X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=lib%2Fothello.c;h=6b049b2c68ed06d70ca5fd2c29481ebd77ade9d3;hb=3de18b0799930ec82892a0ce65895716e1e8acbc;hp=14c1a9b8c883305a943fbf0f7ee3048f09c0c7d7;hpb=e801c2c4ab251286c93abe4dffd313f78c1af718;p=Project_algorithmic_C.git diff --git a/lib/othello.c b/lib/othello.c index 14c1a9b..6b049b2 100644 --- a/lib/othello.c +++ b/lib/othello.c @@ -23,6 +23,11 @@ #include "othello.h" #include "debug.h" +/** + * Get current round player integer + * @param round_count current round integer + * @return current round player + */ unsigned int current_player(unsigned int round_count) { if (round_count % 2 != 0) { @@ -32,7 +37,12 @@ unsigned int current_player(unsigned int round_count) { } } -unsigned int current_opponent(unsigned int current_player) { +/** + * Get current round opponent integer + * @param current_player current round player + * @return current round opponent integer + */ +static unsigned int current_opponent(unsigned int current_player) { if (current_player == player_one) { return player_two; @@ -49,12 +59,19 @@ unsigned int current_opponent(unsigned int current_player) { * v * The origin O has (1, 1) coordinates */ -unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]) { +/** + * Get pawn value at coordinates (y,x) + * @param y y coordinate + * @param x x coordinate + * @param pawn_array array of played pawns + * @return pawn integer type + */ +unsigned int get_box_value(unsigned int y, unsigned int x, unsigned int pawn_array[board_size][board_size]) { return pawn_array[y-1][x-1]; } -bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type) { +bool is_box_type(unsigned int y, unsigned int x, unsigned int pawn_array[board_size][board_size], unsigned int type) { if (type > 2) { return NULL; @@ -66,7 +83,7 @@ bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], } } -static bool is_valid_coordinates(int y, int x) { +static bool is_valid_coordinates(unsigned int y, unsigned int x) { if ((y > 0 && y < board_size + 1) && \ (x > 0 && x < board_size + 1)) { @@ -76,8 +93,14 @@ static bool is_valid_coordinates(int y, int x) { } } -/* helper function to set a correct value at the (y, x) coordinates in the pawns array */ -void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) { +/** + * Helper function to set a correct value at the (y,x) coordinates in the pawns array + * @param y [description] + * @param x [description] + * @param type [description] + * @param pawn_array [description] + */ +void set_pawn(unsigned int y, unsigned int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) { if (type > 0 && type < 3 && \ is_valid_coordinates(y, x)) { @@ -86,7 +109,7 @@ void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_siz } /* reverse the pawn at (y, x) coordinates if it exists */ -static void reverse_pawn(int y, int x, unsigned int pawn_array[board_size][board_size]) { +static void reverse_pawn(unsigned int y, unsigned int x, unsigned int pawn_array[board_size][board_size]) { if (is_box_type(y, x, pawn_array, black)) { set_pawn(y, x, white, pawn_array); @@ -97,14 +120,17 @@ static void reverse_pawn(int y, int x, unsigned int pawn_array[board_size][board void zero_pawns(unsigned int pawn_array[board_size][board_size]) { - for (int i = 1; i <= board_size; i++) { - for (int j = 1; j <= board_size; j++) { + for (unsigned int i = 1; i <= board_size; i++) { + for (unsigned int j = 1; j <= board_size; j++) { set_pawn(i, j, empty, pawn_array); } } } -/* set the pawns in the start position */ +/** + * Set the pawns in the start position + * @param pawn_array array of played pawns + */ void init_pawns(unsigned int pawn_array[board_size][board_size]) { /* the 2D array zeroing is not necessary if it is properly initialized to zero */ @@ -121,8 +147,8 @@ unsigned int count_pawns_type(unsigned int pawn_array[board_size][board_size], u if (type > 2) { return 0; } - for (int i = 1; i <= board_size; i++) { - for (int j = 1; j <= board_size; j++) { + for (unsigned int i = 1; i <= board_size; i++) { + for (unsigned int j = 1; j <= board_size; j++) { if (is_box_type(i, j, pawn_array, type)) { count++; } @@ -131,7 +157,7 @@ unsigned int count_pawns_type(unsigned int pawn_array[board_size][board_size], u return count; } -static void direction_to_coordinates(unsigned int direction, int* start_y, int* start_x) { +static void direction_to_coordinates(unsigned int direction, unsigned int* start_y, unsigned int* start_x) { if (direction == north) { *start_y = *start_y - 1; @@ -159,8 +185,8 @@ static void direction_to_coordinates(unsigned int direction, int* start_y, int* bool is_board_full(unsigned int pawn_array[board_size][board_size]) { /* an alternate method is to test the round count vs. 60 */ - for (int i = 1; i <= board_size; i++) { - for (int j = 1; j <= board_size; j++) { + for (unsigned int i = 1; i <= board_size; i++) { + for (unsigned int j = 1; j <= board_size; j++) { if (is_box_type(i, j, pawn_array , empty)) { return false; } @@ -180,9 +206,9 @@ unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black) { } } -static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { +static unsigned int count_pawn_to_reverse_one_direction(unsigned int y, unsigned int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { unsigned int nb_pawns_reversed = 0; - int moving_y = y, moving_x = x; + unsigned int moving_y = y, moving_x = x; /* count the pawns to reverse in the chosen direction */ direction_to_coordinates(direction, &moving_y, &moving_x); @@ -200,9 +226,9 @@ static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direct } /* revert the pawns if needed in one direction */ -static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) { +static unsigned int reverse_one_direction(unsigned int y, unsigned int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) { unsigned int nb_pawns_reversed = 0; - int moving_y = y, moving_x = x; + unsigned int moving_y = y, moving_x = x; nb_pawns_reversed = count_pawn_to_reverse_one_direction(moving_y, moving_x, direction, current_player, pawn_array); @@ -219,7 +245,7 @@ static unsigned int reverse_one_direction(int y, int x, int direction, unsigned } /* loop optimized version of valid_shot function changing nothing to the pawns 2D array */ -bool is_legal_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { +bool is_legal_shot(unsigned int y, unsigned int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { unsigned int nb_pawns_reversed = 0; if (!is_valid_coordinates(y, x) || !is_box_type(y, x, pawn_array, empty)) { @@ -236,7 +262,7 @@ bool is_legal_shot(int y, int x, unsigned int current_player, unsigned int pawn_ } /* play the shot if legal and flip or reverse the necessary pawns */ -unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { +unsigned int valid_shot(unsigned int y, unsigned int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { unsigned int nb_pawns_reversed = 0; if (!is_valid_coordinates(y, x) || !is_box_type(y, x, pawn_array, empty)) { @@ -255,7 +281,7 @@ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int return nb_pawns_reversed; } -static void add_shots_list_cell(int y, int x, unsigned int type, struct shots_list_s* shots_list) { +static void add_shots_list_cell(unsigned int y, unsigned int x, unsigned int type, struct shots_list_s* shots_list) { struct shots_list_s* list_cell = (struct shots_list_s*)malloc(sizeof(struct shots_list_s)); if (!list_cell) { exit(EXIT_FAILURE); @@ -277,7 +303,6 @@ void free_shots_list(struct shots_list_s* shots_list) { list_del(&(list_counter->list)); free(list_counter); } - } void build_playable_shots_list(unsigned int current_player, struct shots_list_s* shots_list, unsigned int pawn_array[board_size][board_size]) {