X-Git-Url: https://git.piment-noir.org/?p=Project_algorithmic_C.git;a=blobdiff_plain;f=lib%2Fothello.c;fp=lib%2Fothello.c;h=1bc32e2fe1969b082424ab00bfa8af89845b10c6;hp=a66a121f2e57aa56aa8ff4c9204593abd19c60ff;hb=9240af1ae3159c7ba2f1ff1152089efd7fa5e38e;hpb=c8c562de07c5dcd2fd557ed100cf62a15140bbe4 diff --git a/lib/othello.c b/lib/othello.c index a66a121..1bc32e2 100644 --- a/lib/othello.c +++ b/lib/othello.c @@ -82,7 +82,7 @@ void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_siz if (type > 0 && type < 3 && \ is_valid_coordinates(y, x)) { pawn_array[y-1][x-1] = type; - } + } //FIXME: else case should set invalid values to permit to catch errors } /* reverse the pawn at (y, x) coordinates if it exists */ @@ -232,6 +232,7 @@ static bool is_legal_shot(int y, int x, unsigned int current_player, unsigned in return true; } } + return false; } /* play the shot if legal and flip or reverse the necessary pawns */ @@ -247,40 +248,49 @@ unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int } if (nb_pawns_reversed == 0) { - return 0; + return nb_pawns_reversed; } set_pawn(y, x, current_player, pawn_array); return nb_pawns_reversed; } -struct shots_list_s build_playable_shots_list(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) { - - for (unsigned int i = 0; i <= board_size; i++) { - for (unsigned int j = 0; j <= board_size; j++) { - if (is_legal_shot(y, x, current_player, pawn_array)) { - - } - } +static void add_shots_list_cell(int y, int x, unsigned int type, struct shots_list_s* shots_list) { + struct shots_list_s* list_cell = malloc(sizeof(struct shots_list_s)); + if (!list_cell) { + exit(EXIT_FAILURE); } -} - -void create_shots_list_cell(struct shots_list_s* shots_list_cell) { + if (type > 0 && type < 5 && is_valid_coordinates(y, x)) { + list_cell->y = y; + list_cell->x = x; + list_cell->type = type; + list_add_tail(&(list_cell->list), &(shots_list->list)); + } } -static void set_shots_list_coordinates(int y, int x, struct shots_list_s* shots_list) { +void free_shots_list(struct shots_list_s* shots_list) { + struct shots_list_s* list_counter; - if (is_valid_coordinates(y, x)) { - shots_list->y = y; - shots_list->x = x; + while (!list_empty(&shots_list->list)) { + list_counter = list_entry(shots_list->list.next, struct shots_list_s, list); + list_del(&list_counter->list); + free(list_counter); } + } -void set_shots_lists_cell(int y, int x, unsigned int type, struct shots_list_s* shots_list) { +void build_playable_shots_list(unsigned int current_player, struct shots_list_s* shots_list, unsigned int pawn_array[board_size][board_size]) { - if (type > 0 && type < 5) { - set_shots_list_coordinates(y, x, shots_list); - shots_list->type = type; + for (unsigned int i = 0; i <= board_size; i++) { + for (unsigned int j = 0; j <= board_size; j++) { + if (is_legal_shot(i, j, current_player, pawn_array)) { + add_shots_list_cell(i, j, hint_allowed, shots_list); + /* FIXME: a neighbourhood detection is needed + } else if (is_box_type(i, j, pawn_array, empty)){ + add_shots_list_cell(i, j, hint_forbidden, shots_list); + */ + } + } } }