/*
* =====================================================================================
*
- * Filename: constants.h
+ * Filename: constants.c
*
- * Description: Header for constant values
+ * Description: Constant values definition
*
* Version: 1.0
* Created: 24/04/2017 21:06:32
*/
/* exported const definitions */
-const int empty = 0;
-const int white = 1;
-const int black = 2;
+
+#include "constants.h"
+
+//const unsigned int board_size = 8;
+
+const unsigned int empty = 0;
+const unsigned int white = 1;
+const unsigned int black = 2;
+
+/* FIXME: reuse the two above variables would be better */
+const unsigned int player_one = 2; /* first player is black */
+const unsigned int player_two = 1;
+
+const unsigned int hint_allowed = 3;
+const unsigned int hint_forbidden = 4;
*
* Filename: constants.h
*
- * Description: Header for constant values
+ * Description: Header for constant values export
*
* Version: 1.0
* Created: 24/04/2017 21:06:32
#define CONSTANTS_H
#define board_size 8
+//extern const unsigned int board_size; /* 8 */
-extern const int empty;
-extern const int white;
-extern const int black;
+extern const unsigned int empty; /* 0 */
+extern const unsigned int white; /* 1 */
+extern const unsigned int black; /* 2 */
+
+extern const unsigned int player_one; /* black */
+extern const unsigned int player_two; /* white */
+
+
+extern const unsigned int hint_allowed; /* legal place for a pawn */
+extern const unsigned int hint_forbidden; /* illegal place for a pawn */
#endif /* CONSTANTS_H */
* =====================================================================================
*/
+#include <stdlib.h>
+#include <stdbool.h>
+#include "othello.h"
+
+unsigned int current_player(unsigned int round_count) {
+
+ if (round_count % 2 != 0) {
+ return player_two;
+ } else {
+ return player_one;
+ }
+}
+
+/* for consitency with ncurses, the board coordinates are in the following order:
+ * --x-->
+ * |
+ * y
+ * |
+ * v */
+
+unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]) {
+
+ return pawn_array[y][x];
+}
+
+bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type) {
+
+ if (type > 2) {
+ return NULL;
+ }
+ if (get_box_value(y, x, pawn_array) == type) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/* helper function to set a value != empty at the (y, x) in the pawns array */
+int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) {
+
+ if (is_box_type(y, x, pawn_array, empty)) {
+ pawn_array[y][x] = type;
+ return pawn_array;
+ } else {
+ return NULL;
+ }
+}
+
+static int** zero_pawns(unsigned int pawn_array[board_size][board_size]) {
+ for (unsigned int i = 0; i < board_size; i++) {
+ for (unsigned int j = 0; j < board_size; j++) {
+ pawn_array = set_pawn(i, j, empty, pawn_array);
+ }
+ }
+ return pawn_array;
+}
+
+/* set the pawns in the start position */
+int** init_pawns(unsigned int pawn_array[board_size][board_size]) {
+
+ pawn_array = zero_pawns(pawn_array);
+ pawn_array = set_pawn(5, 4, black, pawn_array);
+ pawn_array = set_pawn(4, 5, black, pawn_array);
+ pawn_array = set_pawn(4, 4, white, pawn_array);
+ pawn_array = set_pawn(5, 5, white, pawn_array);
+ return pawn_array;
+}
+
+unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type) {
+ unsigned int count = 0;
+
+ if (type > 2) {
+ return -1;
+ }
+ for (unsigned int i = 0; i < board_size; i++) {
+ for (unsigned int j = 0; j < board_size; j++) {
+ if (pawn_array[i][j] == type) {
+ count++;
+ }
+ }
+ }
+ return count;
+}
#include "constants.h"
-int pawn[board_size][board_size] = {
- {0, 0}
-};
+/* FIXME: declare and initialize the array here */
+//unsigned int pawns[board_size][board_size];
+
+unsigned int current_player(unsigned int round_count);
+
+int** init_pawns(unsigned int pawn_array[board_size][board_size]);
+
+bool is_box_type(int y, int x, unsigned int pawn_array[board_size][board_size], unsigned int type);
+unsigned int get_box_value(int y, int x, unsigned int pawn_array[board_size][board_size]);
+int** set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]);
+
+unsigned int count_pawn_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
#endif /* OTHELLO_H */
* =====================================================================================
*/
-#include <ncurses.h>
+#include <string.h>
#include "ui.h"
mvprintw(y+14, x, "5| | | | | | | | |");
mvprintw(y+15, x, " | | | | | | | | |");
mvprintw(y+16, x, " +----+----+----+----+----+----+----+----+");
- mvprintw(y+17, x, "7| | | | | | | | |");
+ mvprintw(y+17, x, "6| | | | | | | | |");
mvprintw(y+18, x, " | | | | | | | | |");
mvprintw(y+19, x, " +----+----+----+----+----+----+----+----+");
- mvprintw(y+20, x, "8| | | | | | | | |");
+ mvprintw(y+20, x, "7| | | | | | | | |");
mvprintw(y+21, x, " | | | | | | | | |");
- mvprintw(y+22, x, " -----+----+----+----+----+----+----+-----");
+ mvprintw(y+22, x, " +----+----+----+----+----+----+----+----+");
+ mvprintw(y+23, x, "8| | | | | | | | |");
+ mvprintw(y+24, x, " | | | | | | | | |");
+ mvprintw(y+25, x, " -----+----+----+----+----+----+----+-----");
}
-static void print_o(int y, int x, int type) {
+static void print_o(int y, int x, unsigned int type) {
+ if (type == black) {
+ init_color(COLOR_CYAN, 0, 0, 0); /* redefine to a dark black color */
+ init_pair(2, COLOR_WHITE, COLOR_CYAN);
+ attron(COLOR_PAIR(2));
+ } else {
+ init_pair(3, COLOR_BLACK, COLOR_WHITE);
+ attron(COLOR_PAIR(3));
+ }
mvprintw(y, x, "/\\");
mvprintw(y+1, x, "\\/");
+ /* reset to default */
+ init_pair(1, COLOR_WHITE, COLOR_BLACK);
+ attron(COLOR_PAIR(1));
}
/* will be used for pawn placement hints */
-static void print_x(int y, int x, int type) {
+static void print_x(int y, int x, unsigned int type) {
+ if (type == hint_allowed) {
+ init_pair(4, COLOR_GREEN, COLOR_BLACK);
+ attron(COLOR_PAIR(4));
+ } else {
+ init_pair(5, COLOR_RED, COLOR_BLACK);
+ attron(COLOR_PAIR(5));
+ }
mvprintw(y, x, "\\/");
mvprintw(y+1, x,"/\\");
+ /* reset to default */
+ init_pair(1, COLOR_WHITE, COLOR_BLACK);
+ attron(COLOR_PAIR(1));
}
/* y = 1: y -> 0 x = 1: 1 -> 1
* y > 1: y -> y + 3 x > 1: x -> x + 5 */
static int remap_y(int y) {
-
+
if (y == 1) {
- return 0;
- } else if (y > 1) {
- return (remap_y(y -1) + 3);
+ return 2;
+ } else if (y > 1 && y < board_size + 1) {
+ return (remap_y(y - 1) + 3);
}
+ return -1;
}
static int remap_x(int x) {
if (x == 1) {
- return x;
- } else if (x > 1) {
+ return 3;
+ } else if (x > 1 && x < board_size + 1) {
return (remap_x(x - 1) + 5);
}
+ return -1;
}
-void print_pawns(int pawn_array[board_size][board_size]) {
- for (int i = 0; i < board_size; i++) {
- for (int j = 0; j < board_size; j++) {
- //mvprintw(i, j, "pawn[%d][%d] = %d\n", i, j, pawn_array[i][j]);
+void print_pawns(int base_y, int base_x, unsigned int pawn_array[board_size][board_size]) {
+ for (unsigned int i = 0; i < board_size; i++) {
+ for (unsigned int j = 0; j < board_size; j++) {
+ if (pawn_array[i][j] != empty) {
+ print_o(base_y + remap_y(i), base_x + remap_x(j), pawn_array[i][j]);
+ }
}
}
}
+
+int map_col_letter_to_int(char c) {
+
+ if (c == 'a' || c == 'A') {
+ return 1;
+ } else if (c == 'b' || c == 'B') {
+ return 2;
+ } else if (c == 'c' || c == 'C') {
+ return 3;
+ } else if (c == 'd' || c == 'D') {
+ return 4;
+ } else if (c == 'e' || c == 'E') {
+ return 5;
+ } else if (c == 'f' || c == 'F') {
+ return 6;
+ } else if (c == 'g' || c == 'G') {
+ return 7;
+ } else if (c == 'h' || c == 'H') {
+ return 8;
+ }
+ return -1;
+}
+
+int prompt_values(WINDOW* windows, int base_y, int base_x, const char* msg, int* y, char* x) {
+ mvwprintw(windows, base_y, base_x, "%s\n", msg);
+ int retVal = mvwscanw(windows, base_y + 1, base_x, "%d%c", y, x);
+ return (retVal == 1) ? 0 : 1;
+}
#ifndef UI_H
#define UI_H
+#include <ncurses.h>
+
#include "constants.h"
+int prompt_values(WINDOW* windows, int base_y, int base_x, const char* msg, int* y, char* x);
+
+int map_col_letter_to_int(char c);
+
/* ncurses printing */
void print_board(int y, int x);
-void print_pawns(int pawn_array[board_size][board_size]);
+void print_pawns(int base_y, int base_x, unsigned int pawn_array[board_size][board_size]);
/* non ncurses printing */
int main() {
int row = 0, col = 0;
- int key_pressed = 0;
+ unsigned int round = 0;
+ unsigned int player = player_one; /* first player is black */
bool exit_condition = false;
+ unsigned int nb_white = 0, nb_black = 0;
+
+ char* player_msg;
+
+ unsigned int pawns[board_size][board_size] = {{}};
+ pawns[board_size][board_size] = init_pawns(pawns);
initscr();
if (has_colors() == false) {
}
start_color();
getmaxyx(stdscr, row, col);
- noecho();
+ //noecho();
+ echo();
curs_set(0);
- /* center the board */
- int center_board_y = row/2 - 23/2;
- int center_board_x = col/2 - 41/2;
+ /* center */
+ int center_y = row/2;
+ int center_x = col/2;
+ /* base coordinates to center the board */
+ int board_center_y = center_y - 26/2;
+ int board_center_x = center_x - 42/2;
do {
- print_board(center_board_y, center_board_x);
+ print_board(board_center_y, board_center_x);
+ print_pawns(board_center_y, board_center_x, pawns);
+
+ char* title_msg = "Jeu othello";
+ mvprintw(center_y - 26/2 - 4, (center_x - strlen(title_msg)/2), title_msg);
- key_pressed = getch();
- if (key_pressed == 'q') {
- exit_condition = true;
+ nb_white = count_pawn_type(pawns, white);
+ nb_black = count_pawn_type(pawns, black);
+
+ char* score_white_msg = "Pions blancs: %d";
+ mvprintw(center_y, center_x - 42/2 - strlen(score_white_msg) - 2, score_white_msg, nb_white);
+ char* score_black_msg = "Pions noirs: %d";
+ mvprintw(center_y, center_x + 42/2 + 2, score_black_msg, nb_black);
+
+ player = current_player(round);
+
+ if (player == player_one) {
+ player_msg = "Joueur un (noir) joue !";
+ } else {
+ player_msg = "Joueur deux (blanc) joue !";
}
- } while (!exit_condition);
+ mvprintw(center_y - 26/2 - 2, (center_x - strlen(player_msg)/2), player_msg);
+ int y;
+ char x;
+ bool input_ok = false;
+ do {
+ y = 0;
+ x = "";
+ char* prompt_msg = "Prochain pion ? - ligne colonne (chiffre lettre):";
+ prompt_values(stdscr, center_y + 26/2 + 1, center_x - strlen(prompt_msg)/2, prompt_msg, &y, &x);
+ /* FIXME: separate the tests to permit to print explicit error messages */
+ if (((y > 0 && y < board_size + 1) || \
+ (map_col_letter_to_int(x) > 0 && map_col_letter_to_int(x) < board_size + 1)) \
+ && is_box_type(y, x, pawns, empty)) {
+ input_ok = true;
+ }
+ } while (!input_ok);
+ pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_int(x), player, pawns);
+
+ round++; /* increment the round count */
+
+ refresh();
+
+ } while (!exit_condition);
+
endwin();
exit(EXIT_SUCCESS);