X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=_Mappings.pde;h=53ff88924b7a0848d8ea57176121da344987d8a0;hb=e18b4cb735a6e1f2d6cb2e7b1709d4a575cfe795;hp=813705046635f543bc23002302e3d3ebc752593d;hpb=1ecdb44ad45fb86834e9dfcadce6cbff751ad484;p=SugarCubes.git diff --git a/_Mappings.pde b/_Mappings.pde index 8137050..53ff889 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -8,94 +8,70 @@ * * EXPERTS ONLY!! EXPERTS ONLY!! * - * This class implements the mapping functions needed to lay out the physical + * This file implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ -class SCMapping implements GLucose.Mapping { - public Cube[] buildCubeArray() { - // TODO(mcslee): find a cleaner way of representing this data, probably - // serialized in some more neutral form. also figure out what's going on - // with the indexing starting at 1 and some indices missing. - Cube[] cubes = new Cube[79]; - cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80, true, 2, 3); - cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55, false, 4, 0); - cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55, false, 4, 0); - cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48, false, 0, 0);//dnw - cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80, false, 2, 1); - cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0, false, 0, 0);//dnw - cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0, false, 0, 0);//dnw - cubes[8] = new Cube(44, 136, 0, 0, 0, 0, false, 1, 2); - cubes[9] = new Cube(39, 162, 0, 0, 0, 0, false, 1, 0); - cubes[10] = new Cube(58, 182, -4, 12, 0, 0, false, 3, 3); - cubes[11] = new Cube(28, 182, -4, 12, 0, 0, false, 0, 0); - cubes[12] = new Cube(0, 182, -4, 12, 0, 0, false, 0, 2); - cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0, false, 0, 0); - cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0, false, 1, 1); - cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25, false, 5, 3); - cubes[16] = new Cube(42, 15, 20, 0, 0, 4, true, 2, 2); - cubes[17] = new Cube(67, 24, 20, 0, 0, 25); - cubes[18] = new Cube(56, 41, 20, 0, 0, 30, false, 3, 1); - cubes[19] = new Cube(24, 2, 20, 0, 0, 25, true, 0, 3); - cubes[20] = new Cube(26, 26, 20, 0, 0, 70, true, 2, 3); - cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35, true, 1, 0); - cubes[22] = new Cube(63, 133, 20, 0, 0, 80, false, 0, 2); - cubes[23] = new Cube(56, 159, 20, 0, 0, 65); - cubes[24] = new Cube(68, 194, 20, 0, -45, 0); - cubes[25] = new Cube(34, 194, 20, 20, 0, 35 ); - cubes[26] = new Cube(10, 194, 20, 0, -45, 0 ); // wired a bit funky - cubes[27] = new Cube(28, 162, 20, 0, 0, 65); - cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20); - cubes[29] = new Cube(13, 29, 40, 0, 0, 0, true, 0, 0); - cubes[30] = new Cube(55, 15, 40, 0, 0, 50, false, 0, 2); - cubes[31] = new Cube(78, 9, 40, 0, 0, 60, true, 5, 2); - cubes[32] = new Cube(80, 39, 40, 0, 0, 80, false, 0, 3); - cubes[33] = new Cube(34, 134, 40, 0, 0, 50, false, 0, 3); - cubes[34] = new Cube(42, 177, 40, 0, 0, 0); - cubes[35] = new Cube(41, 202, 40, 20, 0, 80); - cubes[36] = new Cube(21, 178, 40, 0, 0, 35); - cubes[37] = new Cube(18, 32, 60, 0, 0, 65, true, 0, 1); - cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube - cubes[39] = new Cube(39, 149, 60, 0, 0, 15); - cubes[40] = new Cube(60, 186, 60, 0, 0, 45); - cubes[41] = new Cube(48, 213, 56, 20, 0, 25); - cubes[42] = new Cube(22, 222, 60, 10, 10, 15, false, 0, 3); - cubes[43] = new Cube(28, 198, 60, 20, 0, 20, true, 5, 0); - cubes[44] = new Cube(12, 178, 60, 0, 0, 50, false, 4, 1); - cubes[45] = new Cube(18, 156, 60, 0, 0, 40); - cubes[46] = new Cube(30, 135, 60, 0, 0, 45); - cubes[47] = new Cube(10, 42, 80, 0, 0, 17, true, 0, 2); - cubes[48] = new Cube(34, 23, 80, 0, 0, 45, false, 0, 1); - cubes[49] = new Cube(77, 28, 80, 0, 0, 45); - cubes[50] = new Cube(53, 22, 80, 0, 0, 45); - cubes[51] = new Cube(48, 175, 80, 0, 0, 45); - cubes[52] = new Cube(66, 172, 80, 0, 0, 355, true, 5, 1);// _,195,_ originally - cubes[53] = new Cube(33, 202, 80, 25, 0, 85, false, 1, 3); - cubes[54] = new Cube(32, 176, 100, 0, 0, 20, false, 0, 2); - cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80); - cubes[56] = new Cube(1, 53, 0, 40, 70, 70); - cubes[57] = new Cube(-15, 24, 0, 15, 0, 0); - //cubes[58] what the heck happened here? never noticed before 4/8/2013 - //cubes[59] what the heck happened here? never noticed before 4/8/2013 - cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5, false, 4, 3); - cubes[61] = new Cube(32, 148, 100, 0, 0, 3, false, 4, 2); - cubes[62] = new Cube(30, 132, 90, 10, 350, 5); - cubes[63] = new Cube(22, 112, 100, 0, 20, 0, false, 4, 0); - cubes[64] = new Cube(35, 70, 95, 15, 345, 20); - cubes[65] = new Cube(38, 112, 98, 25, 0, 0, false, 4, 3); - cubes[66] = new Cube(70, 164, 100, 0, 0, 22); - cubes[68] = new Cube(29, 94, 105, 15, 20, 10, false, 4, 0); - cubes[69] = new Cube(30, 77, 100, 15, 345, 20, false, 2, 1); - cubes[70] = new Cube(38, 96, 95, 30, 0, 355); - //cubes[71]= new Cube(38,96,95,30,0,355); - cubes[72] = new Cube(44, 20, 100, 0, 0, 345); - cubes[73] = new Cube(28, 24, 100, 0, 0, 13, true, 5, 1); - cubes[74] = new Cube(8, 38, 100, 10, 0, 0, true, 5, 1); - cubes[75] = new Cube(20, 58, 100, 0, 0, 355, false, 2, 3); - cubes[76] = new Cube(22, 32, 120, 15, 327, 345, false, 4, 0); - cubes[77] = new Cube(50, 132, 80, 0, 0, 0, false, 0, 2); - cubes[78] = new Cube(20, 140, 80, 0, 0, 0, false, 0, 3); - return cubes; + +static final float SPACING = 27; +static final float RISER = 13.5; +static final float FLOOR = 0; + +/** + * Definitions of tower positions. This is all that should need + * to be modified. Distances are measured from the left-most cube. + * The first value is the offset moving NE (towards back-right). + * The second value is the offset moving NW (negative comes forward-right). + */ +static final float[][] TOWER_CONFIG = new float[][] { + // x, z, y, # + new float[] { 0, 0, RISER, 4 }, + new float[] { 25, -10, RISER, 4 }, + new float[] { 50, -22.5, FLOOR, 5 }, + new float[] { 17.25, -35.5, FLOOR, 6 }, + new float[] { 43.25, -51.5, RISER, 6 }, + new float[] { 69.25, -56, FLOOR, 6 }, + new float[] { 12.75, -62.5, RISER, 4 }, + new float[] { 38.75, -78.5, FLOOR, 5 }, + new float[] { 65.75, -83, RISER, 5 }, + +}; + +public Model buildModel() { + + // TODO: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list. + // "raw object index" is serialized by running through towermapping and then individual cube mapping below. + // We can do better than this. The raw object index should be obvious from the code-- looking through the + // rendered simulation and counting through cubes in mapping mode is grossly inefficient. + + List towers = new ArrayList(); + Cube[] cubes = new Cube[200]; + int cubeIndex = 1; + + float rt2 = sqrt(2); + float x, y, z, xd, zd, num; + for (float[] tc : TOWER_CONFIG) { + x = -tc[1]; + z = tc[0]; + y = tc[2]; + num = tc[3]; + if (z < x) { + zd = -(x-z)/rt2; + xd = z*rt2 - zd; + } else { + zd = (z-x)/rt2; + xd = z*rt2 - zd; + } + List tower = new ArrayList(); + for (int n = 0; n < num; ++n) { + Cube cube = new Cube(xd + 24, y, zd + 84, 0, -45, 0); + tower.add(cube); + cubes[cubeIndex++] = cube; + y += SPACING; + } + towers.add(new Tower(tower)); } + + return new Model(towers, cubes, BassBox.noBassBox(), new ArrayList()); }