X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=_Mappings.pde;h=b049bf7c3b972d6e2f458df52809d6ddf6512141;hb=eecf5d12c3abaa469041200e113dff676be7b428;hp=813705046635f543bc23002302e3d3ebc752593d;hpb=1ecdb44ad45fb86834e9dfcadce6cbff751ad484;p=SugarCubes.git diff --git a/_Mappings.pde b/_Mappings.pde index 8137050..b049bf7 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -8,94 +8,259 @@ * * EXPERTS ONLY!! EXPERTS ONLY!! * - * This class implements the mapping functions needed to lay out the physical + * This file implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ -class SCMapping implements GLucose.Mapping { - public Cube[] buildCubeArray() { - // TODO(mcslee): find a cleaner way of representing this data, probably - // serialized in some more neutral form. also figure out what's going on - // with the indexing starting at 1 and some indices missing. - Cube[] cubes = new Cube[79]; - cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80, true, 2, 3); - cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55, false, 4, 0); - cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55, false, 4, 0); - cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48, false, 0, 0);//dnw - cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80, false, 2, 1); - cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0, false, 0, 0);//dnw - cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0, false, 0, 0);//dnw - cubes[8] = new Cube(44, 136, 0, 0, 0, 0, false, 1, 2); - cubes[9] = new Cube(39, 162, 0, 0, 0, 0, false, 1, 0); - cubes[10] = new Cube(58, 182, -4, 12, 0, 0, false, 3, 3); - cubes[11] = new Cube(28, 182, -4, 12, 0, 0, false, 0, 0); - cubes[12] = new Cube(0, 182, -4, 12, 0, 0, false, 0, 2); - cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0, false, 0, 0); - cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0, false, 1, 1); - cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25, false, 5, 3); - cubes[16] = new Cube(42, 15, 20, 0, 0, 4, true, 2, 2); - cubes[17] = new Cube(67, 24, 20, 0, 0, 25); - cubes[18] = new Cube(56, 41, 20, 0, 0, 30, false, 3, 1); - cubes[19] = new Cube(24, 2, 20, 0, 0, 25, true, 0, 3); - cubes[20] = new Cube(26, 26, 20, 0, 0, 70, true, 2, 3); - cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35, true, 1, 0); - cubes[22] = new Cube(63, 133, 20, 0, 0, 80, false, 0, 2); - cubes[23] = new Cube(56, 159, 20, 0, 0, 65); - cubes[24] = new Cube(68, 194, 20, 0, -45, 0); - cubes[25] = new Cube(34, 194, 20, 20, 0, 35 ); - cubes[26] = new Cube(10, 194, 20, 0, -45, 0 ); // wired a bit funky - cubes[27] = new Cube(28, 162, 20, 0, 0, 65); - cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20); - cubes[29] = new Cube(13, 29, 40, 0, 0, 0, true, 0, 0); - cubes[30] = new Cube(55, 15, 40, 0, 0, 50, false, 0, 2); - cubes[31] = new Cube(78, 9, 40, 0, 0, 60, true, 5, 2); - cubes[32] = new Cube(80, 39, 40, 0, 0, 80, false, 0, 3); - cubes[33] = new Cube(34, 134, 40, 0, 0, 50, false, 0, 3); - cubes[34] = new Cube(42, 177, 40, 0, 0, 0); - cubes[35] = new Cube(41, 202, 40, 20, 0, 80); - cubes[36] = new Cube(21, 178, 40, 0, 0, 35); - cubes[37] = new Cube(18, 32, 60, 0, 0, 65, true, 0, 1); - cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube - cubes[39] = new Cube(39, 149, 60, 0, 0, 15); - cubes[40] = new Cube(60, 186, 60, 0, 0, 45); - cubes[41] = new Cube(48, 213, 56, 20, 0, 25); - cubes[42] = new Cube(22, 222, 60, 10, 10, 15, false, 0, 3); - cubes[43] = new Cube(28, 198, 60, 20, 0, 20, true, 5, 0); - cubes[44] = new Cube(12, 178, 60, 0, 0, 50, false, 4, 1); - cubes[45] = new Cube(18, 156, 60, 0, 0, 40); - cubes[46] = new Cube(30, 135, 60, 0, 0, 45); - cubes[47] = new Cube(10, 42, 80, 0, 0, 17, true, 0, 2); - cubes[48] = new Cube(34, 23, 80, 0, 0, 45, false, 0, 1); - cubes[49] = new Cube(77, 28, 80, 0, 0, 45); - cubes[50] = new Cube(53, 22, 80, 0, 0, 45); - cubes[51] = new Cube(48, 175, 80, 0, 0, 45); - cubes[52] = new Cube(66, 172, 80, 0, 0, 355, true, 5, 1);// _,195,_ originally - cubes[53] = new Cube(33, 202, 80, 25, 0, 85, false, 1, 3); - cubes[54] = new Cube(32, 176, 100, 0, 0, 20, false, 0, 2); - cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80); - cubes[56] = new Cube(1, 53, 0, 40, 70, 70); - cubes[57] = new Cube(-15, 24, 0, 15, 0, 0); - //cubes[58] what the heck happened here? never noticed before 4/8/2013 - //cubes[59] what the heck happened here? never noticed before 4/8/2013 - cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5, false, 4, 3); - cubes[61] = new Cube(32, 148, 100, 0, 0, 3, false, 4, 2); - cubes[62] = new Cube(30, 132, 90, 10, 350, 5); - cubes[63] = new Cube(22, 112, 100, 0, 20, 0, false, 4, 0); - cubes[64] = new Cube(35, 70, 95, 15, 345, 20); - cubes[65] = new Cube(38, 112, 98, 25, 0, 0, false, 4, 3); - cubes[66] = new Cube(70, 164, 100, 0, 0, 22); - cubes[68] = new Cube(29, 94, 105, 15, 20, 10, false, 4, 0); - cubes[69] = new Cube(30, 77, 100, 15, 345, 20, false, 2, 1); - cubes[70] = new Cube(38, 96, 95, 30, 0, 355); - //cubes[71]= new Cube(38,96,95,30,0,355); - cubes[72] = new Cube(44, 20, 100, 0, 0, 345); - cubes[73] = new Cube(28, 24, 100, 0, 0, 13, true, 5, 1); - cubes[74] = new Cube(8, 38, 100, 10, 0, 0, true, 5, 1); - cubes[75] = new Cube(20, 58, 100, 0, 0, 355, false, 2, 3); - cubes[76] = new Cube(22, 32, 120, 15, 327, 345, false, 4, 0); - cubes[77] = new Cube(50, 132, 80, 0, 0, 0, false, 0, 2); - cubes[78] = new Cube(20, 140, 80, 0, 0, 0, false, 0, 3); - return cubes; + +class TowerMapping { + public final float x, y, z; + public final float[][] cubePositions; + + TowerMapping(float x, float y, float z, float[][] cubePositions) { + this.x = x; + this.y = y; + this.z = z; + this.cubePositions = cubePositions; + } +} + +public Model buildModel() { + // The model is represented as an array of towers. The cubes in the tower + // are represenented relatively. Each tower has an x, y, z reference position, + // which is typically the base cube's bottom left corner. + // + // Following that is an array of floats. A 2-d array contains an x-offset + // and a z-offset from the reference position. Typically the first cube + // will just be {0, 0}. + // + // A 3-d array contains an x-offset, a z-offset, and a rotation about the + // y-axis. + // + // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT. + TowerMapping[] mapping = new TowerMapping[] { + + new TowerMapping(0, 0, 0, new float[][] { + {0, 0}, + {5, -10, 20}, + {0, -6}, + {-5, -2, -20}, + }), + + new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] { + {0, 0}, + {0, 5, 10}, + {0, 2, 20}, + {0, 0, 30}, + }), + + // Back Cubes behind DJ platform (in order of increasing x) + new TowerMapping(50, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {2, 0, 20}, + {-2, 10}, + {-5, 15, -20}, + {-2, 13}, + }), + + new TowerMapping(79, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {2, 0, 20}, + {4, 10}, + {2, 15, -20}, + {0, 13}, + }), + + new TowerMapping(107, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {4, 0, 20}, + {6, 10}, + {3, 15, -20}, + // {8, 13}, + }), + + new TowerMapping(133, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {-2, 0, 20}, + {0, 10}, + {2, 15, -20}, + // {4, 13} + }), + + new TowerMapping(165, 5, BASS_DEPTH, new float[][] { + {0, 0}, + {-1, 20}, + {2, 10}, + {-2, 15, -20}, + {3, 13}, + }), + + // front DJ cubes + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {0, -10, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT, BASS_HEIGHT, 10, new float[][] { + {3, 0}, + {2, -10, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {1, 0, 10}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {-1, 0}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 10, new float[][] { + {0, 0}, + {-1, 0}, + }), + + // left dj cubes + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] { + {0, 0}, + {0, 2, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] { + {0, 0}, + {0, 2, 20}, + }), + + // right dj cubes + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, Cube.EDGE_HEIGHT + 2, new float[][] { + {0, 0}, + {0, 2, 20}, + }), + + new TowerMapping((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT, 2*Cube.EDGE_HEIGHT + 4, new float[][] { + {0, 0}, + {0, 2, 20}, + }), + + new TowerMapping(200, 0, 0, new float[][] { + {0, 10}, + {5, 0, 20}, + {0, 4}, + {-5, 8, -20}, + {0, 3}, + }), + + new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] { + {10, 0, 40}, + {3, -2, 20}, + {0, 0, 40}, + {0, 0, 60}, + {0, 0, 40}, + }), + + new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] { + {0, 0, 40}, + {10, 0, 20}, + {5, 0, 40}, + {10, 0, 60}, + {12, 0, 40}, + }), + + new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] { + {0, 0, 40}, + {5, 0, 20}, + {8, 0, 40}, + {3, 0, 60}, + {0, 0, 40}, + }), + + new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] { + {0, 0, 40}, + {5, 0, 20}, + {2, 0, 40}, + {5, 0, 60}, + {0, 0, 40}, + }), + + }; + + ArrayList towerList = new ArrayList(); + ArrayList tower; + Cube[] cubes = new Cube[79]; + int cubeIndex = 1; + float x, y, z, ry; + for (TowerMapping tm : mapping) { + tower = new ArrayList(); + x = tm.x; + y = tm.y; + z = tm.z; + for (float[] cp : tm.cubePositions) { + ry = (cp.length >= 3) ? cp[2] : 0; + tower.add(cubes[cubeIndex++] = new Cube(x + cp[0], y, z + cp[1], 0, ry, 0)); + y += Cube.EDGE_HEIGHT; + } + towerList.add(new Tower(tower)); } + + return new Model(towerList, cubes); } +public PandaMapping[] buildPandaList() { + return new PandaMapping[] { + new PandaMapping( + "10.200.1.28", new int[][] { + { 1, 2, 3, 4 }, // ch1 + { 5, 6, 7, 8 }, // ch2 + { 9, 10, 11, 12 }, // ch3 + { 13, 14, 15, 16 }, // ch4 + { 17, 18, 19, 20 }, // ch5 + { 21, 22, 23, 24 }, // ch6 + { 25, 26, 27, 28 }, // ch7 + { 29, 30, 31, 32 }, // ch8 + }), + + new PandaMapping( + "10.200.1.29", new int[][] { + { 33, 34, 35, 36 }, // ch9 + { 37, 38, 39, 40 }, // ch10 + { 41, 42, 43, 44 }, // ch11 + { 45, 46, 47, 48 }, // ch12 + { 49, 50, 51, 52 }, // ch13 + { 53, 54, 55, 56 }, // ch14 + { 57, 58, 59, 60 }, // ch15 + { 61, 62, 63, 64 }, // ch16 + }), + + }; +} + +class PandaMapping { + + // How many channels are on the panda board + public final static int CHANNELS_PER_BOARD = 8; + + // How many cubes per channel xc_PB is configured for + public final static int CUBES_PER_CHANNEL = 4; + + // How many total pixels on each channel + public final static int PIXELS_PER_CHANNEL = Cube.POINTS_PER_CUBE * CUBES_PER_CHANNEL; + + // How many total pixels on the whole board + public final static int PIXELS_PER_BOARD = PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD; + + final String ip; + final int[][] channelList = new int[CHANNELS_PER_BOARD][CUBES_PER_CHANNEL]; + + PandaMapping(String ip, int[][] rawChannelList) { + this.ip = ip; + for (int chi = 0; chi < CHANNELS_PER_BOARD; ++chi) { + int[] cubes = (chi < rawChannelList.length) ? rawChannelList[chi] : new int[]{}; + for (int cui = 0; cui < CUBES_PER_CHANNEL; ++cui) { + channelList[chi][cui] = (cui < cubes.length) ? cubes[cui] : 0; + } + } + } +} + +