//---------------------------------------------------------------------------------------------------------------------------------- public class Pong extends DPat { SinLFO x,y,z,dx,dy,dz; float cRad; DParam pSize; Pick pChoose; Pong(GLucose glucose) { super(glucose); cRad = xdMax/15; addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger(); addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger(); addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger(); addModulator(x = new SinLFO(cRad, xdMax - cRad, 0)).trigger(); x.modulateDurationBy(dx); addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy); addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz); pSize = addParam ("Size" , 0.4 ); pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} ); } void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; } color CalcPoint(xyz p) { xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef()); switch(pChoose.Cur()) { case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad)); // balls case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val()))); // spot } return color(0,0,0); } } //---------------------------------------------------------------------------------------------------------------------------------- public class NDat { float xz, yz, zz, hue, sat, speed, angle, den; float xoff,yoff,zoff; float sinAngle, cosAngle; boolean isActive; NDat () { isActive=false; } boolean Active() { return isActive; } void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { isActive = true; hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); } } public class Noise extends DPat { int CurAnim, iSymm; int XSym=1,YSym=2,RadSym=3; float zTime = random(10000), zTheta=0, zSin, zCos; float rtime = 0, ttime = 0, transAdd=0; DParam pSpeed , pDensity, pRotZ; Pick pChoose, pSymm; int _ND = 4; NDat N[] = new NDat[_ND]; Noise(GLucose glucose) { super(glucose); pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55); pDensity= addParam("Dens" , .5); pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} ); pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} ); for (int i=0; i<_ND; i++) N[i] = new NDat(); } void StartRun(double deltaMs) { zTime += deltaMs*(pSpeed.Val()-.5)*.002 ; zTheta += deltaMs*(pRotZ .Val()-.5)*.01 ; rtime += deltaMs; iSymm = pSymm.Cur(); transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000); zSin = sin(zTheta); zCos = cos(zTheta); if (pChoose.Cur() != CurAnim) { CurAnim = pChoose.Cur(); ttime = rtime; pRotZ .reset(); zTheta = 0; pDensity .reset(); pSpeed .reset(); for (int i=0; i<_ND; i++) { N[i].isActive = false; } switch(CurAnim) { // hue sat xz yz zz den mph angle case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.Set(1 ); break; // drip case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.Set(0 ); break; // clouds case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.Set(.5); break; // rain case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.Set(0 ); break; // fire 1 case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180); N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ); N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ); N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.Set(.5); break; // machine case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 ); N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 ); N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180); N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.Set(.5); break; // spark } DG.UpdateLights(); } for (int i=0; i<_ND; i++) if (N[i].Active()) { N[i].sinAngle = sin(radians(N[i].angle)); N[i].cosAngle = cos(radians(N[i].angle)); } } color CalcPoint(xyz P) { color c = 0; P.RotateZ(xyzMid, zSin, zCos); if (iSymm == XSym && P.x > xdMax/2) P.x = xdMax-P.x; if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y; for (int i=0;i<_ND; i++) if (N[i].Active()) { NDat n = N[i]; float zx = zTime * n.speed * n.sinAngle, zy = zTime * n.speed * n.cosAngle; float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz) : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff)) *1.8; b += n.den/100 -.4 + pDensity.Val() -1; b += transAdd; c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD); } return c; } } //---------------------------------------------------------------------------------------------------------------------------------- public class Play extends DPat { int nBeats = 0; DParam pAmp, pRad; DParam pRotX, pRotY, pRotZ; xyz Theta = new xyz(); xyz TSin = new xyz(); xyz TCos = new xyz(); Pick pTimePattern, pTempoMult, pShape, pForm; int RandCube; Play(GLucose glucose) { super(glucose); pRotX = addParam("RotX", .5); pRotY = addParam("RotY", .5); pRotZ = addParam("RotZ", .5); pAmp = addParam("Amp" , .2); pRad = addParam("Rad" , .1 ); pTempoMult = addPick ("TMult" , 5 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); pTimePattern= addPick ("TPat" , 5 , 6 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Rand" } ); pShape = addPick ("Shape" , 0 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", "Wings", "W2", "Sphere", "Cone", "Noise" } ); pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } ); } float t,a; xyz cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm; float LastBeat=3, LastMeasure=3; int CurRandTempo = 1, CurRandTPat = 1; void StartRun(double deltaMs) { t = lx.tempo.rampf(); a = pAmp.Val(); Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2); TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z)); TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z)); if (t (pRad.getValuef()+.1)*150?1:0)) ); // sphere case 8: V.set(cMid.x,cMid.y,cMid.z); return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200, 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); // } switch (pForm.Cur()) { case 0: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0)); case 1: return color(0,0,c1c(P.y < V.y ?1:0)); case 2: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef())); default: return color(0,0,c1c(P.y < V.y ?1:0)); } } } //----------------------------------------------------------------------------------------------------------------------------------