X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=src%2Fmain.c;h=99ed64ea5837c849efdd82c0dc6bbed8e5e21c28;hb=d7813f1e27e72b358e7e616e132b63f35ae7ef29;hp=ead55ef8004ee9c018a5ace3fbb72c82cb1d5cb5;hpb=4ddf6f1a0411ed147ba7a2ac178c186ebef374b5;p=Project_algorithmic_C.git diff --git a/src/main.c b/src/main.c index ead55ef..99ed64e 100644 --- a/src/main.c +++ b/src/main.c @@ -4,34 +4,141 @@ #include #include "ui.h" +#include "othello.h" +#include "debug.h" int main() { + int min_y = 26 + 6, min_x = 42 + 14 + 15 + 4; int row = 0, col = 0; - int key_pressed = 0; + unsigned int round = 0; + unsigned int player = player_one; /* first player is black */ bool exit_condition = false; + unsigned int nb_white = 0, nb_black = 0; + + const char* title_msg = "Jeu Othello"; + const char* score_msg = "Pions %s: %d"; + const char* invalid_move_msg = "Coup invalide"; + const char* player_msg = "Joueur %d (%s) joue !"; + const char* winner_msg = "Joueur %d (%s) gagne !"; + const char* draw_msg = "Egalite !"; + const char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer"; + + /* linked list of playable shots */ + struct shots_list_s playable_shots; + INIT_LIST_HEAD(&playable_shots.list); + + unsigned int pawns[board_size][board_size] = { + {0, 0}, + {0, 0} + }; + init_pawns(pawns); initscr(); if (has_colors() == false) { endwin(); - printf("Votre terminal ne supporte pas les couleurs\n"); + printf("Votre terminal ne supporte pas les couleurs.\n"); exit(EXIT_FAILURE); } start_color(); getmaxyx(stdscr, row, col); - noecho(); + if (row < min_y || col < min_x) { + endwin(); + printf("Votre terminal est trop petit pour afficher ce jeu.\n"); + printf("Merci d'agrandir la fenetre de votre terminal.\n"); + exit(EXIT_FAILURE); + } + echo(); curs_set(0); - /* center the board */ - int center_board_y = row/2 - 23/2; - int center_board_x = col/2 - 40/2; + /* center */ + int center_y = row/2; + int center_x = col/2; + /* base coordinates to center the board */ + int board_center_y = center_y - 26/2; + int board_center_x = center_x - 42/2; do { - print_board(center_board_y, center_board_x); + print_board(board_center_y, board_center_x); + print_pawns(board_center_y, board_center_x, pawns); + + mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg); + + player = current_player(round); + + if (player == player_one) { + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "noir")/2, player_msg, player, "noir"); + } else { + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc"); + } - key_pressed = getch(); - if (key_pressed == 'q') { + nb_white = count_pawns_type(pawns, white); + nb_black = count_pawns_type(pawns, black); + + mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black); + mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white); + + build_playable_shots_list(player, &playable_shots, pawns); + print_shots_list(board_center_y, board_center_x, &playable_shots); + + display_array(1, 1, pawns); + + int y; + char x_char; + bool input_ok = false; + bool first_run = true; + unsigned int nb_pawns_reversed = 0; + do { + y = 0; + x_char = (char)""; + const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):"; + int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char); + int x = map_col_letter_to_index(x_char); + /* TODO: a comparaison to the linked list of playable shots is better */ + if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) { + nb_pawns_reversed = valid_shot(y, x, player, pawns); + input_ok = true; + clear(); + } else { + mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg); + } + } while (!input_ok); + + free_shots_list(&playable_shots); + + round++; /* increment the round count */ + + /* here are all the end of the game conditions */ + if (is_board_full(pawns)) { + print_board(board_center_y, board_center_x); + /* print the updated pawns array before exiting */ + print_pawns(board_center_y, board_center_x, pawns); + unsigned int winner = eval_winner(nb_white, nb_black); + if (winner != 0) { + if (winner == player_one) { + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir"); + } else { + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc"); + } + } else { + mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg); + } + mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg); exit_condition = true; + /* getch() is blocking */ + int key_exit = getch(); + if (key_exit == 'r') { + round = 0; + player = player_one; + nb_white = nb_black = 0; + /* FIXME: do not seem properly reset the pawns 2D array */ + init_pawns(pawns); + exit_condition = false; + clear(); + } } + + refresh(); + } while (!exit_condition); endwin();