//---------------------------------------------------------------------------------------------------------------------------------- public class Pong extends DPat { SinLFO x,y,z,dx,dy,dz; float cRad; BasicParameter pSize; Pick pChoose; PVector v = new PVector(), vMir = new PVector(); Pong(LX lx) { super(lx); cRad = mMax.x/10; addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger(); addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger(); addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger(); addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx); addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy); addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz); pSize = addParam ("Size" , 0.4 ); pChoose = addPick ("Animiation" , 2, 2, new String[] {"Pong", "Ball", "Cone"} ); } void StartRun(double deltaMs) { cRad = mMax.x*val(pSize)/6; } color CalcPoint(PVector p) { v.set(x.getValuef(), y.getValuef(), z.getValuef()); v.z=0;p.z=0;// ignore z dimension switch(pChoose.Cur()) { case 0: vMir.set(mMax); vMir.sub(p); return lx.hsb(lxh(),100,c1c(1 - min(v.dist(p), v.dist(vMir))*.5/cRad)); // balls case 1: return lx.hsb(lxh(),100,c1c(1 - v.dist(p)*.5/cRad)); // ball case 2: vMir.set(mMax.x/2,0,mMax.z/2); return lx.hsb(lxh(),100,c1c(1 - calcCone(p,v,vMir) * max(.02,.45-val(pSize)))); // spot } return lx.hsb(0,0,0); } } //---------------------------------------------------------------------------------------------------------------------------------- public class NDat { float xz, yz, zz, hue, speed, angle, den; float xoff,yoff,zoff; float sinAngle, cosAngle; boolean isActive; NDat () { isActive=false; } boolean Active() { return isActive; } void set (float _hue, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) { isActive = true; hue=_hue; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle; xoff = random(100e3); yoff = random(100e3); zoff = random(100e3); } } public class Noise extends DPat { int CurAnim, iSymm; int XSym=1,YSym=2,RadSym=3; float zTime , zTheta=0, zSin, zCos, rtime, ttime; BasicParameter pSpeed , pDensity, pSharp; Pick pChoose, pSymm; int _ND = 4; NDat N[] = new NDat[_ND]; Noise(LX lx) { super(lx); pSpeed = addParam("Fast" , .55); pDensity = addParam("Dens" , .5); pSharp = addParam("Shrp" , 0); pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} ); pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} ); for (int i=0; i<_ND; i++) N[i] = new NDat(); } void onActive() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; } void StartRun(double deltaMs) { zTime += deltaMs*(val(pSpeed)-.5)*.002 ; zTheta += deltaMs*(spin()-.5)*.01 ; rtime += deltaMs; iSymm = pSymm.Cur(); zSin = sin(zTheta); zCos = cos(zTheta); if (pChoose.Cur() != CurAnim) { CurAnim = pChoose.Cur(); ttime = rtime; pSpin .reset(); zTheta = 0; pDensity .reset(); pSpeed .reset(); for (int i=0; i<_ND; i++) { N[i].isActive = false; } switch(CurAnim) { // hue xz yz zz den mph angle case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.setValue(1 ); break; // drip case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.setValue(0 ); break; // clouds case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.setValue(.5); break; // rain case 3: N[0].set(40 ,100,100,200,10 ,1 ,180); N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.setValue(0 ); break; // fire 1 case 4: N[0].set(0 ,40 ,40 ,40 ,15 ,2.5,180); N[1].set(20 ,40 ,40 ,40 ,15 ,4 ,0 ); N[2].set(40 ,40 ,40 ,40 ,15 ,2 ,90 ); N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.setValue(.5); break; // machine case 5: N[0].set(0 ,400,100,2 ,15 ,3 ,90 ); N[1].set(20 ,400,100,2 ,15 ,2.5,0 ); N[2].set(40 ,100,100,2 ,15 ,2 ,180); N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.setValue(.5); break; // spark } } for (int i=0; i<_ND; i++) if (N[i].Active()) { N[i].sinAngle = sin(radians(N[i].angle)); N[i].cosAngle = cos(radians(N[i].angle)); } } color CalcPoint(PVector p) { color c = 0; rotateZ(p, mCtr, zSin, zCos); if (CurAnim == 6 || CurAnim == 7) { setNorm(p); return lx.hsb(lxh(),100, 100 * ( constrain(1-50*(1-val(pDensity))*abs(p.y-sin(zTime*10 + p.x*(300))*.5 - .5),0,1) + (CurAnim == 7 ? constrain(1-50*(1-val(pDensity))*abs(p.x-sin(zTime*10 + p.y*(300))*.5 - .5),0,1) : 0)) ); } if (iSymm == XSym && p.x > mMax.x/2) p.x = mMax.x-p.x; if (iSymm == YSym && p.y > mMax.y/2) p.y = mMax.y-p.y; for (int i=0;i<_ND; i++) if (N[i].Active()) { NDat n = N[i]; float zx = zTime * n.speed * n.sinAngle, zy = zTime * n.speed * n.cosAngle; float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-p.dist(mCtr)/n.xz) : noise(p.x/n.xz+zx+n.xoff,p.y/n.yz+zy+n.yoff,p.z/n.zz+n.zoff)) *1.8; b += n.den/100 -.4 + val(pDensity) -1; c = blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD); } return c; } } //---------------------------------------------------------------------------------------------------------------------------------- public class Play extends DPat { public class rAngle { float prvA, dstA, c; float prvR, dstR, r; float _cos, _sin, x, y; float fixAngle (float a, float b) { return a abs(a+2*PI-b) ? a : a+2*PI) : (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; } float getX(float r) { return mCtr.x + _cos*r; } float getY(float r) { return mCtr.y + _sin*r; } void move() { c = interp(t,prvA,dstA); r = interp(t,prvR,dstR); _cos = cos(c); _sin = sin(c); x = getX(r); y = getY(r); } void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA); prvR = dstR; dstR = random(mCtr.y); } } BasicParameter pAmp, pRadius, pBounce; Pick pTimePattern, pTempoMult, pShape; ArrayList waves = new ArrayList(10); int nBeats = 0; float t,amp,rad,bnc,zTheta=0; rAngle a1 = new rAngle(), a2 = new rAngle(), a3 = new rAngle(), a4 = new rAngle(); PVector cPrev = new PVector(), cRand = new PVector(), cMid = new PVector(), V = new PVector(), theta = new PVector(), tSin = new PVector(), tCos = new PVector(), cMidNorm = new PVector(), Pn = new PVector(); float LastBeat=3, LastMeasure=3; int curRandTempo = 1, curRandTPat = 1; Play(LX lx) { super(lx); pRadius = addParam("Rad" , .1 ); pBounce = addParam("Bnc" , .2 ); pAmp = addParam("Amp" , .2 ); pTempoMult = addPick ("TMult" , 5 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } ); pTimePattern= addPick ("TPat" , 7 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} ); pShape = addPick ("Shape" , 7 , 15 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", "Wings", "W2", "Clock", "Triangle", "Quad", "Sphere", "Cone", "Noise", "Wave", "?", "?"} ); } public class rWave { float v0, a0, x0, t,damp,a; boolean bDone=false; final float len=8; rWave(float _x0, float _a0, float _v0, float _damp) { x0=_x0*len; a0=_a0; v0=_v0; t=0; damp = _damp; } void move(double deltaMs) { t += deltaMs*.001; if (t>4) bDone=true; } float val(float _x) { _x*=len; float dist = t*v0 - abs(_x-x0); if (dist<0) { a=1; return 0; } a = a0*exp(-dist*damp) * exp(-abs(_x-x0)/(.2*len)); // * max(0,1-t/dur) return -a*sin(dist); } } void onReset() { zTheta=0; super.onReset(); } void onActive() { zTheta=0; while (lx.tempo.bpm() > 40) lx.tempo.setBpm(lx.tempo.bpm()/2); } int KeyPressed = -1; boolean noteOn(Note note) { int row = note.getPitch(), col = note.getChannel(); if (row == 57) {KeyPressed = col; return true; } return super.noteOn(note); } void StartRun(double deltaMs) { t = lx.tempo.rampf(); amp = pAmp .getValuef(); rad = pRadius .getValuef(); bnc = pBounce .getValuef(); zTheta += deltaMs*(val(pSpin)-.5)*.01; theta .set(val(pRotX)*PI*2, val(pRotY)*PI*2, val(pRotZ)*PI*2 + zTheta); tSin .set(sin(theta.x), sin(theta.y), sin(theta.z)); tCos .set(cos(theta.x), cos(theta.y), cos(theta.z)); if (t 6 ? 2+int(random(5)) : int(random(7)); } } LastMeasure = t; int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = curRandTempo; int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = curRandTPat ; switch (nTempo) { case 0: t = t; break; case 1: t = (t*2. )%1.; break; case 2: t = (t*4. )%1.; break; case 3: t = (t*8. )%1.; break; case 4: t = (t*16.)%1.; break; } int i=0; while (i< waves.size()) { rWave w = waves.get(i); w.move(deltaMs); if (w.bDone) waves.remove(i); else i++; } if ((t-1) { waves.add(new rWave( KeyPressed>-1 ? map(KeyPressed,0,7,0,1) : random(1), // location bnc*10, // bounciness 7, // velocity 2*(1-amp))); // dampiness KeyPressed=-1; if (waves.size() > 5) waves.remove(0); } if (t .5?1:0)); // cone case 12: return lx.hsb(lxh() + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200, 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise case 13: case 14: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x); // wave V.set(Pn.x, .7+y, Pn.z); break; default: return lx.hsb(0,0,0); } return lx.hsb(lxh(), 100, c1c(1 - V.dist(Pn)/rad)); } } //---------------------------------------------------------------------------------------------------------------------------------- boolean dDebug = false; class dCursor { dVertex vCur, vNext, vDest; float destSpeed; int posStop, pos,posNext; // 0 - 65535 color clr; dCursor() {} boolean isDone () { return pos==posStop; } boolean atDest () { return vCur.s==vDest.s || xyDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 || xyDist(vCur.getPoint(0), vDest.getPoint(15))< 12;} void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; pickNext(); } void setCur (dPixel _p) { setCur(_p.v, _p.pos); } void setNext (dVertex _v, int _p, int _s) { vNext = _v; posNext = _p<<12; posStop = _s<<12; } void setDest (dVertex _v, float _speed) { vDest = _v; destSpeed = _speed; } void onDone () { setCur(vNext, posNext); pickNext(); } float minDist; int nTurns; boolean bRandEval; void evaluate(dVertex v, int p, int s) { if (v == null) return; ++nTurns; if (bRandEval) { if (random(nTurns) < 1) setNext(v,p,s); return; } else { float d = xyDist(v.getPoint(15), vDest.getPoint(0)); if (d < minDist) { minDist=d; setNext(v,p,s); } if (d == minDist && random(2)<1) { minDist=d; setNext(v,p,s); } } } void evalTurn(dTurn t) { if (t == null || t.pos0<<12 <= pos) return; evaluate(t.v , t.pos1, t.pos0); evaluate(t.v.opp, 16-t.pos1, t.pos0); } void pickNext() { bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0; evaluate(vCur.c0, 0, 16); evaluate(vCur.c1, 0, 16); evaluate(vCur.c2, 0, 16); evaluate(vCur.c3, 0, 16); evalTurn(vCur.t0); evalTurn(vCur.t1); evalTurn(vCur.t2); evalTurn(vCur.t3); } LXPoint p1, p2; int i2; int draw(int nAmount, SCPattern pat) { int nFrom = (pos ) >> 12; int nMv = min(nAmount, posStop-pos); int nTo = min(15,(pos+nMv) >> 12); dVertex v = vCur; if (dDebug) { p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : pointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }} for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.ci + v.dir*i ] = clr; } if (v.same != null) for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.same.ci + v.same.dir*i] = clr; } if (dDebug) { p2 = v.getPoint(nTo); i2 = nTo; } pos += nMv; return nAmount - nMv; } } //---------------------------------------------------------------------------------------------------------------------------------- class Worms extends SCPattern { float StripsPerSec = 10; float TrailTime = 3000; int numCursors = 50; ArrayList cur = new ArrayList(30); private GraphicEQ eq = null; private BasicParameter pBeat = new BasicParameter("BEAT", 0); private BasicParameter pSpeed = new BasicParameter("FAST", .2); private BasicParameter pBlur = new BasicParameter("BLUR", .3); private BasicParameter pWorms = new BasicParameter("WRMS", .3); private BasicParameter pConfusion = new BasicParameter("CONF", .1); private BasicParameter pEQ = new BasicParameter("EQ" , 0); private BasicParameter pSpawn = new BasicParameter("DIR" , 0); private BasicParameter pColor = new BasicParameter("CLR" , .1); float zMidLat = 82.; float nConfusion; private final Click moveChase = new Click(1000); PVector middle; int AnimNum() { return floor(pSpawn.getValuef()*(4-.01)); } float randX() { return random(model.xMax-model.xMin)+model.xMin; } float randY() { return random(model.yMax-model.yMin)+model.yMin; } PVector randEdge() { return random(2) < 1 ? new PVector(random(2)<1 ? model.xMin:model.xMax, randY(), zMidLat) : new PVector(randX(), random(2)<1 ? model.yMin:model.yMax, zMidLat) ; } Worms(LX lx) { super(lx); addModulator(moveChase).start(); addParameter(pBeat); addParameter(pSpeed); addParameter(pBlur); addParameter(pWorms); addParameter(pEQ); addParameter(pConfusion); addParameter(pSpawn); addParameter(pColor); middle = new PVector(1.5*model.cx, 1.5*model.cy, 71); if (lattice == null) lattice = new dLattice(); for (int i=0; i 100) return; if (moveChase.click()) setNewDest(); float fBass=0, fTreble=0; if (pEQ.getValuef()>0) { // EQ eq.run(deltaMs); fBass = eq.getAverageLevel(0, 4); fTreble = eq.getAverageLevel(eq.numBands-7, 7); } if (pBlur.getValuef() < 1) { // trails for (int i=0,s=model.points.size(); i0) colors[i] = lx.hsb(lx.h(c), lx.s(c), constrain((float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)),0,100)); } } int nWorms = floor(pWorms.getValuef() * numCursors * map(pEQ.getValuef(),0,1,1,constrain(2*fTreble,0,1))); for (int i=0; i 0) { nLeft = c.draw(nLeft,this); if (!c.isDone()) continue; c.onDone(); if (c.atDest()) reset(c); } } } public void onActive() { if (eq == null) { eq = new GraphicEQ(lx, 16); eq.slope.setValue(0.6); eq.level.setValue(0.65); eq.range.setValue(0.35); eq.release.setValue(0.4); }} } //----------------------------------------------------------------------------------------------------------------------------------