bool CSLCommandHandler::ActivateSource(void)
{
+ if (!m_bSLEnabled)
+ return true;
+
if (m_bActiveSourceSent)
- return false;
+ return true;
m_bActiveSourceSent = true;
CCECBusDevice *primary = m_processor->GetPrimaryDevice();
bReturn = device->TransmitPowerState(command.initiator);
device->SetPowerStatus(CEC_POWER_STATUS_ON);
}
- else if (!ActivateSource())
- {
- /* assume that we've bugged out */
- CLibCEC::AddLog(CEC_LOG_NOTICE, "LG seems to have bugged out. resetting to 'in transition standby to on'");
- m_bActiveSourceSent = false;
- device->SetPowerStatus(CEC_POWER_STATUS_IN_TRANSITION_STANDBY_TO_ON);
- bReturn = device->TransmitPowerState(command.initiator);
- device->SetPowerStatus(CEC_POWER_STATUS_ON);
- }
else
{
- bReturn = true;
+ if (!m_bActiveSourceSent)
+ {
+ device->SetPowerStatus(CEC_POWER_STATUS_IN_TRANSITION_STANDBY_TO_ON);
+ bReturn = device->TransmitPowerState(command.initiator);
+ ActivateSource();
+ }
+ else if (m_resetPowerState.IsSet() && m_resetPowerState.TimeLeft() > 0)
+ {
+ /* assume that we've bugged out */
+ CLibCEC::AddLog(CEC_LOG_NOTICE, "LG seems to have bugged out. resetting to 'in transition standby to on'");
+ m_bActiveSourceSent = false;
+ device->SetPowerStatus(CEC_POWER_STATUS_IN_TRANSITION_STANDBY_TO_ON);
+ bReturn = device->TransmitPowerState(command.initiator);
+ device->SetPowerStatus(CEC_POWER_STATUS_ON);
+ m_resetPowerState.Init(5000);
+ }
+ else
+ {
+ bReturn = device->TransmitPowerState(command.initiator);
+ m_resetPowerState.Init(5000);
+ }
}
}
*/
#include "CECCommandHandler.h"
+#include "../platform/util/timeutils.h"
namespace CEC
{
virtual bool HandleFeatureAbort(const cec_command &command);
virtual bool HandleStandby(const cec_command &command);
- bool m_bSLEnabled;
- bool m_bPowerStateReset;
- bool m_bActiveSourceSent;
+ bool m_bSLEnabled;
+ bool m_bPowerStateReset;
+ bool m_bActiveSourceSent;
+ PLATFORM::CTimeout m_resetPowerState;
};
};