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cec: store the vendor ID when it's sent via CEC_OPCODE_DEVICE_VENDOR_ID. don't respon...
author
Lars Op den Kamp
<lars@opdenkamp.eu>
Tue, 25 Oct 2011 17:47:00 +0000
(19:47 +0200)
committer
Lars Op den Kamp
<lars@opdenkamp.eu>
Tue, 25 Oct 2011 17:47:34 +0000
(19:47 +0200)
src/lib/CECProcessor.cpp
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diff --git
a/src/lib/CECProcessor.cpp
b/src/lib/CECProcessor.cpp
index 88541c01fb315821f402f3f62af1b3cc1c90d0f0..97b6e54018356bdb1ccad52476941543ec950aa1 100644
(file)
--- a/
src/lib/CECProcessor.cpp
+++ b/
src/lib/CECProcessor.cpp
@@
-552,9
+552,11
@@
void CCECProcessor::ParseCommand(cec_command &command)
case CEC_OPCODE_GIVE_DEVICE_VENDOR_ID:
ReportVendorID(command.initiator);
break;
+ case CEC_OPCODE_DEVICE_VENDOR_ID:
+ ParseVendorId(command.initiator, command.parameters);
+ break;
case CEC_OPCODE_VENDOR_COMMAND_WITH_ID:
ParseVendorId(command.initiator, command.parameters);
- TransmitAbort(command.initiator, CEC_OPCODE_VENDOR_COMMAND_WITH_ID);
break;
case CEC_OPCODE_GIVE_DECK_STATUS:
// need to support opcodes play and deck control before doing anything with this