X-Git-Url: https://git.piment-noir.org/?a=blobdiff_plain;f=src%2Fmain.c;h=a86a7efd94f125123d6aca435bfb62fdde7599b8;hb=9240af1ae3159c7ba2f1ff1152089efd7fa5e38e;hp=6a56eed094f9393d6c8a598af3873e370a6b7f52;hpb=45ce2fe369cead248855111baa5fe0c0495acf69;p=Project_algorithmic_C.git diff --git a/src/main.c b/src/main.c index 6a56eed..a86a7ef 100644 --- a/src/main.c +++ b/src/main.c @@ -15,14 +15,23 @@ int main() { bool exit_condition = false; unsigned int nb_white = 0, nb_black = 0; - char* title_msg = "Jeu Othello"; - char* score_msg = "Pions %s: %d"; - char* player_msg = "Joueur %d (%s) joue !"; - char* winner_msg = "Joueur %d (%s) gagne !"; - char* draw_msg = "Egalite !"; - - unsigned int pawns[board_size][board_size] = {{}}; - pawns[board_size][board_size] = init_pawns(pawns); + const char* title_msg = "Jeu Othello"; + const char* score_msg = "Pions %s: %d"; + const char* invalid_move_msg = "Coup invalide"; + const char* player_msg = "Joueur %d (%s) joue !"; + const char* winner_msg = "Joueur %d (%s) gagne !"; + const char* draw_msg = "Egalite !"; + const char* exit_msg = "Pressez une touche pour sortir ou \'r\' pour rejouer"; + + /* linked list of playable shots */ + struct shots_list_s playable_shots; + INIT_LIST_HEAD(&playable_shots.list); + + unsigned int pawns[board_size][board_size] = { + {0, 0}, + {0, 0} + }; + init_pawns(pawns); initscr(); if (has_colors() == false) { @@ -34,11 +43,10 @@ int main() { getmaxyx(stdscr, row, col); if (row < min_y || col < min_x) { endwin(); - printf("Votre terminal est trop petit pour afficher le jeu.\n"); + printf("Votre terminal est trop petit pour afficher ce jeu.\n"); printf("Merci d'agrandir la fenetre de votre terminal.\n"); exit(EXIT_FAILURE); } - /* FIXME: fail if the screen size is too small */ echo(); curs_set(0); @@ -63,54 +71,73 @@ int main() { mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, player_msg, player, "blanc")/2, player_msg, player, "blanc"); } - nb_white = count_pawn_type(pawns, white); - nb_black = count_pawn_type(pawns, black); - + nb_white = count_pawns_type(pawns, white); + nb_black = count_pawns_type(pawns, black); + mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black); mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white); + build_playable_shots_list(player, &playable_shots, pawns); + print_shots_list(board_center_y, board_center_x, &playable_shots); + free_shots_list(&playable_shots); + + display_array(1, 1, pawns); + int y; - char x; + char x_char; bool input_ok = false; + unsigned int nb_pawns_reversed = 0; do { y = 0; - x = (char)""; - char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):"; - int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x); - if (is_valid_input(y, map_col_letter_to_index(x), pawns) && prmt_rt == 1) { + x_char = (char)""; + const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):"; + int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char); + int x = map_col_letter_to_index(x_char); + nb_pawns_reversed = valid_shot(y, x, player, pawns); + if (nb_pawns_reversed > 0 && prmt_rt == 1) { input_ok = true; + clear(); + } else { + mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg); } } while (!input_ok); - pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_index(x), player, pawns); - struct shots_history_list_s shots_history; - INIT_LIST_HEAD(&shots_history.list); - struct shots_history_list_s shots_elmt; - shots_elmt.pawn_array_member = &pawns[y-1][x-1]; - list_add(&shots_elmt.list, &shots_history.list); round++; /* increment the round count */ - refresh(); - /* here are all the end of the game conditions */ - //if (is_board_full(pawns) || (round == 60)) { if (is_board_full(pawns)) { - int winner = eval_winner(nb_white, nb_black); + print_board(board_center_y, board_center_x); + /* print the updated pawns before exiting */ + print_pawns(board_center_y, board_center_x, pawns); + unsigned int winner = eval_winner(nb_white, nb_black); if (winner != 0) { if (winner == player_one) { - mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir"), winner_msg, winner, "noir"); + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir"); } else { - mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc"), winner_msg, winner, "blanc"); + mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc"); } } else { mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg); } - /* print and implement restart possibility */ + mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg); exit_condition = true; + /* getch() is blocking */ + int key_exit = getch(); + if (key_exit == 'r') { + round = 0; + player = player_one; + nb_white = nb_black = 0; + /* FIXME: do not seem properly reset the pawns 2D array */ + init_pawns(pawns); + exit_condition = false; + clear(); + } } + refresh(); + } while (!exit_condition); - + endwin(); exit(EXIT_SUCCESS);