relatively. Each tower has an x, y, z reference position, + // which is typically the base cube's bottom left corner. + // + // Following that is an array of floats. A 2-d array contains an x-offset + // and a z-offset from the reference position. Typically the first cube + // will just be {0, 0}. + // + // A 3-d array contains an x-offset, a z-offset, and a rotation about the + // y-axis. + // + // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. + + final float STACKED_RELATIVE = 1; + final float STACKED_REL_SPIN = 2; + final float BASS_DEPTH = BassBox.EDGE_DEPTH + 4; + + TowerMapping[] mapping = new TowerMapping[] { + + // Front left cubes +// new TowerMapping(0, 0, 0, new float[][] { +// {STACKED_RELATIVE, 0, 0}, +// {STACKED_RELATIVE, 5, -10, 20}, +// {STACKED_RELATIVE, 0, -6}, +// {STACKED_RELATIVE, -5, -2, -20}, +// }), +// +// new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] { +// {STACKED_RELATIVE, 0, 0}, +// {STACKED_RELATIVE, 0, 5, 10}, +// {STACKED_RELATIVE, 0, 2, 20}, +// {STACKED_RELATIVE, 0, 0, 30}, +// }), - int cubeIndex = 1; + // Back Cubes behind DJ platform (in order of increasing x) + new TowerMapping(50, 5, BASS_DEPTH, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 2, 0, 20}, + {STACKED_RELATIVE, -2, 10}, + {STACKED_RELATIVE, -5, 15, -20}, + {STACKED_RELATIVE, -2, 13}, + }), - cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); - cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); - cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); - cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); + new TowerMapping(79, 5, BASS_DEPTH, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 2, 0, 20}, + {STACKED_RELATIVE, 4, 10}, + {STACKED_RELATIVE, 2, 15, -20}, + {STACKED_RELATIVE, 0, 13}, + }), - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0); + new TowerMapping(107, 5, BASS_DEPTH, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 4, 0, 20}, + {STACKED_RELATIVE, 6, 10}, + {STACKED_RELATIVE, 3, 15, -20}, + // {STACKED_RELATIVE, 8, 13}, + }), - // Back Cubes behind DJ platform (in order of increasing x) - cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - // cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - // cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); + new TowerMapping(133, 5, BASS_DEPTH, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -2, 0, 20}, + {STACKED_RELATIVE, 0, 10}, + {STACKED_RELATIVE, 2, 15, -20}, + // {STACKED_RELATIVE, 4, 13} + }), + + new TowerMapping(165, 5, BASS_DEPTH, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -1, 20}, + {STACKED_RELATIVE, 2, 10}, + {STACKED_RELATIVE, -2, 15, -20}, + {STACKED_RELATIVE, 3, 13}, + }), // front DJ cubes - cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, -10, 20}, + }), - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0); + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { + {STACKED_RELATIVE, 3, 0}, + {STACKED_RELATIVE, 2, -10, 20}, + }), - - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0); - - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 1, 0, 10}, + }), + + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -1, 0}, + }), - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, -1, 0}, + }), - // left dj cubes - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); + // left dj cubes + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, + }), // right dj cubes - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); - - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] { + {STACKED_RELATIVE, 0, 0}, + {STACKED_RELATIVE, 0, 2, 20}, + }), + +// new TowerMapping(200, 0, 0, new float[][] { +// {STACKED_RELATIVE, 0, 10}, +// {STACKED_RELATIVE, 5, 0, 20}, +// {STACKED_RELATIVE, 0, 4}, +// {STACKED_RELATIVE, -5, 8, -20}, +// {STACKED_RELATIVE, 0, 3}, +// }), + +// new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] { +// {STACKED_RELATIVE, 10, 0, 40}, +// {STACKED_RELATIVE, 3, -2, 20}, +// {STACKED_RELATIVE, 0, 0, 40}, +// {STACKED_RELATIVE, 0, 0, 60}, +// {STACKED_RELATIVE, 0, 0, 40}, +// }), + + new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] { + {STACKED_RELATIVE, 0, 0, 40}, + {STACKED_RELATIVE, 10, 0, 20}, + {STACKED_RELATIVE, 5, 0, 40}, + {STACKED_RELATIVE, 10, 0, 60}, + {STACKED_RELATIVE, 12, 0, 40}, + }), + +// new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] { +// {STACKED_RELATIVE, 0, 0, 40}, +// {STACKED_RELATIVE, 5, 0, 20}, +// {STACKED_RELATIVE, 8, 0, 40}, +// {STACKED_RELATIVE, 3, 0, 60}, +// {STACKED_RELATIVE, 0, 0, 40}, +// }), + + new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] { + {STACKED_RELATIVE, 0, 0, 40}, + {STACKED_RELATIVE, 5, 0, 20}, + {STACKED_RELATIVE, 2, 0, 40}, + {STACKED_RELATIVE, 5, 0, 60}, + {STACKED_RELATIVE, 0, 0, 40}, + }), + + }; - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - - cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0); - cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0); - cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); - cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0); - cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(20, 0, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0); - cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0); - cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(210, 0, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0); - cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0); - cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(210, 0, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0); - cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0); - cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - - return cubes; + ArrayList towerList = new ArrayList(); + ArrayList tower; + Cube[] cubes = new Cube[79]; + int cubeIndex = 1; + float tx, ty, tz, px, pz, ny, dx, dz, ry; + for (TowerMapping tm : mapping) { + tower = new ArrayList(); + px = tx = tm.x; + ny = ty = tm.y; + pz = tz = tm.z; + int ti = 0; + for (float[] cp : tm.cubePositions) { + float mode = cp[0]; + if (mode == STACKED_RELATIVE) { + dx = cp[1]; + dz = cp[2]; + ry = (cp.length >= 4) ? cp[3] : 0; + tower.add(cubes[cubeIndex++] = new Cube(px = tx + dx, ny, pz = tz + dz, 0, ry, 0)); + ny += Cube.EDGE_HEIGHT; + } else if (mode == STACKED_REL_SPIN) { + // Same as above but the front left of this cube is actually its back right for wiring + // TODO(mcslee): implement this + } + } + towerList.add(new Tower(tower)); } - public int[][] buildFrontChannelList() { - return new int[][] { - { 1, 2, 3, 4 }, // ch1 - { 5, 6, 7, 8 }, // ch2 - { 9, 10, 11, 12 }, // ch3 - { 13, 14, 15, 16 }, // ch4 - { 17, 18, 19, 20 }, // ch5 - { 21, 22, 23, 24 }, // ch6 - { 25, 26, 27, 28 }, // ch7 - { 29, 30, 31, 32 }, // ch8 - }; + BassBox bassBox = new BassBox(56, 0, 2); + + List speakers = new ArrayList(); + speakers.add(new Speaker(-12, 6, 0, 15)); + speakers.add(new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH, 6, 6, -15)); + + return new Model(towerList, cubes, bassBox, speakers); +} + +public PandaMapping[] buildPandaList() { + return new PandaMapping[] { + new PandaMapping( + "10.200.1.28", new ChannelMapping[] { + new ChannelMapping(ChannelMapping.MODE_BASS), + new ChannelMapping(ChannelMapping.MODE_FLOOR), + new ChannelMapping(ChannelMapping.MODE_SPEAKER, 0), + new ChannelMapping(ChannelMapping.MODE_SPEAKER, 1), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 7, 8 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 9, 10, 11, 12 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15, 16 }), + }), + + new PandaMapping( + "10.200.1.29", new ChannelMapping[] { + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 17, 18, 19, 20 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 21, 22, 23, 24 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27, 28 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 29, 30, 31, 32 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 33, 34, 35, 36 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39, 40 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 41, 42, 43, 44 }), + new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 45, 46, 47, 48 }), + }), + }; +} + +/** + * Each panda board has an IP address and a fixed number of channels. The channels + * each have a fixed number of pixels on them. Whether or not that many physical + * pixels are connected to the channel, we still send it that much data. + */ +class PandaMapping { + + // How many channels are on the panda board + public final static int CHANNELS_PER_BOARD = 8; + + // How many total pixels on the whole board + public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; + + final String ip; + final ChannelMapping[] channelList = new ChannelMapping[CHANNELS_PER_BOARD]; + + PandaMapping(String ip, ChannelMapping[] rawChannelList) { + this.ip = ip; + + // Ensure our array is the right length and has all valid items in it + for (int i = 0; i < channelList.length; ++i) { + channelList[i] = (i < rawChannelList.length) ? rawChannelList[i] : new ChannelMapping(); + if (channelList[i] == null) { + channelList[i] = new ChannelMapping(); + } + } } +} - public int[][] buildRearChannelList() { - return new int[][] { - { 33, 34, 35, 36 }, // ch9 - { 37, 38, 39, 40 }, // ch10 - { 41, 42, 43, 44 }, // ch11 - { 45, 46, 47, 48 }, // ch12 - { 49, 50, 51, 52 }, // ch13 - { 53, 54, 55, 56 }, // ch14 - { 57, 58, 59, 60 }, // ch15 - { 61, 62, 63, 64 }, // ch16 - }; +/** + * Each channel on a pandaboard can be mapped in a number of modes. The typial is + * to a series of connected cubes, but we also have special mappings for the bass box, + * the speaker enclosures, and the DJ booth floor. + * + * This class is just the mapping meta-data. It sanitizes the input to make sure + * that the cubes and objects being referenced actually exist in the model. + * + * The logic for how to encode the pixels is contained in the PandaDriver. + */ +class ChannelMapping { + + // How many cubes per channel xc_PB is configured for + public final static int CUBES_PER_CHANNEL = 4; + + // How many total pixels on each channel + public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; + + public static final int MODE_NULL = 0; + public static final int MODE_CUBES = 1; + public static final int MODE_BASS = 2; + public static final int MODE_SPEAKER = 3; + public static final int MODE_FLOOR = 4; + public static final int MODE_INVALID = 5; + + public static final int NO_OBJECT = -1; + + final int mode; + final int[] objectIndices = new int[CUBES_PER_CHANNEL]; + + ChannelMapping() { + this(MODE_NULL); + } + + ChannelMapping(int mode) { + this(mode, new int[]{}); + } + + ChannelMapping(int mode, int rawObjectIndex) { + this(mode, new int[]{ rawObjectIndex }); + } + + ChannelMapping(int mode, int[] rawObjectIndices) { + if (mode < 0 || mode >= MODE_INVALID) { + throw new RuntimeException("Invalid channel mapping mode: " + mode); + } + if (mode == MODE_SPEAKER) { + if (rawObjectIndices.length != 1) { + throw new RuntimeException("Speaker channel mapping mode must specify one speaker index"); + } + int speakerIndex = rawObjectIndices[0]; + if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) { + throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex); + } + } else if ((mode == MODE_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) { + if (rawObjectIndices.length > 0) { + throw new RuntimeException("Bass/floor/null mappings cannot specify object indices"); + } + } else if (mode == MODE_CUBES) { + for (int rawCubeIndex : rawObjectIndices) { + if (glucose.model.getCubeByRawIndex(rawCubeIndex) == null) { + throw new RuntimeException("Non-existing cube specified in cube mapping: " + rawCubeIndex); + } + } + } + + this.mode = mode; + for (int i = 0; i < objectIndices.length; ++i) { + objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT; + } } }