X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=src%2Fmain.c;h=3ed7991b2229685cdc40c975a1937b38f3709f32;hb=3243371edb8b286cf832c512e63f302dad6e1de2;hp=08c621621dcd56cc33380adfde270055f0993af4;hpb=a80646b74eca11c71696dedeb674870437c5bb6f;p=Project_algorithmic_C.git diff --git a/src/main.c b/src/main.c index 08c6216..3ed7991 100644 --- a/src/main.c +++ b/src/main.c @@ -15,21 +15,17 @@ int main() { bool exit_condition = false; unsigned int nb_white = 0, nb_black = 0; - char* title_msg = "Jeu Othello"; - char* score_msg = "Pions %s: %d"; - char* player_msg = "Joueur %d (%s) joue !"; - char* winner_msg = "Joueur %d (%s) gagne !"; - char* draw_msg = "Egalite !"; - - /* linked list of the history shots */ - //struct shots_history_list_s shots_history; - //INIT_LIST_HEAD(&shots_history.list); - /* linked list of black playable shots */ - struct shots_list_s black_playable_shots; - INIT_LIST_HEAD(&black_playable_shots.list); - /* linked list of white playable shots */ - struct shots_list_s white_playable_shots; - INIT_LIST_HEAD(&white_playable_shots.list); + const char* title_msg = "Jeu Othello"; + const char* score_msg = "Pions %s: %d"; + const char* invalid_move_msg = "Coup invalide"; + const char* player_msg = "Joueur %d (%s) joue !"; + const char* winner_msg = "Joueur %d (%s) gagne !"; + const char* draw_msg = "Egalite !"; + const char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer"; + + /* linked list of playable shots */ + struct shots_list_s playable_shots; + INIT_LIST_HEAD(&playable_shots.list); unsigned int pawns[board_size][board_size] = { {0, 0}, @@ -77,48 +73,73 @@ int main() { nb_white = count_pawns_type(pawns, white); nb_black = count_pawns_type(pawns, black); - + mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black); mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white); - + + build_playable_shots_list(player, &playable_shots, pawns); + print_shots_list(board_center_y, board_center_x, &playable_shots); + display_array(1, 1, pawns); int y; char x_char; bool input_ok = false; + unsigned int nb_pawns_reversed = 0; do { y = 0; - x_char = ""; - char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):"; - int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x_char); + x_char = (char)""; + const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):"; + int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char); int x = map_col_letter_to_index(x_char); - if (valid_shot(y, x, player, pawns) > 0 && prmt_rt == 1) { + /* TODO: a comparaison to the linked list of playable shots is better */ + if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) { + nb_pawns_reversed = valid_shot(y, x, player, pawns); input_ok = true; + clear(); + } else { + mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg); } } while (!input_ok); + free_shots_list(&playable_shots); + round++; /* increment the round count */ /* here are all the end of the game conditions */ if (is_board_full(pawns)) { + print_board(board_center_y, board_center_x); + /* print the updated pawns before exiting */ + print_pawns(board_center_y, board_center_x, pawns); unsigned int winner = eval_winner(nb_white, nb_black); if (winner != 0) { if (winner == player_one) { - mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir"); + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir"); } else { - mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc"), winner_msg, winner, "blanc"); + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc"); } } else { mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg); } - /* print and implement restart possibility */ + mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg); exit_condition = true; + /* getch() is blocking */ + int key_exit = getch(); + if (key_exit == 'r') { + round = 0; + player = player_one; + nb_white = nb_black = 0; + /* FIXME: do not seem properly reset the pawns 2D array */ + init_pawns(pawns); + exit_condition = false; + clear(); + } } - + refresh(); } while (!exit_condition); - + endwin(); exit(EXIT_SUCCESS);