//---------------------------------------------------------------------------------------------------------------------------------- public class Pong extends DPat { SinLFO x,y,z,dx,dy,dz; float cRad; DParam pSize; Pick pChoose; xyz v = new xyz(), vMir = new xyz(); Pong(GLucose glucose) { super(glucose); cRad = mMax.x/10; addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger(); addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger(); addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger(); addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx); addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy); addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz); pSize = addParam ("Size" , 0.4 ); pChoose = addPick ("Animiation" , 0, 2, new String[] {"Pong", "Ball", "Cone"} ); } void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; } color CalcPoint(xyz p) { v.set(x.getValuef(), y.getValuef(), z.getValuef()); switch(pChoose.Cur()) { case 0: vMir.set(mMax); vMir.subtract(p); return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball case 2: vMir.set(mMax.x/2,0,mMax.z/2); return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot } return color(0,0,0); } } //---------------------------------------------------------------------------------------------------------------------------------- public class NDat { float xz, yz, zz, hue, sat, speed, angle, den; float xoff,yoff,zoff; float sinAngle, cosAngle; boolean isActive; NDat () { isActive=false; } boolean Active() { return isActive; } void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { isActive = true; hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); } } public class Noise extends DPat { int CurAnim, iSymm; int XSym=1,YSym=2,RadSym=3; float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd; DParam pSpeed , pDensity, pRotZ; Pick pChoose, pSymm; int _ND = 4; NDat N[] = new NDat[_ND]; Noise(GLucose glucose) { super(glucose); pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55); pDensity= addParam("Dens" , .5); pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} ); pChoose = addPick("Animation", 1, 5, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} ); for (int i=0; i<_ND; i++) N[i] = new NDat(); } void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; } void StartRun(double deltaMs) { zTime += deltaMs*(pSpeed.Val()-.5)*.002 ; zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ; rtime += deltaMs; iSymm = pSymm.Cur(); transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000); zSin = sin(zTheta); zCos = cos(zTheta); if (pChoose.Cur() != CurAnim) { CurAnim = pChoose.Cur(); ttime = rtime; pRotZ .reset(); zTheta = 0; pDensity .reset(); pSpeed .reset(); for (int i=0; i<_ND; i++) { N[i].isActive = false; } switch(CurAnim) { // hue sat xz yz zz den mph angle case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180); N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ); N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ); N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 ); N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 ); N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180); N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark } DG.UpdateLights(); } for (int i=0; i<_ND; i++) if (N[i].Active()) { N[i].sinAngle = sin(radians(N[i].angle)); N[i].cosAngle = cos(radians(N[i].angle)); } } color CalcPoint(xyz P) { color c = 0; P.RotateZ(mCtr, zSin, zCos); if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x; if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y; for (int i=0;i<_ND; i++) if (N[i].Active()) { NDat n = N[i]; float zx = zTime * n.speed * n.sinAngle, zy = zTime * n.speed * n.cosAngle; float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz) : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff)) *1.8; b += n.den/100 -.4 + pDensity.Val() -1; b += transAdd; c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD); } return c; } } //---------------------------------------------------------------------------------------------------------------------------------- public class Play extends DPat { public class rAngle { float prvA, dstA, c; float prvR, dstR, r; float _cos, _sin, x, y; float fixAngle (float a, float b) { return a abs(a+2*PI-b) ? a : a+2*PI) : (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; } float getX(float r) { return mCtr.x + _cos*r; } float getY(float r) { return mCtr.y + _sin*r; } void move() { c = interp(t,prvA,dstA); r = interp(t,prvR,dstR); _cos = cos(c); _sin = sin(c); x = getX(r); y = getY(r); } void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA); prvR = dstR; dstR = random(mCtr.y); } } int nBeats = 0; DParam pAmp, pRadius, pBounce; DParam pRotX, pRotY, pRotZ; float t,amp,rad,bnc; rAngle a1 = new rAngle(), a2 = new rAngle(), a3 = new rAngle(), a4 = new rAngle(); xyz cPrev = new xyz(), cRand = new xyz(), cMid = new xyz(), V = new xyz(), Theta = new xyz(), TSin = new xyz(), TCos = new xyz(), cMidNorm = new xyz(), Pn = new xyz(); float LastBeat=3, LastMeasure=3; int CurRandTempo = 1, CurRandTPat = 1; Pick pTimePattern, pTempoMult, pShape, pForm; int RandCube; Play(GLucose glucose) { super(glucose); pRotX = addParam("RotX", .5); pRotY = addParam("RotY", .5); pRotZ = addParam("RotZ", .5); pRadius = addParam("Rad" , .1 ); pBounce = addParam("Bnc" , .2 ); pAmp = addParam("Amp" , .2 ); pTempoMult = addPick ("TMult" , 0 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); pTimePattern= addPick ("TPat" , 6 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} ); pShape = addPick ("Shape" , 13, 15 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", "Wings", "W2", "Clock", "Triangle", "Quad", "Sphere", "Cone", "Noise", "Wave", "?", "?"} ); pForm = addPick ("Form" , 2 , 2 , new String[] {"Bar", "Volume", "Fade"} ); } float zTime = random(1000); void StartRun(double deltaMs) { zTime += deltaMs*.001; zTime = zTime % 1000.; t = lx.tempo.rampf(); amp = pAmp.Val(); rad = pRadius.getValuef(); bnc = pBounce.getValuef(); Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2); TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z)); TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z)); if (t 6 ? 2+int(random(5)) : int(random(7)); } } LastMeasure = t; int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo; int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ; switch (nTempo) { case 0: t = t; break; case 1: t = (t*2. )%1.; break; case 2: t = (t*4. )%1.; break; case 3: t = (t*8. )%1.; break; case 4: t = (t*16.)%1.; break; } if (t .5?1:0)); // cone case 12: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200, 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise case 13: V.set(Pn.x, map( sin( zTime*3.7 + Pn.x*2.0*PI) + sin( zTime*4.2 + Pn.x*1.7*PI) + sin( -zTime*4.7 + Pn.x*2.1*PI) + sin( -zTime*5.2 + Pn.x*1.5*PI) ,-2,2,.2,.8), Pn.z); break; default: return color(0,0,0); } switch (pForm.Cur()) { case 0: return color(0,0,c1c(1 - V.distance(Pn)/rad > .5?1:0)); case 1: return color(0,0,c1c(Pn.y < V.y ?1:0)); case 2: return color(0,0,c1c(1 - V.distance(Pn)/rad)); default: return color(0,0,c1c(Pn.y < V.y ?1:0)); } } } //----------------------------------------------------------------------------------------------------------------------------------