X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=lib%2Fothello.c;h=1115e92d82563ac0e795ba8d1d633c81d48f2004;hb=45ce2fe369cead248855111baa5fe0c0495acf69;hp=02eac9d82cad3c92011b35f03d4ca30e3e8262fc;hpb=74e2b93b658575fa792ada51c3bf1cdc3cfde247;p=Project_algorithmic_C.git diff --git a/lib/othello.c b/lib/othello.c index 02eac9d..1115e92 100644 --- a/lib/othello.c +++ b/lib/othello.c @@ -31,15 +31,16 @@ unsigned int current_player(unsigned int round_count) { } /* for consitency with ncurses, the board coordinates are in the following order: - * --x--> + * O--x--> * | * y * | - * v */ + * v + * The origin O has (1, 1) coordinates */ unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]) { - return pawn_array[y][x]; + return pawn_array[y-1][x-1]; } bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type) { @@ -54,24 +55,25 @@ bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], } } -/* helper function to set a value != empty at the (y, x) in the pawns array */ +/* helper function to set a value != empty at the (y, x) coordinates in the pawns array */ int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) { if (is_box_type(y, x, pawn_array, empty)) { - pawn_array[y][x] = type; - return pawn_array; + pawn_array[y-1][x-1] = type; + return (int**)pawn_array; } else { return NULL; } } static int** zero_pawns(unsigned int pawn_array[board_size][board_size]) { - for (unsigned int i = 0; i < board_size; i++) { - for (unsigned int j = 0; j < board_size; j++) { + + for (unsigned int i = 1; i <= board_size; i++) { + for (unsigned int j = 1; j <= board_size; j++) { pawn_array = set_pawn(i, j, empty, pawn_array); } } - return pawn_array; + return (int**)pawn_array; } /* set the pawns in the start position */ @@ -82,7 +84,7 @@ int** init_pawns(unsigned int pawn_array[board_size][board_size]) { pawn_array = set_pawn(4, 5, black, pawn_array); pawn_array = set_pawn(4, 4, white, pawn_array); pawn_array = set_pawn(5, 5, white, pawn_array); - return pawn_array; + return (int**)pawn_array; } unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type) { @@ -91,12 +93,77 @@ unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], un if (type > 2) { return -1; } - for (unsigned int i = 0; i < board_size; i++) { - for (unsigned int j = 0; j < board_size; j++) { - if (pawn_array[i][j] == type) { + for (unsigned int i = 1; i <= board_size; i++) { + for (unsigned int j = 1; j <= board_size; j++) { + if (is_box_type(i, j, pawn_array, type)) { count++; } } } return count; } + +bool is_valid_input(int y, int x, unsigned int pawn_array[board_size][board_size]) { + + /* FIXME: separate the tests to permit to print explicit error messages */ + if ((y > 0 && y < board_size + 1) && \ + (x > 0 && x < board_size + 1) && \ + is_box_type(y, x, pawn_array, empty)) { + return true; + } else { + return false; + } +} + +bool is_board_full(unsigned int pawn_array[board_size][board_size]) { + + /* an alternate method is to test the round count vs. 60 */ + for (unsigned int i = 1; i <= board_size; i++) { + for (unsigned int j = 1; j <= board_size; j++) { + if (is_box_type(i, j, pawn_array , empty)) { + return false; + } + } + } + return true; +} + +unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black) { + + if (nb_white > nb_black) { + return player_two; + } else if (nb_white < nb_black) { + return player_one; + } else { + return 0; + } +} + +void direction_to_coordinates(unsigned int direction, int* start_y, int* start_x) { + + if (direction == north) { + *start_y = *start_y - 1; + } else if (direction == north_east) { + *start_y = *start_y - 1; + *start_x = *start_x + 1; + } else if (direction == east) { + *start_x = *start_x + 1; + } else if (direction == south_east) { + *start_y = *start_y + 1; + *start_x = *start_x + 1; + } else if (direction == south) { + *start_y = *start_y + 1; + } else if (direction == south_west) { + *start_y = *start_y + 1; + *start_x = *start_x - 1; + } else if (direction == west) { + *start_x = *start_x - 1; + } else if (direction == north_west) { + *start_y = *start_y - 1; + *start_x = *start_x - 1; + } +} + +bool explore(int y, int x, int direction) { + +}