X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=lib%2Fothello.c;h=4e03069f0ee50981863601fb178ef5f93c49f1d3;hb=21b9239c8a14c5f9b5553d1f6a583307971b26e6;hp=12470ee23594486a59a00e6195fa93be463371ac;hpb=05e27bbf06669a1cc96112c9b133d95120b23a33;p=Project_algorithmic_C.git diff --git a/lib/othello.c b/lib/othello.c index 12470ee..4e03069 100644 --- a/lib/othello.c +++ b/lib/othello.c @@ -24,7 +24,7 @@ #include "debug.h" unsigned int current_player(unsigned int round_count) { - + if (round_count % 2 != 0) { return player_two; } else { @@ -46,11 +46,11 @@ unsigned int current_opponent(unsigned int current_player) { * | * y * | - * v + * v * The origin O has (1, 1) coordinates */ unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]) { - + return pawn_array[y-1][x-1]; } @@ -87,7 +87,7 @@ void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_siz /* reverse the pawn at (y, x) coordinates if it exists */ static void reverse_pawn(int y, int x, unsigned int pawn_array[board_size][board_size]) { - + if (is_box_type(y, x, pawn_array, black)) { set_pawn(y, x, white, pawn_array); } else if (is_box_type(y, x, pawn_array, white)) { @@ -180,15 +180,15 @@ unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black) { } } -static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { +static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { unsigned int nb_pawns_reversed = 0; int moving_y = y, moving_x = x; - /* count for pawns to reverse in the chosen direction */ + /* count the pawns to reverse in the chosen direction */ direction_to_coordinates(direction, &moving_y, &moving_x); while (true) { if (!is_valid_coordinates(moving_y, moving_x) || is_box_type(moving_y, moving_x, pawn_array, empty)) { - return 0; + return 0; } if (is_box_type(moving_y, moving_x, pawn_array, current_player)) { break; @@ -196,9 +196,18 @@ static unsigned int reverse_one_direction(int y, int x, int direction, unsigned nb_pawns_reversed++; direction_to_coordinates(direction, &moving_y, &moving_x); } + return nb_pawns_reversed; +} + +/* revert the pawns if needed in one direction */ +static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) { + unsigned int nb_pawns_reversed = 0; + int moving_y = y, moving_x = x; + + nb_pawns_reversed = count_pawn_to_reverse_one_direction(moving_y, moving_x, direction, current_player, pawn_array); /* now reverse the needed pawns */ - if (nb_pawns_reversed > 0) { + if (nb_pawns_reversed > 0 && !dry_run) { moving_y = y, moving_x = x; direction_to_coordinates(direction, &moving_y, &moving_x); while (!is_box_type(moving_y, moving_x, pawn_array, current_player)) { @@ -209,6 +218,22 @@ static unsigned int reverse_one_direction(int y, int x, int direction, unsigned return nb_pawns_reversed; } +/* loop optimized version of valid_shot changing nothing to the pawns 2D array */ +static bool is_legal_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { + unsigned int nb_pawns_reversed = 0; + + if (!is_valid_coordinates(y, x) || !is_box_type(y, x, pawn_array, empty)) { + return false; + } + + for (unsigned int direction = north; direction <= north_west; direction++) { + nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array, true); + if (nb_pawns_reversed > 0) { + return true; + } + } +} + /* play the shot if legal and flip or reverse the necessary pawns */ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { unsigned int nb_pawns_reversed = 0; @@ -218,9 +243,9 @@ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int } for (unsigned int direction = north; direction <= north_west; direction++) { - nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array); + nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array, false); } - + if (nb_pawns_reversed == 0) { return 0; } @@ -228,3 +253,34 @@ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int set_pawn(y, x, current_player, pawn_array); return nb_pawns_reversed; } + +struct shots_list_s build_playable_shots_list(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { + + for (unsigned int i = 0; i <= board_size; i++) { + for (unsigned int j = 0; j <= board_size; j++) { + if (is_legal_shot(y, x, current_player, pawn_array)) { + + } + } + } +} + +void create_shots_list_cell(struct shots_list_s* shots_list_cell) { + +} + +static void set_shots_list_coordinates(int y, int x, struct shots_list_s* shots_list) { + + if (is_valid_coordinates(y, x)) { + shots_list->y = y; + shots_list->x = x; + } +} + +void set_shots_lists_cell(int y, int x, unsigned int type, struct shots_list_s* shots_list) { + + if (type > 0 && type < 5) { + set_shots_list_coordinates(y, x, shots_list); + shots_list->type = type; + } +}