X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=_Mappings.pde;h=b049bf7c3b972d6e2f458df52809d6ddf6512141;hb=d564b8dbc28f008bd4d45d7beb16164f93274977;hp=20c6db5a56e64dfa0a82d04ecde2d98f01ad7553;hpb=4e93e2923242dad5e4b9bc5c04c68346d5650d14;p=SugarCubes.git diff --git a/_Mappings.pde b/_Mappings.pde index 20c6db5..b049bf7 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -8,151 +8,259 @@ * * EXPERTS ONLY!! EXPERTS ONLY!! * - * This class implements the mapping functions needed to lay out the physical + * This file implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ -class SCMapping implements GLucose.Mapping { - public Cube[] buildCubeArray() { - // TODO(mcslee): find a cleaner way of representing this data, probably - // serialized in some more neutral form. also figure out what's going on - // with the indexing starting at 1 and some indices missing. - Cube[] cubes = new Cube[79]; + +class TowerMapping { + public final float x, y, z; + public final float[][] cubePositions; + + TowerMapping(float x, float y, float z, float[][] cubePositions) { + this.x = x; + this.y = y; + this.z = z; + this.cubePositions = cubePositions; + } +} + +public Model buildModel() { + // The model is represented as an array of towers. The cubes in the tower + // are represenented relatively. Each tower has an x, y, z reference position, + // which is typically the base cube's bottom left corner. + // + // Following that is an array of floats. A 2-d array contains an x-offset + // and a z-offset from the reference position. Typically the first cube + // will just be {0, 0}. + // + // A 3-d array contains an x-offset, a z-offset, and a rotation about the + // y-axis. + // + // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. + TowerMapping[] mapping = new TowerMapping[] { - int cubeIndex = 1; + new TowerMapping(0, 0, 0, new float[][] { + {0, 0}, + {5, -10, 20}, + {0, -6}, + {-5, -2, -20}, + }), + + new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] { + {0, 0}, + {0, 5, 10}, + {0, 2, 20}, + {0, 0, 30}, + }), - cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); - cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); - cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); - cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); + // Back Cubes behind DJ platform (in order of increasing x) + new TowerMapping(50, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {2, 0, 20}, + {-2, 10}, + {-5, 15, -20}, + {-2, 13}, + }), - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0); + new TowerMapping(79, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {2, 0, 20}, + {4, 10}, + {2, 15, -20}, + {0, 13}, + }), - // Back Cubes behind DJ platform (in order of increasing x) - cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - // cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - // cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); + new TowerMapping(107, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {4, 0, 20}, + {6, 10}, + {3, 15, -20}, + // {8, 13}, + }), + + new TowerMapping(133, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {-2, 0, 20}, + {0, 10}, + {2, 15, -20}, + // {4, 13} + }), + + new TowerMapping(165, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {-1, 20}, + {2, 10}, + {-2, 15, -20}, + {3, 13}, + }), // front DJ cubes - cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {0, -10, 20}, + }), - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0); + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT, BASS_HEIGHT, 10, new float[][] { + {3, 0}, + {2, -10, 20}, + }), - - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0); - - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {1, 0, 10}, + }), - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {-1, 0}, + }), - // left dj cubes - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {-1, 0}, + }), + + // left dj cubes + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] { + {0, 0}, + {0, 2, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] { + {0, 0}, + {0, 2, 20}, + }), // right dj cubes - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); - - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] { + {0, 0}, + {0, 2, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] { + {0, 0}, + {0, 2, 20}, + }), - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - - cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0); - cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0); - cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); - cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0); - cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(20, 0, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0); - cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0); - cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(210, 0, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0); - cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0); - cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(210, 0, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0); - cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0); - cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - - return cubes; - } + new TowerMapping(200, 0, 0, new float[][] { + {0, 10}, + {5, 0, 20}, + {0, 4}, + {-5, 8, -20}, + {0, 3}, + }), + + new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] { + {10, 0, 40}, + {3, -2, 20}, + {0, 0, 40}, + {0, 0, 60}, + {0, 0, 40}, + }), + + new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] { + {0, 0, 40}, + {10, 0, 20}, + {5, 0, 40}, + {10, 0, 60}, + {12, 0, 40}, + }), + + new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] { + {0, 0, 40}, + {5, 0, 20}, + {8, 0, 40}, + {3, 0, 60}, + {0, 0, 40}, + }), + + new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] { + {0, 0, 40}, + {5, 0, 20}, + {2, 0, 40}, + {5, 0, 60}, + {0, 0, 40}, + }), + + }; - public int[][] buildFrontChannelList() { - return new int[][] { - { 1, 2, 3, 4, 0 }, // ch1 - { 5, 6, 7, 8, 0 }, // ch2 - { 9, 10, 11, 12, 0 }, // ch3 - { 13, 14, 15, 16, 0 }, // ch4 - { 17, 18, 19, 20, 0 }, // ch5 - { 21, 22, 23, 24, 0 }, // ch6 - { 25, 26, 27, 28, 0 }, // ch7 - { 29, 30, 31, 32, 0 }, // ch8 - }; + ArrayList towerList = new ArrayList(); + ArrayList tower; + Cube[] cubes = new Cube[79]; + int cubeIndex = 1; + float x, y, z, ry; + for (TowerMapping tm : mapping) { + tower = new ArrayList(); + x = tm.x; + y = tm.y; + z = tm.z; + for (float[] cp : tm.cubePositions) { + ry = (cp.length >= 3) ? cp[2] : 0; + tower.add(cubes[cubeIndex++] = new Cube(x + cp[0], y, z + cp[1], 0, ry, 0)); + y += Cube.EDGE_HEIGHT; + } + towerList.add(new Tower(tower)); } + + return new Model(towerList, cubes); +} + +public PandaMapping[] buildPandaList() { + return new PandaMapping[] { + new PandaMapping( + "10.200.1.28", new int[][] { + { 1, 2, 3, 4 }, // ch1 + { 5, 6, 7, 8 }, // ch2 + { 9, 10, 11, 12 }, // ch3 + { 13, 14, 15, 16 }, // ch4 + { 17, 18, 19, 20 }, // ch5 + { 21, 22, 23, 24 }, // ch6 + { 25, 26, 27, 28 }, // ch7 + { 29, 30, 31, 32 }, // ch8 + }), + + new PandaMapping( + "10.200.1.29", new int[][] { + { 33, 34, 35, 36 }, // ch9 + { 37, 38, 39, 40 }, // ch10 + { 41, 42, 43, 44 }, // ch11 + { 45, 46, 47, 48 }, // ch12 + { 49, 50, 51, 52 }, // ch13 + { 53, 54, 55, 56 }, // ch14 + { 57, 58, 59, 60 }, // ch15 + { 61, 62, 63, 64 }, // ch16 + }), + + }; +} - public int[][] buildRearChannelList() { - return new int[][] { - { 33, 34, 35, 36, 0 }, // ch9 - { 37, 38, 39, 40, 0 }, // ch10 - { 41, 42, 43, 44, 0 }, // ch11 - { 45, 46, 47, 48, 0 }, // ch12 - { 49, 50, 51, 52, 0 }, // ch13 - { 53, 54, 55, 56, 0 }, // ch14 - { 57, 58, 59, 60, 0 }, // ch15 - { 61, 62, 63, 64, 0 }, // ch16 - }; +class PandaMapping { + + // How many channels are on the panda board + public final static int CHANNELS_PER_BOARD = 8; + + // How many cubes per channel xc_PB is configured for + public final static int CUBES_PER_CHANNEL = 4; + + // How many total pixels on each channel + public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; + + // How many total pixels on the whole board + public final static int PIXELS_PER_BOARD = PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; + + final String ip; + final int[][] channelList = new int[CHANNELS_PER_BOARD][CUBES_PER_CHANNEL]; + + PandaMapping(String ip, int[][] rawChannelList) { + this.ip = ip; + for (int chi = 0; chi < CHANNELS_PER_BOARD; ++chi) { + int[] cubes = (chi < rawChannelList.length) ? rawChannelList[chi] : new int[]{}; + for (int cui = 0; cui < CUBES_PER_CHANNEL; ++cui) { + channelList[chi][cui] = (cui < cubes.length) ? cubes[cui] : 0; + } + } } } +