From: Mark Slee Date: Sun, 11 Aug 2013 08:10:33 +0000 (-0700) Subject: Make metal brighter in sim, since in reality it is very visible X-Git-Url: https://git.piment-noir.org/?a=commitdiff_plain;h=76471486bf3646554b9db54832a3b20a9f18c13c;p=SugarCubes.git Make metal brighter in sim, since in reality it is very visible --- diff --git a/_Internals.pde b/_Internals.pde index 5753ef8..1b32abd 100644 --- a/_Internals.pde +++ b/_Internals.pde @@ -181,7 +181,7 @@ void draw() { endShape(); noStroke(); - fill(#292929); + fill(#393939); drawBox(BASS_X, 0, BASS_Z, 0, 0, 0, BASS_WIDTH, BASS_HEIGHT, BASS_DEPTH, Cube.CHANNEL_WIDTH); for (Cube c : glucose.model.cubes) { drawCube(c);