#include <stdio.h>
-void permuter (int T[], int i1, int i2) {
+void permuter(int T[], int i1, int i2) {
int tmp = T[i1];
T[i1] = T[i2];
T[i2] = tmp;
void AfficheTab(int T[], int n) {
for (int i = 0; i < n; i++) {
- printf("valeur a index=%d=%d\n", i, T[i]);
+ printf("T[%d]=%d\n", i, T[i]);
}
}
--- /dev/null
+# Sample Makefile to build simple project.
+#
+# This Makefile expect all source files (.c) to be at the same level, in the
+# current working directory.
+#
+# It will automatically generate dependencies, compile all files, and produce a
+# binary using the provided name.
+#
+# Set BINARY_NAME to the name of the binary file to build.
+# Set BUILD_TYPE to either debug or release
+#
+# Automatic dependencies code from:
+# http://make.mad-scientist.net/papers/advanced-auto-dependency-generation/#tldr
+BINARY_NAME=exo3
+BUILD_TYPE=debug
+
+# ====================================
+# DO NOT CHANGE STUFF BEYOND THIS LINE
+# ====================================
+
+all: $(BINARY_NAME)
+
+CC=gcc
+LD=gcc
+
+WARN_FLAGS = -Wall -Wextra
+STD_FLAG = -std=c99
+
+ifeq ($(BUILD_TYPE),debug)
+BUILDDIR := .build/debug
+DEBUG_FLAG = -g
+STRIP_FLAG =
+OPTI_FLAG = -O0
+else
+BUILDDIR := .build/release
+DEBUG_FLAG =
+STRIP_FLAG = -s
+OPTIFLAG = -O3
+endif
+
+CFLAGS := $(CFLAGS) $(WARN_FLAGS) $(STD_FLAG) $(OPTI_FLAG) $(DEBUG_FLAG)
+LDFLAGS := $(LDFLAGS) $(STRIP_FLAG)
+
+OBJDIR := $(BUILDDIR)/objs
+$(shell mkdir -p $(OBJDIR))
+
+SRCS=$(wildcard *.c)
+OBJS=$(patsubst %.c,$(OBJDIR)/%.o,$(SRCS))
+
+DEPDIR := $(BUILDDIR)/deps
+$(shell mkdir -p $(DEPDIR))
+DEPFLAGS = -MT $@ -MMD -MP -MF $(DEPDIR)/$*.Td
+POSTCOMPILE = mv -f $(DEPDIR)/$*.Td $(DEPDIR)/$*.d
+
+$(BINARY_NAME): $(OBJS)
+ @echo "[LD ] $@"
+ @$(LD) $(CFLAGS) $(LDFLAGS) $^ $(LDLIBS) -o $@
+
+$(OBJDIR)/%.o: %.c $(DEPDIR)/%.d
+ @echo "[C ] $*"
+ @$(CC) $(DEPFLAGS) $(CFLAGS) -c $< -o $@
+ @$(POSTCOMPILE)
+
+$(DEPDIR)/%.d: ;
+
+.PRECIOUS: $(DEPDIR)/%.d
+
+include $(wildcard $(patsubst %,$(DEPDIR)/%.d,$(basename $(SRCS))))
+
+clean:
+ @echo "[CLN]"
+ -@rm -r $(BUILDDIR)
+ -@rm $(BINARY_NAME)
+
+disassemble: $(BINARY_NAME)
+ objdump -d $< | less
+
+symbols: $(BINARY_NAME)
+ objdump -t $< | sort | less
--- /dev/null
+#include <stdio.h>
+
+void permuter(int T[], int i1, int i2) {
+ int tmp = T[i1];
+ T[i1] = T[i2];
+ T[i2] = tmp;
+}
+
+void AfficheTab(int T[], int n) {
+ for (int i = 0; i < n; i++) {
+ printf("T[%d]=%d\n", i, T[i]);
+ }
+}
+
+void TriRapide(int T[], int n) {
+ int pivot = T[0];
+ int TP[n];
+ int TG[n];
+ int np = 0;
+ int ng = 0;
+
+ if (n == 1) {;}
+ else if (n == 2) {
+ if (T[0] > T[1]) { permuter(T, 0, 1); }
+ }
+ else if (n > 2) {
+ for (int i = 1; i < n; i++) {
+ if (T[i] < pivot) {
+ TP[np] = T[i];
+ np++;
+ } else {
+ TG[ng] = T[i];
+ ng++;
+ }
+ }
+ TriRapide(TP, np);
+ TriRapide(TG, ng);
+ for (int i = 0; i < np; i++) {
+ T[i] = TP[i];
+ }
+ T[np] = pivot;
+ for (int i = 0; i < ng; i++) {
+ T[np + 1 + i] = TG[i];
+ }
+ }
+}
+
+int main() {
+ int T[7] = {4, 2, 7, 3, 8, 6, 5};
+
+ AfficheTab(T, 7);
+
+ TriRapide(T, 7);
+
+ AfficheTab(T, 7);
+
+ return 0;
+}