//---------------------------------------------------------------------------------------------------------------------------------- public class Pong extends DPat { SinLFO x,y,z,dx,dy,dz; float cRad; DParam pSize; Pick pChoose; xyz v = new xyz(), vMir = new xyz(); Pong(GLucose glucose) { super(glucose); cRad = mMax.x/10; addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger(); addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger(); addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger(); addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx); addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy); addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz); pSize = addParam ("Size" , 0.4 ); pChoose = addPick ("Animiation" , 0, 2, new String[] {"Pong", "Ball", "Cone"} ); } void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; } color CalcPoint(xyz p) { v.set(x.getValuef(), y.getValuef(), z.getValuef()); v.z=0;p.z=0;// ignore z dimension switch(pChoose.Cur()) { case 0: vMir.set(mMax); vMir.subtract(p); return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball case 2: vMir.set(mMax.x/2,0,mMax.z/2); return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot } return color(0,0,0); } } //---------------------------------------------------------------------------------------------------------------------------------- public class NDat { float xz, yz, zz, hue, sat, speed, angle, den; float xoff,yoff,zoff; float sinAngle, cosAngle; boolean isActive; NDat () { isActive=false; } boolean Active() { return isActive; } void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { isActive = true; hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); } } public class Noise extends DPat { int CurAnim, iSymm; int XSym=1,YSym=2,RadSym=3; float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd; DParam pSpeed , pDensity; Pick pChoose, pSymm; int _ND = 4; NDat N[] = new NDat[_ND]; Noise(GLucose glucose) { super(glucose); pSpeed = addParam("Fast" , .55); pDensity = addParam("Dens" , .5); pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} ); pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} ); for (int i=0; i<_ND; i++) N[i] = new NDat(); } void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; } void StartRun(double deltaMs) { zTime += deltaMs*(pSpeed.Val()-.5)*.002 ; zTheta += deltaMs*(pSpin .Val()-.5)*.01 ; rtime += deltaMs; iSymm = pSymm.Cur(); transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000); zSin = sin(zTheta); zCos = cos(zTheta); if (pChoose.Cur() != CurAnim) { CurAnim = pChoose.Cur(); ttime = rtime; pSpin .reset(); zTheta = 0; pDensity .reset(); pSpeed .reset(); for (int i=0; i<_ND; i++) { N[i].isActive = false; } switch(CurAnim) { // hue sat xz yz zz den mph angle case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180); N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ); N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ); N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 ); N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 ); N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180); N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark } DG.UpdateLights(); } for (int i=0; i<_ND; i++) if (N[i].Active()) { N[i].sinAngle = sin(radians(N[i].angle)); N[i].cosAngle = cos(radians(N[i].angle)); } } color CalcPoint(xyz P) { color c = 0; P.RotateZ(mCtr, zSin, zCos); if (CurAnim == 6 || CurAnim == 7) { P.setNorm(); return color(0,0, 100 * ( constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) + (CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0)) ); } if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x; if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y; for (int i=0;i<_ND; i++) if (N[i].Active()) { NDat n = N[i]; float zx = zTime * n.speed * n.sinAngle, zy = zTime * n.speed * n.cosAngle; float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz) : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff)) *1.8; b += n.den/100 -.4 + pDensity.Val() -1; b += transAdd; c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD); } return c; } } //---------------------------------------------------------------------------------------------------------------------------------- public class Play extends DPat { public class rAngle { float prvA, dstA, c; float prvR, dstR, r; float _cos, _sin, x, y; float fixAngle (float a, float b) { return a abs(a+2*PI-b) ? a : a+2*PI) : (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; } float getX(float r) { return mCtr.x + _cos*r; } float getY(float r) { return mCtr.y + _sin*r; } void move() { c = interp(t,prvA,dstA); r = interp(t,prvR,dstR); _cos = cos(c); _sin = sin(c); x = getX(r); y = getY(r); } void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA); prvR = dstR; dstR = random(mCtr.y); } } int nBeats = 0; DParam pAmp, pRadius, pBounce; float t,amp,rad,bnc; float zTheta=0; ArrayList waves = new ArrayList(10); rAngle a1 = new rAngle(), a2 = new rAngle(), a3 = new rAngle(), a4 = new rAngle(); xyz cPrev = new xyz(), cRand = new xyz(), cMid = new xyz(), V = new xyz(), Theta = new xyz(), TSin = new xyz(), TCos = new xyz(), cMidNorm = new xyz(), Pn = new xyz(); float LastBeat=3, LastMeasure=3; int CurRandTempo = 1, CurRandTPat = 1; Pick pTimePattern, pTempoMult, pShape; int RandCube; Play(GLucose glucose) { super(glucose); pRadius = addParam("Rad" , .1 ); pBounce = addParam("Bnc" , .2 ); pAmp = addParam("Amp" , .2 ); pTempoMult = addPick ("TMult" , 0 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} ); pShape = addPick ("Shape" , 3 , 15 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", "Wings", "W2", "Clock", "Triangle", "Quad", "Sphere", "Cone", "Noise", "Wave", "?", "?"} ); } public class rWave { float v0, a0, x0, t,damp,a; boolean bDone=false; final float len=8; rWave(float _x0, float _a0, float _v0, float _damp) { x0=_x0*len; a0=_a0; v0=_v0; t=0; damp = _damp; } void move(double deltaMs) { t += deltaMs*.001; if (t>4) bDone=true; } float val(float _x) { _x*=len; float dist = t*v0 - abs(_x-x0); if (dist<0) { a=1; return 0; } a = a0*exp(-dist*damp) * exp(-abs(_x-x0)/(.2*len)); // * max(0,1-t/dur) return -a*sin(dist); } } void StartPattern() { zTheta=0; } void StartRun(double deltaMs) { t = lx.tempo.rampf(); amp = pAmp.Val(); rad = pRadius.getValuef(); bnc = pBounce.getValuef(); zTheta += deltaMs*(pSpin .Val()-.5)*.01; Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2 + zTheta); TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z)); TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z)); if (t 6 ? 2+int(random(5)) : int(random(7)); } } LastMeasure = t; int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo; int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ; switch (nTempo) { case 0: t = t; break; case 1: t = (t*2. )%1.; break; case 2: t = (t*4. )%1.; break; case 3: t = (t*8. )%1.; break; case 4: t = (t*16.)%1.; break; } int i=0; while (i< waves.size()) { rWave w = waves.get(i); w.move(deltaMs); if (w.bDone) waves.remove(i); else i++; } if ((t-1) { waves.add(new rWave( pKey.b ? map(DG.KeyPressed,0,7,0,1) : random(1), // location bnc*10, // bounciness 7, // velocity 2*(1-amp))); // dampiness DG.KeyPressed=-1; if (waves.size() > 5) waves.remove(0); } if (t .5?1:0)); // cone case 12: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200, 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise case 13: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x); V.set(Pn.x, .7+y, Pn.z); break; default: return color(0,0,0); } return color(0, 150-c1c(1 - V.distance(Pn)/rad), c1c(1 - V.distance(Pn)/rad)); } } //---------------------------------------------------------------------------------------------------------------------------------- // 0 - TLB, L (b), BLB, B (l) // Fwd , Down, Back, Up // 4 - TLF, F (l), BLF, L (f) // Fwd , Down, Back, Up // 8 - TRF, R (f), BRF, F (r) // Back, Down, Fwd , Up // 12- TRB, B (r), BRB, R (b) // Back, Down, Fwd , Up // 1->7, 15->9 class dBolt { dStrip v, h; int vpos, hpos; dBolt(dStrip _v, dStrip _h, int _vpos, int _hpos) { v=_v; h=_h; vpos=_vpos; hpos=_hpos; if (v.b0 == null) { v.b0=this; h.b0=this; } else { v.b1=this; h.b1=this; } } } class dVertex { dStrip s1 , s2 ; int dir1, dir2 ; dVertex(dStrip s, int d) { int _a = (s.iS%4==1)? (d==1? 5: 3) : (s.iS%4==3)? (d==1? 9:11) : (d==1) ? (s.Top()?4:12) : (s.Top()?12:4); dir1 = d * (s.isVert() ? -1 : 1); dir2 = d; s1 = DL_.DS[s.iCube() + ((s.iS+_a) % 16)]; s2 = DL_.DS[d == 1 ? (s.idx == s.iFace()+3 ? s.idx-3 : s.idx+1): (s.idx == s.iFace() ? s.idx+3 : s.idx-1)]; swapout(1 , 6); swapout(15,-6); } void swapout(int a, int b) { if (s1.iS == a) { s1 = DL_.DS[s1.idx + b]; dir1 = -dir1; } if (s2.iS == a) { s2 = DL_.DS[s2.idx + b]; dir2 = -dir2; } } } class dStrip { // THIS WAS SUCH A PAIN! int row, col, ci, idx, iS, axis; // 1-y, 2-left, 3-right Strip s; boolean bTop; // direction: top ccw, bottom cw. boolean Top (){ return axis!=1 && bTop ; } boolean Bottom(){ return axis!=1 && !bTop; } boolean isVert(){ return axis==1; } boolean isHorz(){ return axis!=1; } int iCube (){ return 16*floor(idx/16); } int iFace (){ return iCube() + 4*floor(iS/4); } void init(Strip _s, int _i, int _row, int _col) { idx = _i; row = _row; col = _col; s = _s; iS = idx%16; bTop = (iS%4==0); ci = s.points.get(0).index; DL_.DQ[col][row] = iCube(); switch (iS) { case 4: case 6 : case 12: case 14: axis=2; break; case 0: case 2 : case 8 : case 10: axis=3; break; default: axis=1; break; } } void addBolts() { v0 = new dVertex(this, 1); v1 = new dVertex(this,-1); if (iS == 7 && col != 0 && row != 0) // left bottom new dBolt(this, DL_.GetStrip(row-1,col-1,(col % 2 == 1) ? 8 : 12), 4, (col % 2 == 1) ? 6 : 9); if (iS == 7 && col != 0 && row < MaxCubeHeight*2-2) // left top new dBolt(this, DL_.GetStrip(row+1,col-1,(col % 2 == 1) ? 10 : 14), 11, (col % 2 == 1) ? 9 : 6); if (iS == 9 && col < NumBackTowers-1 && row < MaxCubeHeight*2-2) // right top new dBolt(this, DL_.GetStrip(row+1,col+1,(col % 2 == 1) ? 6 : 2), 4, (col % 2 == 1) ? 6 : 9); if (iS == 9 && col < NumBackTowers-1 && row != 0) // right bottom new dBolt(this, DL_.GetStrip(row-1,col+1,(col % 2 == 1) ? 4 : 0), 11, (col % 2 == 1) ? 9 : 6); } dBolt b0, b1; dVertex v0, v1; } class dCursor { dStrip s, sNext; int nLast,pos,posNext,end; // 0 - 65535 int dir; // 1 or -1 color clr; dCursor(color _c) { clr=_c;} boolean isDone() { return pos==end; } void set(dStrip _s, int _dir) { s=_s; dir=_dir; pos = 0; end=65536; nLast=-1; sNext=null; } boolean MakeTurn(dBolt b) { int nEnd= (s.isVert() ? b.vpos : b.hpos) <<12; nEnd= (dir==1 ? nEnd : 65536-nEnd); if (nEnd < pos) return false; if (s.isVert()) { sNext = b.h; posNext = b.hpos<<12; end = nEnd; } else { sNext = b.v; posNext = b.vpos<<12; end = nEnd; } return true; } void PickNext() { if (sNext != null) { if (end == 65536) exit(); end = 65536; pos = posNext; dir = randDir(); if (dir<0) pos = end-pos; s = sNext; sNext = null; nLast = -1; return;// could switch again!! } else { dVertex v = (dir == 1 ? s.v0 : s.v1); int r = floor(random(2)); set(r==0 ? v.s1 : v.s2,r==0 ? v.dir1 : v.dir2); } // plan to turn the corner if (random(6)<1 && s.b0 != null && MakeTurn(s.b0)) return; if (random(6)<1 && s.b1 != null && MakeTurn(s.b1)) return; } } int randDir() { return round(random(1))*2-1; } class dLattice { int iTowerStrips=-1; dStrip[] DS = new dStrip[glucose.model.strips.size()]; int[][] DQ = new int[NumBackTowers][MaxCubeHeight*2]; int nStrips() { return iTowerStrips; } dStrip GetStrip (int row, int col, int off) { return DS[DQ[col][row]+off]; } dLattice() { DL_=this; int col = 0, row = -2, i=-1; for (Strip strip : glucose.model.strips ) { i++; if (i % 16 == 0) row+=2; if (row >= MaxCubeHeight*2-1) { col++; row = (col%2==1)?1:0; } if (col >= NumBackTowers) continue; iTowerStrips++ ; dStrip s = DS[iTowerStrips] = new dStrip(); s.init(strip, iTowerStrips, row, col); } for (int j=0; j> 12); int nTo = min(15,(c.pos+nAmount) >> 12); c.nLast=nTo; int nMv = min(nAmount, c.end-c.pos); c.pos += nMv; for (int i = nFrom; i <= nTo; i++) { int n = c.s.ci + (c.dir>0 ? i : 15-i); colors[n] = c.clr; } return nAmount - nMv; } float StripsPerSec = 6; float TrailTime = 1500; int Cursors = 40; dCursor cur[] = new dCursor[Cursors]; Worms(GLucose glucose) { super(glucose); if (DL_ == null) DL_ = new dLattice(); for (int i=0; i= d.vpos) colors[d.v.ci+i] = color(0,0,30); if (s == d.h && i >= d.hpos) colors[d.h.ci+i] = color(0,0,30); }} } } else { for (int i=0; i 0) { nLeft = draw(cur[i], nLeft); if (cur[i].isDone()) cur[i].PickNext(); } } for (int i=0,s=model.points.size(); i0) colors[i] = color(hue(c), saturation(c), (float)(b-100*deltaMs/TrailTime)); } } } } //----------------------------------------------------------------------------------------------------------------------------------