+LSystem3D 0.2.0
+ * Stochastic L-system
+ * Menu bar with "File" and "Help" menus
+ * Reenabled the save/load functions
+ * Save initial diameter and factor
+
+LSystem3D 0.1.0
+ * Migration from GLUI to FOX toolkit
+ * Multicolor support
+ * Draw polygons (leaves) with correct normals
+ * Diameter control of segment
+ * Node rewriting
+ * Temporarily disabled save/load function
+ * Removed angle updates in real time
+ * Renamed "Iterations" -> "Depth"
+
+LSystem3D 0.0.1-2
+ * Configuration bugfix
+
+LSystem3D 0.0.1-1
+ * Interpret basic rules (edge rewriting, bracketed)
+ * Simple 3D rendering
+ * Axiom/rules/angle/iterations input in GUI
+ * Save/load from file
DESCRIPTION
-----------
-LSystem3d is a experimental Lindenmayer System generator with 3d capabilities,
+LSystem3D is a experimental Lindenmayer System generator with 3D capabilities,
whose main goal is to generate all kinds of plants or whatever fractal
L-system structures the user desires. For now, LSystem3D is highly under
development and is considered alpha, that is, lots of things are missing and
REQUIREMENTS
------------
-Currently tested in Debian GNU/Linux (Sid) only, but should compile fine on
-other platforms without bigger modification.
+Currently tested on Debian GNU/Linux (Sid) only, but should compile fine on
+other platforms without bigger modifications.
A fast computer with HW accelerated 3D would be nice.
-Dependencies;
+
+Dependencies:
OpenGL
FOX toolkit
libxml++
-glibmm
USAGE
-----
-Mouse keys:
+Rendering window:
+
+Left mouse button: Move model in z-plane
+Middle mouse button: Zoom in/out
+Right mouse button: Rotate around y-axis
+
+
+Controller window:
-Left move model in z-plane
-Middle zoom in and out
-Right rotate around the y-axis
+Axiom: Initial rule
+Rules: The L-system rules
+Angle: Turn/pitch/roll angle
+Depth: Depth of recursion
+Diameter: Initial diameter of segment
+Factor: For each recursion level, multiply segment diameter with this value
+Generate: Generate the L-system
Rules:
-= name/rule separator
-F walk forward, leave a trace
-A-Z rewrite operator
-+ turn left
-- turn right
-& pitch down
-^ pitch up
-\ roll left
-/ roll right
-| turn around 180 degrees
-[ save state to stack
-] restore state from stack
-{ first vertex of a filled polygon
-} last vertex of a filled polygon
-f one vertex of a filled polygon
-! decrease diameter of segment
-' increase color index
-, decrease color index
+F Walk forward, creating a segment
+A-Z Replacement rule
+A(0.33) Probability factor 0.33 for rule A
+= Rule assignment
++ Turn left
+- Turn right
+& Pitch down
+^ Pitch up
+\ Roll left
+/ Roll right
+| Turn around 180 degrees
+[ Save state to stack
+] Load state from stack
+{ Create a planar surface
+} Close a planar surface
+f One vertex in a planar surface, specified CCW
+! Decrement segment diameter
+' Increment current index to color table
+, Decrement current index to color table
+
+Example:
+
+F(0.33)=[+FL]F/[-FL]F!
+F(0.33)=F[&FL]F!
+F(0.34)=F/[-FL]&F!
+L={,-f++f-|-f++f-'}