From: Mark Slee Date: Sun, 11 Aug 2013 06:39:57 +0000 (-0700) Subject: Add test patterns for new tower abstraction with cubes in it X-Git-Url: https://git.piment-noir.org/?a=commitdiff_plain;h=186bc4d32747d985dccfde843992bb0b5bf428e6;p=SugarCubes.git Add test patterns for new tower abstraction with cubes in it --- diff --git a/SugarCubes.pde b/SugarCubes.pde index 3cae80f..a7210f3 100644 --- a/SugarCubes.pde +++ b/SugarCubes.pde @@ -42,11 +42,12 @@ LXPattern[] patterns(GLucose glucose) { // Basic test patterns for reference, not art new TestCubePattern(glucose), - new TestHuePattern(glucose), + new TestTowerPattern(glucose), new TestProjectionPattern(glucose), -// new TestXPattern(glucose), -// new TestYPattern(glucose), -// new TestZPattern(glucose), + // new TestHuePattern(glucose), + // new TestXPattern(glucose), + // new TestYPattern(glucose), + // new TestZPattern(glucose), }; } diff --git a/TestPatterns.pde b/TestPatterns.pde index 7334945..c247e2c 100644 --- a/TestPatterns.pde +++ b/TestPatterns.pde @@ -74,6 +74,35 @@ class TestZPattern extends SCPattern { } } +/** + * This shows how to iterate over towers, enumerated in the model. + */ +class TestTowerPattern extends SCPattern { + private final SawLFO towerIndex = new SawLFO(0, model.towers.size(), 1000*model.towers.size()); + + public TestTowerPattern(GLucose glucose) { + super(glucose); + addModulator(towerIndex).trigger(); + towerIndex.setValue(9); + } + + public void run(int deltaMs) { + println((int)towerIndex.getValuef()); + int ti = 0; + for (Tower t : model.towers) { + for (Point p : t.points) { + colors[p.index] = color( + lx.getBaseHuef(), + 100, + max(0, 100 - 80*abs(ti - towerIndex.getValuef())) + ); + } + ++ti; + } + } + +} + /** * This is a demonstration of how to use the projection library. A projection * creates a mutation of the coordinates of all the points in the model, creating diff --git a/_Internals.pde b/_Internals.pde index 3d736ba..5753ef8 100644 --- a/_Internals.pde +++ b/_Internals.pde @@ -47,7 +47,6 @@ final float BASS_Z = (TRAILER_DEPTH - BASS_DEPTH) / 2.; int targetFramerate = 60; int startMillis, lastMillis; -SCMapping mapping; GLucose glucose; HeronLX lx; MappingTool mappingTool; @@ -76,8 +75,7 @@ void setup() { logTime("Created viewport"); // Create the GLucose engine to run the cubes - mapping = new SCMapping(); - glucose = new GLucose(this, mapping); + glucose = new GLucose(this, buildModel()); lx = glucose.lx; lx.enableKeyboardTempo(); logTime("Built GLucose engine"); @@ -91,7 +89,7 @@ void setup() { logTime("Built transitions"); // Build output driver - PandaMapping[] pandaMappings = mapping.buildPandaList(); + PandaMapping[] pandaMappings = buildPandaList(); pandaBoards = new PandaDriver[pandaMappings.length]; int pbi = 0; for (PandaMapping pm : pandaMappings) { diff --git a/_Mappings.pde b/_Mappings.pde index 56be1b1..3e0f1f2 100644 --- a/_Mappings.pde +++ b/_Mappings.pde @@ -8,156 +8,193 @@ * * EXPERTS ONLY!! EXPERTS ONLY!! * - * This class implements the mapping functions needed to lay out the physical + * This file implements the mapping functions needed to lay out the physical * cubes and the output ports on the panda board. It should only be modified * when physical changes or tuning is being done to the structure. */ -class SCMapping implements GLucose.Mapping { - public Cube[] buildCubeArray() { - // TODO(mcslee): find a cleaner way of representing this data, probably - // serialized in some more neutral form. also figure out what's going on - // with the indexing starting at 1 and some indices missing. - Cube[] cubes = new Cube[79]; - - int cubeIndex = 1; - - cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); - cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); - cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); - cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); - - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0); - cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0); - - // Back Cubes behind DJ platform (in order of increasing x) - cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - // cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - // cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0); - cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); - cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); - cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); - - // front DJ cubes - cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); - - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0); - +public Model buildModel() { + // TODO(mcslee): find a cleaner way of representing this data, probably + // serialized in some more neutral form. also figure out what's going on + // with the indexing starting at 1 and some indices missing. + ArrayList towerList = new ArrayList(); + ArrayList tower; + Cube[] cubes = new Cube[79]; + int cubeIndex = 1; - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0); - - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); - - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); - - // left dj cubes - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); - - // right dj cubes - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0)); + tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0)); + towerList.add(new Tower(tower)); + + // Back Cubes behind DJ platform (in order of increasing x) + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0)); + // tower.add(cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0)); + // tower.add(cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0)); + towerList.add(new Tower(tower)); + + // front DJ cubes + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0)); + towerList.add(new Tower(tower)); + + // left dj cubes + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0)); + towerList.add(new Tower(tower)); + + // right dj cubes + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0)); + tower.add(cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0)); + towerList.add(new Tower(tower)); - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0)); + tower.add(cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0)); + towerList.add(new Tower(tower)); - cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); - cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); - cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); - cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); - - cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0); - cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0); - cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); - cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0); - cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(20, 0, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0); - cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0); - cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(210, 0, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0); - cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0); - cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); - - cubes[cubeIndex++] = new Cube(210, 0, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0); - cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0); - cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); - - return cubes; - } + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(20, 0, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0)); + tower.add(cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(210, 0, Cube.EDGE_HEIGHT + 15, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0)); + tower.add(cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0)); + towerList.add(new Tower(tower)); + + tower = new ArrayList(); + tower.add(cubes[cubeIndex++] = new Cube(210, 0, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0)); + tower.add(cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0)); + tower.add(cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0)); + tower.add(cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0)); + towerList.add(new Tower(tower)); + + return new Model(towerList, cubes); +} - public PandaMapping[] buildPandaList() { - return new PandaMapping[] { - new PandaMapping( - "10.200.1.28", new int[][] { - { 1, 2, 3, 4 }, // ch1 - { 5, 6, 7, 8 }, // ch2 - { 9, 10, 11, 12 }, // ch3 - { 13, 14, 15, 16 }, // ch4 - { 17, 18, 19, 20 }, // ch5 - { 21, 22, 23, 24 }, // ch6 - { 25, 26, 27, 28 }, // ch7 - { 29, 30, 31, 32 }, // ch8 - }), +public PandaMapping[] buildPandaList() { + return new PandaMapping[] { + new PandaMapping( + "10.200.1.28", new int[][] { + { 1, 2, 3, 4 }, // ch1 + { 5, 6, 7, 8 }, // ch2 + { 9, 10, 11, 12 }, // ch3 + { 13, 14, 15, 16 }, // ch4 + { 17, 18, 19, 20 }, // ch5 + { 21, 22, 23, 24 }, // ch6 + { 25, 26, 27, 28 }, // ch7 + { 29, 30, 31, 32 }, // ch8 + }), - new PandaMapping( - "10.200.1.29", new int[][] { - { 33, 34, 35, 36 }, // ch9 - { 37, 38, 39, 40 }, // ch10 - { 41, 42, 43, 44 }, // ch11 - { 45, 46, 47, 48 }, // ch12 - { 49, 50, 51, 52 }, // ch13 - { 53, 54, 55, 56 }, // ch14 - { 57, 58, 59, 60 }, // ch15 - { 61, 62, 63, 64 }, // ch16 - }), - - }; - } + new PandaMapping( + "10.200.1.29", new int[][] { + { 33, 34, 35, 36 }, // ch9 + { 37, 38, 39, 40 }, // ch10 + { 41, 42, 43, 44 }, // ch11 + { 45, 46, 47, 48 }, // ch12 + { 49, 50, 51, 52 }, // ch13 + { 53, 54, 55, 56 }, // ch14 + { 57, 58, 59, 60 }, // ch15 + { 61, 62, 63, 64 }, // ch16 + }), + + }; } class PandaMapping { diff --git a/code/GLucose.jar b/code/GLucose.jar index c8f7976..3525e18 100644 Binary files a/code/GLucose.jar and b/code/GLucose.jar differ