X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=lib%2Fothello.c;h=857625a1d08befd3868a17b9b9ef20914141445b;hb=3243371edb8b286cf832c512e63f302dad6e1de2;hp=e1290b4f3f39e6455e8711e784404827552c77aa;hpb=a80646b74eca11c71696dedeb674870437c5bb6f;p=Project_algorithmic_C.git diff --git a/lib/othello.c b/lib/othello.c index e1290b4..857625a 100644 --- a/lib/othello.c +++ b/lib/othello.c @@ -24,7 +24,7 @@ #include "debug.h" unsigned int current_player(unsigned int round_count) { - + if (round_count % 2 != 0) { return player_two; } else { @@ -46,11 +46,11 @@ unsigned int current_opponent(unsigned int current_player) { * | * y * | - * v + * v * The origin O has (1, 1) coordinates */ unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]) { - + return pawn_array[y-1][x-1]; } @@ -67,7 +67,7 @@ bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], } static bool is_valid_coordinates(int y, int x) { - + if ((y > 0 && y < board_size + 1) && \ (x > 0 && x < board_size + 1)) { return true; @@ -82,12 +82,12 @@ void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_siz if (type > 0 && type < 3 && \ is_valid_coordinates(y, x)) { pawn_array[y-1][x-1] = type; - } + } //FIXME: else case should set invalid values to permit to catch errors } /* reverse the pawn at (y, x) coordinates if it exists */ static void reverse_pawn(int y, int x, unsigned int pawn_array[board_size][board_size]) { - + if (is_box_type(y, x, pawn_array, black)) { set_pawn(y, x, white, pawn_array); } else if (is_box_type(y, x, pawn_array, white)) { @@ -180,25 +180,34 @@ unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black) { } } -static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { - unsigned int nb_pawns_reserved = 0; +static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { + unsigned int nb_pawns_reversed = 0; int moving_y = y, moving_x = x; - /* count for pawn to reverse in the chosen direction */ + /* count the pawns to reverse in the chosen direction */ direction_to_coordinates(direction, &moving_y, &moving_x); while (true) { if (!is_valid_coordinates(moving_y, moving_x) || is_box_type(moving_y, moving_x, pawn_array, empty)) { - return 0; + return 0; } if (is_box_type(moving_y, moving_x, pawn_array, current_player)) { break; } - nb_pawns_reserved++; + nb_pawns_reversed++; direction_to_coordinates(direction, &moving_y, &moving_x); } + return nb_pawns_reversed; +} + +/* revert the pawns if needed in one direction */ +static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) { + unsigned int nb_pawns_reversed = 0; + int moving_y = y, moving_x = x; - /* now reverse the needed panws */ - if (nb_pawns_reserved > 0) { + nb_pawns_reversed = count_pawn_to_reverse_one_direction(moving_y, moving_x, direction, current_player, pawn_array); + + /* now reverse the needed pawns */ + if (nb_pawns_reversed > 0 && !dry_run) { moving_y = y, moving_x = x; direction_to_coordinates(direction, &moving_y, &moving_x); while (!is_box_type(moving_y, moving_x, pawn_array, current_player)) { @@ -206,25 +215,82 @@ static unsigned int reverse_one_direction(int y, int x, int direction, unsigned direction_to_coordinates(direction, &moving_y, &moving_x); } } - return nb_pawns_reserved; + return nb_pawns_reversed; +} + +/* loop optimized version of valid_shot function changing nothing to the pawns 2D array */ +bool is_legal_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { + unsigned int nb_pawns_reversed = 0; + + if (!is_valid_coordinates(y, x) || !is_box_type(y, x, pawn_array, empty)) { + return false; + } + + for (unsigned int direction = north; direction <= north_west; direction++) { + nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array, true); + if (nb_pawns_reversed > 0) { + return true; + } + } + return false; } /* play the shot if legal and flip or reverse the necessary pawns */ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { - unsigned int nb_pawns_reserved = 0; + unsigned int nb_pawns_reversed = 0; if (!is_valid_coordinates(y, x) || !is_box_type(y, x, pawn_array, empty)) { return 0; } for (unsigned int direction = north; direction <= north_west; direction++) { - nb_pawns_reserved += reverse_one_direction(y, x, direction, current_player, pawn_array); + nb_pawns_reversed += reverse_one_direction(y, x, direction, current_player, pawn_array, false); } - - if (nb_pawns_reserved == 0) { - return 0; + + if (nb_pawns_reversed == 0) { + return nb_pawns_reversed; } set_pawn(y, x, current_player, pawn_array); - return nb_pawns_reserved; + return nb_pawns_reversed; +} + +static void add_shots_list_cell(int y, int x, unsigned int type, struct shots_list_s* shots_list) { + struct shots_list_s* list_cell = malloc(sizeof(struct shots_list_s)); + if (!list_cell) { + exit(EXIT_FAILURE); + } + + if (type > 0 && type < 5 && is_valid_coordinates(y, x)) { + list_cell->y = y; + list_cell->x = x; + list_cell->type = type; + list_add_tail(&(list_cell->list), &(shots_list->list)); + } +} + +void free_shots_list(struct shots_list_s* shots_list) { + struct shots_list_s* list_counter; + + while (!list_empty(&shots_list->list)) { + list_counter = list_entry(shots_list->list.next, struct shots_list_s, list); + list_del(&list_counter->list); + free(list_counter); + } + +} + +void build_playable_shots_list(unsigned int current_player, struct shots_list_s* shots_list, unsigned int pawn_array[board_size][board_size]) { + + for (unsigned int i = 0; i <= board_size; i++) { + for (unsigned int j = 0; j <= board_size; j++) { + if (is_legal_shot(i, j, current_player, pawn_array)) { + add_shots_list_cell(i, j, hint_allowed, shots_list); + /* FIXME: a neighbourhood detection is needed + } else if (is_box_type(i, j, pawn_array, empty)){ + add_shots_list_cell(i, j, hint_forbidden, shots_list); + */ + } + } + } }