Signed-off-by: Jérôme Benoit <jerome.benoit@piment-noir.org>
LIBRARY_NAME:=lib$(BINARY_NAME)
LIBRARY_PATH:=lib
LDLIBS:=-l$(BINARY_NAME) -lncurses -ltinfo
-BUILD_TYPE:=debug
-#BUILD_TYPE:=release
+#BUILD_TYPE:=debug
+BUILD_TYPE:=release
# ====================================
# DO NOT CHANGE STUFF BEYOND THIS LINE
list_del(&(list_counter->list));
free(list_counter);
}
-
}
void build_playable_shots_list(unsigned int current_player, struct shots_list_s* shots_list, unsigned int pawn_array[board_size][board_size]) {