Refine a bit .cquery and .gitignore.
authorJérôme Benoit <jerome.benoit@piment-noir.org>
Fri, 2 Mar 2018 18:53:35 +0000 (19:53 +0100)
committerJérôme Benoit <jerome.benoit@piment-noir.org>
Fri, 2 Mar 2018 18:53:35 +0000 (19:53 +0100)
Signed-off-by: Jérôme Benoit <jerome.benoit@piment-noir.org>
.cquery
.gitignore
lib/othello.c

diff --git a/.cquery b/.cquery
index 9e6ef79385f3551495e731222df0081ea7de6ecc..23bd812c5e74cf3c4d5dc64ef56c40eeec9c3e56 100644 (file)
--- a/.cquery
+++ b/.cquery
@@ -2,3 +2,4 @@
 %c -std=c11
 %cpp -std=c++11
 -Weverything
+-Ilib
index 7a071d471f9ecc5b1aa8c4f91d570d20620c537f..0e5f88e5939c4f92b444d9a2de540906e1f4bec3 100644 (file)
@@ -15,6 +15,8 @@ othello
 
 # atom linter
 *.gch
+# ide-cquery
+.atom
 
 # editor trash
 *.swp
index 9138961e011027b484936dfc731d6692b3b314ab..6c03f1dacaa7acbc57c3d55ad51df6e866257b6f 100644 (file)
@@ -42,7 +42,7 @@ unsigned int current_player(unsigned int round_count) {
  * @param  current_player current round player
  * @return                current round opponent integer
  */
-unsigned int current_opponent(unsigned int current_player) {
+static unsigned int current_opponent(unsigned int current_player) {
 
     if (current_player == player_one) {
         return player_two;
@@ -98,7 +98,7 @@ static bool is_valid_coordinates(int y, int x) {
  * @param y      [description]
  * @param x      [description]
  * @param type   [description]
- * @param [name] [description]
+ * @param pawn_array [description]
  */
 void set_pawn(int y, int x, unsigned int type, unsigned int pawn_array[board_size][board_size]) {
 
@@ -206,7 +206,7 @@ unsigned int eval_winner(unsigned int nb_white, unsigned int nb_black) {
     }
 }
 
-static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
+static unsigned int count_pawn_to_reverse_one_direction(int y, int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size]) {
     unsigned int nb_pawns_reversed = 0;
     int moving_y = y, moving_x = x;
 
@@ -226,7 +226,7 @@ static unsigned int count_pawn_to_reverse_one_direction(int y, int x, int direct
 }
 
 /* revert the pawns if needed in one direction */
-static unsigned int reverse_one_direction(int y, int x, int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) {
+static unsigned int reverse_one_direction(int y, int x, unsigned int direction, unsigned int current_player, unsigned int pawn_array[board_size][board_size], bool dry_run) {
     unsigned int nb_pawns_reversed = 0;
     int moving_y = y, moving_x = x;