X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=lib%2Fothello.c;h=4f1b83ec52cd1b8cda16f1696b85c56a9e499b4b;hb=7aab9e03ce0779a461044f56bc3f478e1c8d2460;hp=dd92cfb0cbf51900afcff9bebc9bef7c254ba56a;hpb=b5cb4c1247e32f76b64166ac0b776de776374631;p=Project_algorithmic_C.git diff --git a/lib/othello.c b/lib/othello.c index dd92cfb..4f1b83e 100644 --- a/lib/othello.c +++ b/lib/othello.c @@ -180,11 +180,11 @@ unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black) { } } -static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { +static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { unsigned int nb_pawns_reversed = 0; int moving_y = y, moving_x = x; - /* count for pawns to reverse in the chosen direction */ + /* count the pawns to reverse in the chosen direction */ direction_to_coordinates(direction, &moving_y, &moving_x); while (true) { if (!is_valid_coordinates(moving_y, moving_x) || is_box_type(moving_y, moving_x, pawn_array, empty)) { @@ -196,9 +196,18 @@ static unsigned int reverse_one_direction(int y, int x, int direction, unsigned nb_pawns_reversed++; direction_to_coordinates(direction, &moving_y, &moving_x); } + return nb_pawns_reversed; +} + +/* revert the pawns if needed in one direction */ +static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) { + unsigned int nb_pawns_reversed = 0; + int moving_y = y, moving_x = x; + + nb_pawns_reversed = count_pawn_to_reverse_one_direction(moving_y, moving_x, direction, current_player, pawn_array); /* now reverse the needed pawns */ - if (nb_pawns_reversed > 0) { + if (nb_pawns_reversed > 0 && !dry_run) { moving_y = y, moving_x = x; direction_to_coordinates(direction, &moving_y, &moving_x); while (!is_box_type(moving_y, moving_x, pawn_array, current_player)) { @@ -209,6 +218,22 @@ static unsigned int reverse_one_direction(int y, int x, int direction, unsigned return nb_pawns_reversed; } +/* loop optimized version of valid_shot changing nothing to the pawns 2D array */ +static bool is_legal_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { + unsigned int nb_pawns_reversed = 0; + + if (!is_valid_coordinates(y, x) || !is_box_type(y, x, pawn_array, empty)) { + return false; + } + + for (unsigned int direction = north; direction <= north_west; direction++) { + nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array, true); + if (nb_pawns_reversed > 0) { + return true; + } + } +} + /* play the shot if legal and flip or reverse the necessary pawns */ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { unsigned int nb_pawns_reversed = 0; @@ -218,7 +243,7 @@ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int } for (unsigned int direction = north; direction <= north_west; direction++) { - nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array); + nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array, false); } if (nb_pawns_reversed == 0) { @@ -228,3 +253,34 @@ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int set_pawn(y, x, current_player, pawn_array); return nb_pawns_reversed; } + +struct shots_list_s build_playable_shots_list(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { + + for (unsigned int i = 0; i <= board_size; i++) { + for (unsigned int j = 0; j <= board_size; j++) { + if (is_legal_shot(y, x, current_player, pawn_array)) { + + } + } + } +} + +void create_shots_list_cell(struct shots_list_s* shots_list_cell) { + +} + +static void set_shots_list_coordinates(int y, int x, struct shots_list_s* shots_list) { + + if (is_valid_coordinates(y, x)) { + shots_list->y = y; + shots_list->x = x; + } +} + +void set_shots_lists_cell(int y, int x, unsigned int type, struct shots_list_s* shots_list) { + + if (type > 0 && type < 5) { + set_shots_list_coordinates(y, x, shots_list); + shots_list->type = type; + } +}