X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=src%2Flib%2Fplatform%2Fthreads%2Fthreads.h;h=ead0ebdcb18c5e53525f60bb1882cdf9f12fabe6;hb=5f2f3609d7ee857ac7e5d03600fbd735e99c892f;hp=7fea6026a228ede1ecd43023d2d6d5433ac12562;hpb=4fe8d858f161384e8f808751c47d0e7e541b3adb;p=deb_libcec.git diff --git a/src/lib/platform/threads/threads.h b/src/lib/platform/threads/threads.h index 7fea602..ead0ebd 100644 --- a/src/lib/platform/threads/threads.h +++ b/src/lib/platform/threads/threads.h @@ -2,7 +2,7 @@ /* * This file is part of the libCEC(R) library. * - * libCEC(R) is Copyright (C) 2011 Pulse-Eight Limited. All rights reserved. + * libCEC(R) is Copyright (C) 2011-2012 Pulse-Eight Limited. All rights reserved. * libCEC(R) is an original work, containing original code. * * libCEC(R) is a trademark of Pulse-Eight Limited. @@ -40,11 +40,19 @@ namespace PLATFORM public: CThread(void) : m_bStop(false), - m_bRunning(false) {} + m_bRunning(false), + m_bStopped(false), + m_thread(NULL) {} virtual ~CThread(void) { - StopThread(); + StopThread(0); + void *retVal; + if (m_thread) + ThreadsWait(m_thread, &retVal); + #if defined(__WINDOWS__) + (void *)retVal; //"unreferenced local variable" warning + #endif } static void *ThreadHandler(CThread *thread) @@ -53,52 +61,60 @@ namespace PLATFORM if (thread) { - CLockObject lock(thread->m_threadMutex); - thread->m_bRunning = true; - lock.Unlock(); - thread->m_threadCondition.Broadcast(); + { + CLockObject lock(thread->m_threadMutex); + thread->m_bRunning = true; + thread->m_bStopped = false; + thread->m_threadCondition.Broadcast(); + } retVal = thread->Process(); - lock.Lock(); - thread->m_bRunning = false; - lock.Unlock(); - thread->m_threadCondition.Broadcast(); + { + CLockObject lock(thread->m_threadMutex); + thread->m_bRunning = false; + thread->m_bStopped = true; + thread->m_threadCondition.Broadcast(); + } } return retVal; } - inline bool IsRunning(void) + virtual bool IsRunning(void) { CLockObject lock(m_threadMutex); return m_bRunning; } - inline bool IsStopped(void) + virtual bool IsStopped(void) { CLockObject lock(m_threadMutex); return m_bStop; } - inline bool CreateThread(bool bWait = true) + virtual bool CreateThread(bool bWait = true) { - bool bReturn(false); - CLockObject lock(m_threadMutex); - if (!IsRunning()) + bool bReturn(false); + CLockObject lock(m_threadMutex); + if (!IsRunning()) + { + m_bStop = false; + if (ThreadsCreate(m_thread, CThread::ThreadHandler, ((void*)static_cast(this)))) { - m_bStop = false; - if (ThreadsCreate(m_thread, CThread::ThreadHandler, ((void*)static_cast(this)))) - { - if (bWait) - m_threadCondition.Wait(m_threadMutex); - bReturn = true; - } + if (bWait) + m_threadCondition.Wait(m_threadMutex, m_bRunning); + bReturn = true; } + } return bReturn; } - inline bool StopThread(bool bWaitForExit = true) + /*! + * @brief Stop the thread + * @param iWaitMs negative = don't wait, 0 = infinite, or the amount of ms to wait + */ + virtual bool StopThread(int iWaitMs = 5000) { bool bReturn(true); bool bRunning(false); @@ -106,33 +122,38 @@ namespace PLATFORM CLockObject lock(m_threadMutex); bRunning = IsRunning(); m_bStop = true; - m_threadCondition.Broadcast(); } - if (bRunning && bWaitForExit) + if (bRunning && iWaitMs >= 0) + { + CLockObject lock(m_threadMutex); + bReturn = m_threadCondition.Wait(m_threadMutex, m_bStopped, iWaitMs); + } + else { - void *retVal = NULL; - bReturn = ThreadsWait(m_thread, &retVal); + bReturn = true; } - return true; + + return bReturn; } - inline bool Sleep(uint32_t iTimeout) + virtual bool Sleep(uint32_t iTimeout) { CLockObject lock(m_threadMutex); - return m_bStop ? false : m_threadCondition.Wait(m_threadMutex, iTimeout); + return m_bStop ? false : m_threadCondition.Wait(m_threadMutex, m_bStopped, iTimeout); } virtual void *Process(void) = 0; protected: void SetRunning(bool bSetTo); + CMutex m_threadMutex; private: - bool m_bStop; - bool m_bRunning; - CCondition m_threadCondition; - CMutex m_threadMutex; - thread_t m_thread; + bool m_bStop; + bool m_bRunning; + bool m_bStopped; + CCondition m_threadCondition; + thread_t m_thread; }; };